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Redbrand Ruffians. Sooner or later, the adventurers The characters have no reason to fight ordinary townsfolk.
run into the thugs who run Phandalin. All you need to do Hence, no game statistics are provided for them. If
is choose when the ruffians appear. After the characters statistics become necessary, use the commoner stat block
have had a chance to visit several locations in town and to represent an adult NPC of any race.
talk to the townsfolk, they might decide to go looking
for the Redbrands. When they do, run the "Red brand TOWN DESCRIPTION
Ruffians" encounter. Alternatively, if the characters are
reluctant to seek out the ruffians, the Redbrands can come Phandalin is small, so the characters can visit multiple
looking for them at a time of your choosing. locations and NPCs throughout a given day. If the players
Finding Cregmaw Castle. The characters might want choose to have their characters split up, they can cover
to seek out Cragmaw Castle to find and rescue Gundren more ground, but you'll have to take turns running
Rockseeker. Most of the townsfolk are preoccupied with each interaction for each player. Splitting the party also
the Redbrands, and no one in town knows the location of makes the "Redbrand Ruffians" encounter potentially
Cragmaw Castle. Qelline Alderleaf, Sildar Hallwinter, and more dangerous.
Halia Thornton can offer suggestions on how the party The following sections detail specific locations in town.
might find someone who knows the location.
STONEHILL INN
IMPORTANT NPCs
In the center of town stands a large, newly built roadhouse
Here is a quick summary of the most important NPCs in
Phandalin, and their relevance to the adventure. of fieldstone and rough-hewn timbers. The common room
is filled with locals nursing mugs of ale or cider, all of them
Toblen Stonehill Innkeeper
eyeing you with curiosity.
Elmar Barthen Owns a trading post; owes money to the
party if you are using the "Meet Me in
This modest inn has six rooms for rent (Sildar Hallwinter
Phandalin" adventure hook
takes one). If the characters decide to stay here, see "Food,
Daran Edermath Member of the Order of the Gauntlet with a
Drink, and Lodging" in the rulebook for pricing. (The
quest for the party
characters' other alternative for lodging is to camp outside
Linene Graywind Runs a trading post and offers a reward for the town, or to persuade a farmer such as Daran Edermath
retrieving her supplies or Qelline Alderleaf to let them sleep in a hayloft.)
Halia Thornton Member of the Zhentarim with a quest for The proprietor is a short, friendly young human male
the party named Toblen Stonehill. Toblen is a native of the town of
Qelline Alderleaf Helpful halfling farmer whose son, Carp, Triboar to the east. He came to Phandalin to prospect,
knows a secret way into the Redbrands' but soon realized that he knew a lot more about running
hideout an inn than he did about mining. The new town offered
a good opportunity to become established. Toblen is
Sister Garaele Elf cleric ofTymora and Harper agent with a
upset that the Redbrands have been allowed to terrorize
quest for the party
the town, and that Harbin Wester, the townmaster, has
Harbin Wester Townmaster of Phandalin with a quest for the
done nothing to curtail them. However, he tries not to
party
stir up trouble for fear that the Redbrands might retaliate
Sildar Hallwinter Member of the Lords' Alliance with two against his wife and children.
quests for the party Rumors. Spending a little time in the common
room and chatting up the townspeople can provide the
ROLEPLAYING PHANDALIN NPCs characters with a number of good leads to explore in and
around town. NPCs present in the Stonehill Inn and the
If you're not sure how to run an NPC, a good way to start
is to have the character introduce himself or herself, rumors they pass on include:
welcome the adventurers to Phandalin, and ask who they Narth, an old farmer: "Sister Garaele, who oversees the
are and what they want. You don't need to be an actor or Shrine of Luck, recently left town for a few days, then
stand-up comedian to get good drama or humor out of your returned wounded and exhausted." (See the "Shrine of
NPCs, but if you want to ham it up, here's some advice: Luck" section for more information.)
Relax. Don't worry about impressing your players with Elsa, a gossipy barmaid: "Daran Edermath, the orchard
your thespian skills (or lack thereof). keeper, is a former adventurer." (See the "Ederrnath
Get inside the NPCs' minds. Imagine how they might Orchard" section for more information.)
react to the characters, and strive to be realistic. Lanar, a miner: "Ore raiders have been seen on the
Mug it up. Scowl, smile, snarl, flutter your eyelashes, east end of Triboar Trail. The town master is looking for
pout, cross your eyes, rub your hands together-what- someone to run them off." (See the "Townrnaster's Hall"
ever it takes to make your NPCs come to life. section for more information.)
Try different voices. Borrow distinctive speech patterns Trilena, the innkeeper's wife: "Thcl Dendrar, a local
from real life, movies, and television. Adjust the volume woodcarver, stood up to the Redbrands a ten day ago
as appropriate. An NPC can be loud, soft-spoken, or when they came by his shop and leered at his wife. The
something in between. ruffians murdered him. Several townsfolk saw it happen.
Keep the game moving. Let the players steer the inter- The Redbrands grabbed his body, and now his wife,
actions with the NPCs. daughter, and son have gone missing too." (Unknown
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PART 2: PHANDALIN

