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Ogres are lazy, angry, ten-foot-tall giants that live by  REDBRAND RUFFIAN
               raiding and scavenging.                             Medium humanoid (human), neutral evil

               ORC                                                 Armor Class 14 (studded  leather  armor)
               Medium humanoid (ore), chaotic evil                 Hit Points 16 (3d8 + 3)
                                                                   Speed  30 ft.
               Armor Class 13 (hide armor)
               Hit Points  15 (2d8 + 6)                              STR    DEX    CON     INT    WIS    CHA
               Speed  30 ft.                                        11 (+0)  14 (+2)  12 (+1)  9 (-1)  9 (-1)  11 (+0)

                 STR    DEX    CON     INT    WIS    CHA           Skills Intimidation  +2
                16 (+3)  12 (+1)  16 (+3)  7 (-2)  11 (+0)  10 (+0)  Senses  passive  Perception  9
                                                                   Languages  Common
               Skills Intimidation  +2                             Challenge  1/2 (100 XP)
               Senses  darkvision  60 ft., passive  Perception  10
               Languages  Common,  Orc
               Challenge  1/2 (100 XP)                             ACTIONS
                                                                   Multiattack.  The ruffian makes two melee  attacks.
               Aggressive.  As a bonus  action,  the orc can move up to its speed  Shortsword.  Melee Weapon Attack: +4 to hit, reach 5 ft., one
               toward  a hostile  creature  that it can see.       target.  Hit: 5 (1d6 + 2) piercing  damage.
               ACTIONS                                             Redbrand  ruffians are petty thugs and ruthless  enforcers
               Greataxe.  Melee Weapon Attack: +5 to hit, reach 5 ft., one target.  skilled at intimidation  and violence. They work for money
               Hit: 9 (ld12 + 3) slashing  damage.                 and have no scruples.
              Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or  SILDAR HALLWINTER
               range 30 ft./120  ft., one target.  Hit: 6 (ld6 + 3) piercing  damage.
                                                                   Medium humanoid (human), neutral good
               Ores are renowned for their barbarism.  They have stooped
               postures,  low foreheads,  and piglike faces with prominent  Armor Class 16 (chain mail)
               lower canines that resemble a boar's tusks.         Hit Points 27 (5d8 + 5)
                                                                   Speed  30 ft.
               OWLBEAR                                               STR    DEX    CON     INT    WIS    CHA
               Large monstrosity, unaligned                         13 (+1)  10 (+0)  12 (+1)  10 (+0)  11 (+0)  10 (+0)

               Armor Class 13 (natural  armor)                     Saving Throws  Str +3, Con +3
               Hit Points  59 (7dl0 + 21)                          Skills Perception  +2
               Speed 40 ft.
                                                                   Senses  passive  Perception  12
                                                                   Languages  Common
                 STR    DEX    CON     INT    WIS    CHA           Challenge  1 (200 XP)
                20 (+5)  12 (+1)  17 (+3)  3 (-4)  12 (+1)  7 (-2)

               Skills Perception  +3                               ACTIONS
               Senses  darkvision  60 ft., passive  Perception  13
               Languages-                                          Multiattack.  Sildar makes two melee attacks.
               Challenge  3 (700 XP)                               Longsword.  Melee Weapon Attack: +3 to hit, reach 5 ft., one
                                                                   target.  Hit: 5 (ld8 + 1) slashing  damage.
               Keen Sight and Smell. The owl bear has advantage  on Wisdom
                                                                   Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100
               (Perception)  checks  that rely on sight or smell.
                                                                   ft./400  ft., one target.  Hit: 5 (ldl0)  piercing  damage.
               ACTIONS
                                                                   REACTIONS
               Multiattack.  The owlbear  makes two attacks,  one with its beak  Parry. When an attacker  hits Sildar with a melee attack  and Sildar
               and one with its claws.
                                                                   can see the attacker,  he can roll1d6  and add the number  rolled to
               Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.  Hit:  his AC against  the triggering  attack,  provided  that he's wielding  a
               10 (ld10 + 5) piercing  damage.                     melee weapon.
               Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.  Hit:  Sildar Hallwinter  is a retired soldier and sellsword who
               14 (2d8 + 5) slashing  damage.                      hails from the city of Neverwinter.  He is a loyal member of
                                                                   the Lords' Alliance, a political organization  that unites the
               The owlbear's reputation  for ferocity, stubbornness,  and  various free cities and towns of the North.
               sheer ill temper makes it one of the most feared predators
               of the wild. There is little, if anything, that a hungry
               owlbear fears.





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                                                                                           APPENDIX  B: MONSTERS
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