Page 12 - ghosts-of-saltmarsh
P. 12

~----------------------------------------------------------------
                                                                     -------

             Rock Dams. The goblins built simple dams to control  DEVELOPMENTS
            the flow of water through the heart of the complex. If the  If Klarg is warned by the goblins in area 7 that the hideout
            goblin sentry in area 5 has called for the goblins here to  is under attack, he and his wolf hide behind stalagmites
            release a flood, one or both of the pools are mostly empty  while the goblins take cover behind the piles of supplies,
            and the stream is flowing unimpeded.                hoping to ambush the characters  when they enter the cave.
                                                                 If Klarg and company are not warned about possible
            8. KLARG'S    CAVE                                  attackers,  the characters  have a good chance to surprise
            The leader of the goblinoids insists on keeping the bulk  them. The easiest way for the characters  to achieve this
            of the raiders' stolen goods in his den. The Cragmaws'  is to climb the chimney from area 3, since Klarg does not
            plunder from the last month of raiding and ambushing  expect an attack from that direction.
            caravans is here.                                    If the wolf is killed, the bugbear attempts to climb down
                                                                the chimney to area 3 and flee the cave complex.
             Sacks and crates  of looted  provisions  are piled up in the  TREASURE
             south  end of this large cave_ To the west, the floor slopes  The captured stores are bulky, and the characters  will
             toward  a narrow  opening  that descends  into darkness.  A  need a wagon to transport  them. If they return the
                                                                supplies to the Lionshield Coster in Phandalin  (see part
             larger opening  leads north  down a set of natural  stone  steps,
                                                                2, "Phandalin''),  they earn a reward of 50 gp and the
             the roar of falling water echoing  from beyond.  In the middle
                                                                friendship  of Linene and her company.
             of the cavern,  the coals ofa large fire smolder.
                                                                 In addition to the stolen provisions, Klarg has a treasure
                                                                chest that contains 600 cp, 110 sp, two potions of healing,
            Klarg the bugbear shares this cave with his mangy pet  and ajade statuette  of a frog with tiny golden orbs for
            wolf, Ripper, and two goblins. The bugbear is filled with  eyes (40 gp). The frog statuette  is small enough to fit in a
            delusions of grandeur  and views himself as a mighty  pocket or pouch.
            warlord just beginning his career of conquest. He is not
            entirely sane, referring to himself in the third person  WHAT'S  NEXT?
            ("Who dares defy Klarg?" or "Klarg will build a throne  The next stage of the adventure  takes place in Phandalin.
                                  from your bones, puny         The adventurers  should have plenty of reasons to visit
                                  ones!"). The goblins under his  the town:
                                  command  resent his bullying.
                                   Fire Pit. The hot coals in   • If the characters  began with the "Meet Me in Phandalin"
                                  the central fire pit deal 1 fire  adventure hook, they can be paid by Barthen's
                                  damage to any creature  that   Provisions  for delivering the wagonload  of supplies.
                                  enters the fire pit, or 1d6 fire  • If the characters  rescued Sildar Hallwinter, the
                                  damage to any creature that    wounded warrior would appreciate  an escort to
                                  falls prone there. A creature  Phandalin  (and will pay 50 gp for the service).
                                  can take each type of damage   Details contained within the characters'  backgrounds
                                  only once per round.           might prompt them to seek out specific NPCs in the town.
                                   Natural Chimney. A niche     It's also possible that players might decide to do
                                  in the western wall forms the  something  different, such as striking out in search of
                                  top of a shaft that descends  30  Cragmaw Castle (in part 3 of the adventure). If that's the
                                  feet to area 3. See that area for  case, skip ahead to that section.
                                  information  on climbing the
                                  natural chimney.              AWARDING   EXPERIENCE  POINTS
                                   Supplies. The piles of sacks  Exploring the Cragmaw hideout and defeating Klarg
                                  and crates can provide half   and his allies completes a story milestone; Award each
                                  cover to any creature fighting  character  275 XP. This should provide enou~  XP for the
                                  or hiding behind them. Most   characters  to attain 2nd level.    \
                                  are marked with the image of   Level advancement  rules for characters  are provided on
                                  a blue lion--the symbol of the  loose sheets included in this set. Hand these sheets to the
                                  Lionshield Coster, a merchant  players, and allow them to advance their characters  to 2nd
                                  company with a warehouse      level before continuing  the adventure.  Make sure they've
                                  and trading post in Phandalin.  recorded their XP totals on their character  sheets.
                                   Hidden among the supplies     In the next part of the adventure, you'll award XP
                                  is an unlocked treasure  chest  differently. The characters  will earn experience  points
                                  belonging to Klarg (see the   based on the monsters  and traps they overcome, the NPCs
                                  "Treasure"  section). Any     they interact with, and the goals they accomplish.
                                  character  who searches  the   If the adventurers  come up with a nonviolentway  to
                                  supplies finds the chest.     neutralize  the threat that a monster poses, award them
                                                                experience  points as if they had defeated it.






       12
               PART 1: GOBLIN  ARROWS
   7   8   9   10   11   12   13   14   15   16   17