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the target  dies. A creature,  including  the target,  can use its action  YOUNG GREEN DRAGON
               to detach  the stirge.
                                                                   Large dragon, lawful evil
               A stirge is a winged pest that feeds on the blood of living
               creatures,  drawing sustenance  through its proboscis,  Armor Class 18 (natural  armor)
               which it uses to pierce a victim's flesh while clutching onto  Hit Points  136 (16dl 0 + 48)
               its prey with hooked claws.                         Speed 40 ft., fly 60 ft., swim 40 ft.
                                                                     STR    DEX     CON    INT    WIS    CHA
               TWIG BLIGHT                                          19 (+4)  12 (+1)  17 (+3)  16 (+3)  13 (+1)  15 (+2)
               Small plant, neutral evil
                                                                   Saving Throws  Dex +4, Con +6, Wis +4, Cha +5
               Armor Class 13 (natural  armor)                     Skills Deception  +5, Perception  +7, Stealth  +4
               Hit Points 4 (ld6 + 1)                              Damage  Immunities  poison
               Speed  20 ft.                                       Condition  Immunities  poisoned
                                                                   Senses  blindsight  30 ft., darkvision  120 ft., passive  Perception  17
                 STR    DEX     CON     INT    WIS    CHA          Languages  Common,  Draconic
                6 (-2)  13 (+1)  12 (+1)  4 {-3}  8 (-1)  3 (-4)   Challenge  8 (3,900 XP)

               Skills Stealth  +3                                  Amphibious.
               Damage  Vulnerabilities  fire                                The dragon  can breathe  air and water.
               Condition  Immunities  blinded,  deafer-ed          ACTIONS
               Senses  blindsight  60 ft. (blind be rond : is radius),  passive
                Perception  9                                      Multiattack.  The dragon  makes three attacks,  one with its bite
               Languages  understands  Com  or :l.l:  oesn't speak  and two with its claws.
               Challenge  1/8 (25 XP)                              Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.  Hit:
                                                                   15 (2dl0 + 4) piercing  damage  plus 7 (2d6) poison  damage.
               False Appearance.  The blight resev o es a  ead shrub.  While it  Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.  Hit:
               remains  motionless  among  ege:".'o-.  ': can hide without  being  11 (2d6 + 4) slashing  damage.
               out of sight.
                                                                   Poison Breath (Recharge 5-6). The dragon  breathes  poisonous
               ACTIONS                                             gas in a 30·foot  cone.  Each creature  in the cone must make a DC
               Claws. Melee Weapon Attac.:  -3 :0 ~-_ 'each  :; ft., one target.  Hit:  16 Constitution  saving throw, taking 42 (12d6) poison  damage  on
               3 (1d4 + 1) piercing  damage.                       a failed save, or half as much damage  on a successful  one.
               This skittering creature resemb.  a mall. leafless,  Thoroughly evil, green dragons delight in subverting
               walking plant. Twig blia  ~e  h:- rooting themselves  and corrupting  the good-hearted.  They prefer to dwell in
               among ordinary plants.                              ancient forests.
               WOLF                                                ZOMBIE
               Medium beast, unalignea                             Medium undead, neutral evil

               Armor Class 13 (nature. ar-::;'                     Armor Class 8
               Hit Points  11 (2d8 - 2/                            Hit Points 22 (3d8 + 9)
               Speed 40 ft.                                        Speed  20 ft.

                 STR    DEX                   WlS    CHA             STR    DEX    CON     INT    WIS    CHA
                12 (+1)  15 (+2)              '2 {-1}  6 (-2)       13 (+1)  6 (-2)  16 (+3)  3 (-4)  6 (-2)  5 (-3)
                                                                   Saving Throws Wis +0
               Skills Perception  +3, S:e;;::-  -
               Senses  passive  Percepnor  .~                      Damage  Immunities  poison
               Languages  -                                        Condition  Immunities  poisoned
               Challenge  1/4 (50 XP,                              Senses  darkvision  60 ft., passive  Perception  8
                                                                   Languages  understands  the languages  it knew in life but can't
                                                                    speak
               Keen Hearing and Smell: --= _= -3;;:: ""-:;;ge on Wisdom  Challenge  1/4 (50 XP)
               (Perception)  checks ti ;;: -= ::- -=-'-5::- s+te L
               Pack Tactics. The woif  as ac "'"-::;;5=::- ,,- ":-,,ack roll against  a  Undead Fortitude.  If damage  reduces  the zombie  to 0 hit points,
               creature  if at least one  0= tr e  ::-=:"  zs  5  ._ in 5 feet of the  it can make a Constitution  saving throw with a DC of 5 + the
               creature  and the ally's  -::;;::,,-::;;--5=.       damage  taken,  unless the damage  is radiant  or from a critical hit.
                                                                   On a success,  the zombie  drops  to 1 hit point instead.
               ACTIONS
               Bite. Melee Weapon Ah.:;- . -:::  --  --e;;::-:: ,,:-, one target.  Hit:  ACTIONS
               7 (2d4 + 2) piercing da-"5=-  =--=:;;~  s z creature,  it must  Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.  Hit:
               succeed  on a DC 11 S:"e-~-  52  -~ ::--:  :;':)1: knocked  prone.  4 (ld6 + 1) bludgeoning  damage.
                                       ,,-  :E~te  regions of the  Zombies are corpses imbued with a semblance  of life,
                                      _::- -  " and forests.       retaining no vestige of their former selves.
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                                                                                           APPE  'DIX  B: MO"STERS
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