Page 63 - ghosts-of-saltmarsh
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the target dies. A creature, including the target, can use its action YOUNG GREEN DRAGON
to detach the stirge.
Large dragon, lawful evil
A stirge is a winged pest that feeds on the blood of living
creatures, drawing sustenance through its proboscis, Armor Class 18 (natural armor)
which it uses to pierce a victim's flesh while clutching onto Hit Points 136 (16dl 0 + 48)
its prey with hooked claws. Speed 40 ft., fly 60 ft., swim 40 ft.
STR DEX CON INT WIS CHA
TWIG BLIGHT 19 (+4) 12 (+1) 17 (+3) 16 (+3) 13 (+1) 15 (+2)
Small plant, neutral evil
Saving Throws Dex +4, Con +6, Wis +4, Cha +5
Armor Class 13 (natural armor) Skills Deception +5, Perception +7, Stealth +4
Hit Points 4 (ld6 + 1) Damage Immunities poison
Speed 20 ft. Condition Immunities poisoned
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 17
STR DEX CON INT WIS CHA Languages Common, Draconic
6 (-2) 13 (+1) 12 (+1) 4 {-3} 8 (-1) 3 (-4) Challenge 8 (3,900 XP)
Skills Stealth +3 Amphibious.
Damage Vulnerabilities fire The dragon can breathe air and water.
Condition Immunities blinded, deafer-ed ACTIONS
Senses blindsight 60 ft. (blind be rond : is radius), passive
Perception 9 Multiattack. The dragon makes three attacks, one with its bite
Languages understands Com or :l.l: oesn't speak and two with its claws.
Challenge 1/8 (25 XP) Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:
15 (2dl0 + 4) piercing damage plus 7 (2d6) poison damage.
False Appearance. The blight resev o es a ead shrub. While it Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:
remains motionless among ege:".'o-. ': can hide without being 11 (2d6 + 4) slashing damage.
out of sight.
Poison Breath (Recharge 5-6). The dragon breathes poisonous
ACTIONS gas in a 30·foot cone. Each creature in the cone must make a DC
Claws. Melee Weapon Attac.: -3 :0 ~-_ 'each :; ft., one target. Hit: 16 Constitution saving throw, taking 42 (12d6) poison damage on
3 (1d4 + 1) piercing damage. a failed save, or half as much damage on a successful one.
This skittering creature resemb. a mall. leafless, Thoroughly evil, green dragons delight in subverting
walking plant. Twig blia ~e h:- rooting themselves and corrupting the good-hearted. They prefer to dwell in
among ordinary plants. ancient forests.
WOLF ZOMBIE
Medium beast, unalignea Medium undead, neutral evil
Armor Class 13 (nature. ar-::;' Armor Class 8
Hit Points 11 (2d8 - 2/ Hit Points 22 (3d8 + 9)
Speed 40 ft. Speed 20 ft.
STR DEX WlS CHA STR DEX CON INT WIS CHA
12 (+1) 15 (+2) '2 {-1} 6 (-2) 13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)
Saving Throws Wis +0
Skills Perception +3, S:e;;::- -
Senses passive Percepnor .~ Damage Immunities poison
Languages - Condition Immunities poisoned
Challenge 1/4 (50 XP, Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can't
speak
Keen Hearing and Smell: --= _= -3;;:: ""-:;;ge on Wisdom Challenge 1/4 (50 XP)
(Perception) checks ti ;;: -= ::- -=-'-5::- s+te L
Pack Tactics. The woif as ac "'"-::;;5=::- ,,- ":-,,ack roll against a Undead Fortitude. If damage reduces the zombie to 0 hit points,
creature if at least one 0= tr e ::-=:" zs 5 ._ in 5 feet of the it can make a Constitution saving throw with a DC of 5 + the
creature and the ally's -::;;::,,-::;;--5=. damage taken, unless the damage is radiant or from a critical hit.
On a success, the zombie drops to 1 hit point instead.
ACTIONS
Bite. Melee Weapon Ah.:;- . -::: -- --e;;::-:: ,,:-, one target. Hit: ACTIONS
7 (2d4 + 2) piercing da-"5=- =--=:;;~ s z creature, it must Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:
succeed on a DC 11 S:"e-~- 52 -~ ::--: :;':)1: knocked prone. 4 (ld6 + 1) bludgeoning damage.
,,- :E~te regions of the Zombies are corpses imbued with a semblance of life,
_::- - " and forests. retaining no vestige of their former selves.
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APPE 'DIX B: MO"STERS

