Page 32 - ghosts-of-saltmarsh
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DEVELOPMENTS                                         At an intersection  near the middle  of the Village, a narrow
           If the characters  ask about Cragmaw Castle, Reidoth gladly  lane winds  up the steep  hillside to the north.  Directly to the
           provides directions. He is a member of the Emerald Enclave,
                                                                south  is a ruined  building  that might have been a store or
           a widespread  group of wilderness  survivalists who preserve
           the natural order while rooting out troublesome  threats.  workshop.  Webs stretch  across  the lane, from the building  to
           The enclave works to restore and preserve  the natural  the trees  on the north  sid~ of the road.
           order by keeping the elemental forces of the world in check,
           preventing civilization and the wilderness  from destroying  Two giant spiders  hide on the inner walls in this ruined
           one another, and helping others survive the perils of the  building, so they are not visible from outside. Trailing
           wilds. The goblins are a threat to the delicate balance.  lines from the webs in the lane allow the spiders to sense
             If the characters  ask Reidoth about Wave Echo Cave, he  when prey is moving through the webs, at which point
           will not divulge its location but will offer to guide the party  they nimbly scuttle over the wall and attack. The alert
           there in exchange for a favor: he wants them to chase off  spiders surprise  any character  whose passive Wisdom
           the dragon in area 7. If they succeed, Reidoth will honor  (Perception)  score is less than 17.
           his part of the agreement  but will not accompany  the party  Webs. The webs fill two squares  north of the doorway
           inside the mine.                                    (and the square marked "6"). They are difficult terrain,
             If the characters  attack him for any reason, Reidoth  and a creature  trying to move through them must succeed
           transforms  into a gray squirrel and scurries  out of the  on a DC 10 Strength  (Athletics) check. On a failure, the
           cottage through a crack in the wall. He vanishes into the  creature  is restrained  in the webs (see the rule book for
           woods, then waits for the hostile characters  to leave. His  the effects of being restrained).  A snared creature  can
           watch post contains nothing of value.
                                                               take an action each round to attempt to break free with
                                                               a DC 12 Strength  check, or it can try to cut its way free
           JOINING  THE EMERALD   ENCLAVE
           If the party helps Reidoth by chasing off Venomfang,  by using a light weapon that deals slashing damage. The
           the druid privately approaches  certain members  of the  webs have AC 10, 5 hit points, vulnerability  to fire damage,
           group and urges them to join the Emerald Enclave. He  and immunity to bludgeoning,  poison, and psychic damage
           speaks with those who exemplify the ideal of protecting  (see "Damage Resistance  and Vulnerability"  in the
           the natural order. If a character  agrees, Reidoth gives the  rulebook for how vulnerability  works).
           individual the title of Springwarden.                Going around the webs is difficult because of the
                                                               thickets on the north side of the road. Going around
           5. BLIGHTED     FARMHOUSE                           the ruined building to the south leads to the twig
                                                               blights in area 5.
           To its south, this farm abuts a field with thick patches of
           gorse and briars.                                   TREASURE
                                                               The corpse of an unfortunate  adventurer  is cocooned in
                                                               spider silk in the western half of the building. The body
            This ruin looks as if it might once have been a farmhouse.
                                                               is shriveled up and sucked dry, but appears  to have been
            It is now half swallowed  by a dense  thicket,  with trees growing
                                                               a male elf. The body wears studded leather armor and a
            up through  its ruined foundations.  The lane continues  south a  shortsword  in the scabbard  at its hip. A careful search also
            short distance  past the ruin before ending  in an overgrown  field.  yields a potion of healing in a belt pouch, along with 23
                                                               gp and 35 sp.
           The thicket east of this ruin is crawling with eight twig  AWARDING  EXPERIENCE  POINTS
           blights. Any disturbance  in the ruined farmhouse  (for
           example, characters  rooting around in the rubble) draws  Divide 400 XP equally among the characters  if the party
           the blights' ire.                                   defeats the giant spiders.
            Each round for 3 rounds, two twig blights head for the  7. DRAGON'S  TOWER
           south doorway leading into the farmhouse  while two
           more head for the north doorway. The blights attack  This tower was formerly the home of a human wizard,
           until destroyed.                                    who was killed fighting the ash zombies that overran
                                                               Thundertree  thirty years ago.
           AWARDING   EXPERIENCE  POINTS
           Divide 200 XP equally among the characters  if the party  At the top of the hill stands  a round tower with a cottage
           destroys the twig blights.
                                                                attached.  Both are in good condition,  although  half of the
           6. RUINED     STORE                                  tower's  roof is gone. A door leads into the cottage,  and
           This former general store is not a complete ruin yet, with  several  arrow-slit  windows  are visible  in the tower. You can't
           portions of its tile roof still intact.              help but notice an eerie quiet in the area and a strange,  acrid
                                                                smell in the air.
                                                                 The corpses  of two hideous  giant spiders  are sprawled  near
                                                                the edge of the pathway,  apparently  dragged  there.  Their
                                                                bloated  bodies  are puckered  and blistered,  and appear  to
                                                                have been mauled  by a large animal.


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              PART 3: THE  SPIDER'S  WEB
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