Page 73 - Mordenkainen's Tome of Foes Deluxe
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dwarves) tend to be suspicious, taciturn, and secretive,   maintains its influence through the use of mysterious
            and especially distrustful of anyone who doesn't show   magic. The Daergar grudgingly work as Thorbardin's
            outward signs of  wealth.                           miners when they aren't taking out their aggression on
              Shield Dwarves. The ambition to seek new horizons   each other or antagonizing other clans. The Daewar
            that led the first dwarves to leave Bhaerynden still runs   long ago submitted to the rule of the Hylar and have the
            strong in shield dwarves today. Over thousands of  years,   privilege of being Thorbardin's merchants and builders.
            many kingdoms of shield dwarves have risen, often at   Driven mad by their love of quicksilver, the wild Klar
            the whim of  one enterprising individual who decided to   serve as Thorbardin's scouts and fiercest warriors.
            found a new clan. So too have many kingdoms of shield   Gully  Dwarves. The Aghar clan is an anomaly among
            dwarves fallen and been forgotten, leaving behind won-  the dwarves of Krynn, having retained a foothold both in
            drous landmarks and mysterious dungeons.            out-the-way locations inside Thorbardin and on the sur-
              S hield dwarves who occupy a stronghold can be    face. Referred to by others as gully dwarves, the Aghar
            as clannish and insular as  gold dwarves, but shield   are derided as stupid, s melly, and dirty. Most dwarves
            dwarves are far more likely than gold dwarves to dwell   consider them a form of  vermin, unsuitable even as ser-
            in surface communities. forming trade relationships and   vants. The Aghar in Thorbardin have carved out living
            alliances with neighboring nations. The openness of the   space for themselves from the massive piles of tailings
            shield dwarves as a people manifests on a personal level   left over from the excavations of the Daergar. They have
            as well, with individuals being far more likely to travel   no role in sustaining the city.
            among and make friends with other races.
                                                                DWARVEN RELIGION
            DWARVES OF DRAGONLANCE
            Most dwarves on the world of Krynn trace their ances-  OUR FOREl)EARS INSTILL WITHIN US THE POTENTIAL FOR
            try to a single great empire known as Kal-Thax. They   everything that made them great. It  is our  responsibility to
            have long been split into several clans based on tradi-
                                                                refine that gift into something  wonderful.
            tional roles that were established in Kal-Thax and its
            successor settlements. Yet, as with much on Krynn, the                            -Vistra Frostbeard
            fate of the dwarves has been shaped by the Cataclysm.
              Before the Cataclysm, the dwarves that dwelt on the   The religion of the dwarves is at the root of the societal
            surface, called the Neidar, interacted with other races   roles that dwarves follow. Where most other creatures
            and provided foodstuffs and goods for their subterra-  view their deities as ultrapowerful beings who stand
            nean cousins that couldn't be acquired underground.   forever apart from their worshipers, the dwarves see
            The great city ofThorbardin was the most prominent of   their gods as exemplars who blaze a path for their lives
            the dwarves' underground settlements, where several   to follow. Dwarven deities exist in a wide variety, with a
            clans lived and worked together.                    few common across many worlds. They are collectively
              But when the anger of the gods struck the world,   known as the Mordinsamman.
            mountains fell and seas rose. Although many settle-   Morad  in is foremost among the dwarven pantheon,
            ments of  dwarves were wiped out, Thorbardin survived.   the epitome of everything dwarves strive to be. The rest
            When the famine and plagues caused by the Cataclysm   of  the group consists of those first dwarves who per-
            swept the world, the Neidar and their human allies   formed their labors so well that they could almost dupli-
            sought succor from Thorbardin, which the Neidar knew   cate Moradin's level of  skill.
            held stores of food that could last generations. But the   The Dwarf Deities table lists the members of the Mor-
            king wouldn't let any citizen ofThorbardin suffer to ease   dinsamman. For each god, the table notes alignment,
            the anguish of the supplicants at its gates.        province (the god's main areas of interest and responsi-
              The result of that refusal was the Dwarfgate Wars, a   bility), suggested domains for clerics who serve the god,
            series of  sieges and battles that ended when a magical   and a common symbol of the god. Several of the gods in
            explosion and conflagration consumed both armies on   the table are described below.
            the battlefield. Thorbardin's gates remained shut, and
            the hatred between the Neidar and the other clans has   MO  RADIN
            festered for centuries. Although some families among   The father of the dwarves crafted his children from
                                                                metal and gems and imbued them with souls as he
            the Neidar eventually founded new communities, many
            of the surface dwellers drifted apart to take up life with   cooled them with his breath.
            humans or as lone traders and crafters.               Morad  in is the master of  every craft practiced by the
              Meanwhile, within Thorbardin, disagreements over   dwarves and the patron of  artisans. He expects his chil-
            the treatment of the Neidar, the loss of  Thorbardin's   dren to follow in his footsteps, studying his techniques
            army in the war, the distribution of  supplies, and other   and aspiring to one day match his expertise.
            disputes drove the clans farther apart. The Hylar are   Priests of Morad  in are responsible for judging and
            Thorbardin's best engineers and crafters, and that clan   assessing the work of a stronghold's artisans. They keep
                                                                great volumes that describe various crafting techniques
            continues to rule despite its increasingly autocratic poli-
            cies. Although the subservient clans continue to perform   in detail, and use the guidelines in them to judge the
            their traditional roles in the hierarchy, they have largely   quality of individual works.
            segregated themselves into separate districts within   The priests also evaluate young dwarves to determine
            Thorbardin. The ambitious and vicious Theiwar clan   the youths' vocations. The decisions of the priests are
                                                                accepted without question.

            C ll AJYl  l::R  3  I O WARV1'.S  AND  DUERGAR
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