Page 12 - ghosts-of-saltmarsh
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Rock Dams. The goblins built simple dams to control DEVELOPMENTS
the flow of water through the heart of the complex. If the If Klarg is warned by the goblins in area 7 that the hideout
goblin sentry in area 5 has called for the goblins here to is under attack, he and his wolf hide behind stalagmites
release a flood, one or both of the pools are mostly empty while the goblins take cover behind the piles of supplies,
and the stream is flowing unimpeded. hoping to ambush the characters when they enter the cave.
If Klarg and company are not warned about possible
8. KLARG'S CAVE attackers, the characters have a good chance to surprise
The leader of the goblinoids insists on keeping the bulk them. The easiest way for the characters to achieve this
of the raiders' stolen goods in his den. The Cragmaws' is to climb the chimney from area 3, since Klarg does not
plunder from the last month of raiding and ambushing expect an attack from that direction.
caravans is here. If the wolf is killed, the bugbear attempts to climb down
the chimney to area 3 and flee the cave complex.
Sacks and crates of looted provisions are piled up in the TREASURE
south end of this large cave_ To the west, the floor slopes The captured stores are bulky, and the characters will
toward a narrow opening that descends into darkness. A need a wagon to transport them. If they return the
supplies to the Lionshield Coster in Phandalin (see part
larger opening leads north down a set of natural stone steps,
2, "Phandalin''), they earn a reward of 50 gp and the
the roar of falling water echoing from beyond. In the middle
friendship of Linene and her company.
of the cavern, the coals ofa large fire smolder.
In addition to the stolen provisions, Klarg has a treasure
chest that contains 600 cp, 110 sp, two potions of healing,
Klarg the bugbear shares this cave with his mangy pet and ajade statuette of a frog with tiny golden orbs for
wolf, Ripper, and two goblins. The bugbear is filled with eyes (40 gp). The frog statuette is small enough to fit in a
delusions of grandeur and views himself as a mighty pocket or pouch.
warlord just beginning his career of conquest. He is not
entirely sane, referring to himself in the third person WHAT'S NEXT?
("Who dares defy Klarg?" or "Klarg will build a throne The next stage of the adventure takes place in Phandalin.
from your bones, puny The adventurers should have plenty of reasons to visit
ones!"). The goblins under his the town:
command resent his bullying.
Fire Pit. The hot coals in • If the characters began with the "Meet Me in Phandalin"
the central fire pit deal 1 fire adventure hook, they can be paid by Barthen's
damage to any creature that Provisions for delivering the wagonload of supplies.
enters the fire pit, or 1d6 fire • If the characters rescued Sildar Hallwinter, the
damage to any creature that wounded warrior would appreciate an escort to
falls prone there. A creature Phandalin (and will pay 50 gp for the service).
can take each type of damage Details contained within the characters' backgrounds
only once per round. might prompt them to seek out specific NPCs in the town.
Natural Chimney. A niche It's also possible that players might decide to do
in the western wall forms the something different, such as striking out in search of
top of a shaft that descends 30 Cragmaw Castle (in part 3 of the adventure). If that's the
feet to area 3. See that area for case, skip ahead to that section.
information on climbing the
natural chimney. AWARDING EXPERIENCE POINTS
Supplies. The piles of sacks Exploring the Cragmaw hideout and defeating Klarg
and crates can provide half and his allies completes a story milestone; Award each
cover to any creature fighting character 275 XP. This should provide enou~ XP for the
or hiding behind them. Most characters to attain 2nd level. \
are marked with the image of Level advancement rules for characters are provided on
a blue lion--the symbol of the loose sheets included in this set. Hand these sheets to the
Lionshield Coster, a merchant players, and allow them to advance their characters to 2nd
company with a warehouse level before continuing the adventure. Make sure they've
and trading post in Phandalin. recorded their XP totals on their character sheets.
Hidden among the supplies In the next part of the adventure, you'll award XP
is an unlocked treasure chest differently. The characters will earn experience points
belonging to Klarg (see the based on the monsters and traps they overcome, the NPCs
"Treasure" section). Any they interact with, and the goals they accomplish.
character who searches the If the adventurers come up with a nonviolentway to
supplies finds the chest. neutralize the threat that a monster poses, award them
experience points as if they had defeated it.
12
PART 1: GOBLIN ARROWS

