Page 37 - ghosts-of-saltmarsh
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4. RUINED    BARRACKS                                Old casks of salted meat and sacks of rotting grain fill this
               The Cragmaw goblins make use of every bit of available  storage area. Among the supplies,  you see a bloody suit of
               space in the castle.                                 chain mail, a heavy crossbow,  and an unsheathed  longsword
                                                                    with the emblem of Neverwinter  worked into its hilt.
                The southwest  tower of the castle is little more than a heap
                of rubble. Several ragged bedrolls are scattered  across the  Though the stores here are not edible by human
                remaining  floor space, and a small, twisting passage  leads  standards,  the goblins can tolerate them when fresher
                east through  the ruins.                           food isn't available.
                                                                    One small cask is filled with an exceptional  dwarven
                                                                   brandy, which the goblins overlooked because of its size.
               Three goblins bunk here. Though the rubble appears  The cask contains the equivalent of twenty glasses. A
               dangerous,  the tower is stable, and the eastern    character who imbibes a glass of brandy regains 1 hit
               passage is safe.                                    point, but a character who drinks two glasses within 1
                                                                   hour becomes poisoned for 1 hour.
               DEVELOPMENTS                                         Sildar's Gear. The chain mail and longsword belong
               Any loud noises here attract the attention of the goblins in  to Sildar Hallwinter. Sildar is grateful if at least his
               area 7. One goblin comes to investigate the disturbance.  longsword is returned  to him.
               If it doesn't return, or if it spots trouble and sounds the
               alarm, the others investigate.                      6. HOBGOBLIN      BARRACKS

               AWARDING   EXPERIENCE  POINTS                       The Cragmaws  are a mixed tribe of goblinoids, with
               Divide 150 XP equally among the characters  if the party  a handful of bugbears  lording over larger numbers  of
               defeats these goblins.                              miserable  goblins and a few hobgoblins. The hobgoblins
                                                                   plan to dispose of the bugbears  and take over someday,
               5. STOREROOM                                        but for now, the bugbears  are too strong a threat.
               Caravans raided by the Cragmaws  along the High Road
               and the Triboar Trail supply provisions for the castle.


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                                                                                          PART 3: THE  SPIDER'S  WEB
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