Page 122 - Volo's Guide to Monsters
P. 122

!THIN THIS BESTIARY, YOU WILL FIND   The creatures in this bestiary are organized alphabet-
                                 game statistics and lore for nearly   ically. A few are grouped under a banner heading; for
                                 one hundred monsters suitable for   example, the "Ores" section contains stat blocks for var-
                                 any D&D campaign. Many of these    ious kinds of ores, including tanarukks (demonic ores).
                                 monsters, such as the froghemoth   Immediately following this chapter are two appendices
                                 and the morkoth, have been around   that contain additional stat blocks. Appendix A gathers
                                 since the earliest editions of the   a handful of beasts that don't warrant longer entries. Ap-
                                 game. Others, such as the bander-  pendix B provides generic NPCs whose statistics can be
                  hobb and the vargouille, came later but are equally   customized to serve your campaign.
                  beloved. Some of the new creatures found herein are   This chapter and appendices A and B are meant to be
                  variants of the monsters discussed in chapter 1.   used in conjunction with the rest of this book. Appendix
                    This chapter is a continuation of the Monster Manual   C contains lists of creatures by type, challenge rating,
                  and adopts a similar presentation. If you are unfamiliar   and environment. These lists can help you find monsters
                  with the monster stat block format, read the introduc-  that are appropriate for your adventure or campaign.
                  tion of the Monster Manual before proceeding further. It   If you're looking for ways to use the variant beholders,
                  explains stat block terminology and gives rules for vari-  giants, gnolls, goblinoids, hags, kobolds, mind flayers,
                  ous monster traits-information that isn't repeated here.   ores, and yuan-ti described in this chapter, the lore and
                   As with the monsters in the Monster Manual, we've   maps in chapter 1 might inspire you. Similarly, the ra-
                  tried to capture the essence of each creature and focus   cial traits in chapter 2 can be applied to the stat blocks
                  on those traits that make it unique or that encourage   in appendix B to create such memorable NPCs as goli-
                  DMs to use it. You can do what you will with these mon-  ath champions, kenku master thieves, and tabaxi bards.
                  sters and change their lore to suit your game. Nothing
                  we say here is meant to curtail your creativity.
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