Page 117 - Volo's Guide to Monsters
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CHAPTER 2 ! CHARACTER RACES
over dreadful undersea threats. The tritons make little
a section is destroyed, the wall's water doesn't fill it.
a seed of truth. Few know of the tritons' great victories
Reducing a frozen section to O hit points destroys it. When
This attitude might grate on others, but it arises from
5-foot•square frozen section has AC 5 and 1 S hit points.
them deep respect, if not complete deference.
solid (at least a 5-foot square section is frt>zen), Each
ers of the sea, and they expect other creatures to pay
wall cause the area of the wan they pass through to freeze
haughty and arrogant. They see themselves as caretak-
target. Spells that deal cold damage that pass through the
halved if the fire effect passes through the wall to reach its
ing of the Material Plane, tritons can come across as
has disadvantage on the attack roll, and fire damage is
As a result of their isolation and limited understand-
Any ranged weapon attack that enters the wall's space
HAUGHTY NOBLES
wall's space is difficult terrain.
1 foot thick~ The wall vanishes when the spell ends. The
counter them.
a ringed wait up to 20 feet in diameter, 20 feet high, and
are so remote even merfolk and sea elves rarely en-
feet long, 10 feet high, and l foot thick, or you can make
you can see within range. You can make the wall up to 30
expansion, few folk know of them. Their settlements
You conjure up a wall of water on the ground at a point
outposts to create trade with other races. Despite this
over the sea floor from their initial settlements and built
Duration: Concentration, up to 10 minutes
turn. Over time, the tritons extended their stewardship
Components: V. S, M ( a d-rop of water)
Range: 60 feet
sea, tritons settled in to watch for any sign of their re-
Casting Time: 1 action
With their foes banished to the deepest reaches of the
3rd-level evocation
SPELL: WALL OF WATER
changing of the seasons mystifies them.
can't easily move up and down out of water, and the
the surface world. They struggle with the idea that they
Given their isolation, most tritons have never been to
STRANGERS TO THE SURFACE
into a fight.
tial tradition, tritons can sometimes be too eager to leap
tritons vulnerable to deception. With their strong mar-
for the first time can underestimate them, leaving the
lead them astray. Tritons encountering other creatures
At times their fervor and ignorance of the world can
and die to pay it.
they owe a debt of honor to the world, and they will fight
Plane and threaten its inhabitants. The tritons believe
the evils of the Plane of Water to enter the Material
tures, but they also endure a sense of guilt over allowing
nature makes them overlook the history of other crea-
other creatures without question. Their self-absorbed
good. They will fight and die for humans, merfolk, and
Tritons readily sacrifice themselves for the common
arms to protect others.
from its slumber, they are among the first to take up
when pirate fleets prowl the waves or a kraken awakens
deserve their protection. Their attitude might grate, but
creatures at heart, convinced that other civilized races
Despite their off-putting manners, tritons are benevolent
STAUNCH CHAMPIONS
tritons' role as the world's true protectors.
see such concerns as minor events, a sideshow to the
and other struggles of the surface world. Tritons readily
the world leaves them ignorant of the kingdoms, wars,
drives much of this attitude. The tritons' limited view of
them as respected allies and mentors. Again, distance
lation under the assumption that other folk will welcome
Tritons also have a tendency to emerge from their iso-
pound upon the great debt others owe them.
allowance for such ignorance and are delighted to ex-

