Page 139 - Volo's Guide to Monsters
P. 139
telepathic noise. When the victim expires, it undergoes
by 10 for each living humanoid with O hit points in that area.
ally without success), the devourer tortures its soul with
half as much damage on a successful one. Increase the damage
own ribcage. As the victim tries to stave off death (usu-
throw, taking 44 (8dl0) necrotic damage on a failed save, or
the victim's body in and traps the creature within its
humanoid in that area must make a DC 18 Constitution saving
a devourer brings a target to the brink of death, it pulls
life-draining energy in a 20-foot radius centered on itself. Each
with the intent of consuming them body and soul. After
Soul Rend (Recharge 6). The devourer creates a vortex of
Tormentors of Sauls. Devourers hunt humanoids,
presence of a devourer.
a wight. A devourer can imprison only one creature at a time.
ghasts, and shadows are parti_cularly attracted to the
had 3 to 5 Hit Dice, it becomes a ghoul. Otherwise, it becomes
a plague of undead. Skeletons, zombies, ghouls and
If the victim had 2 or fewer Hit Dice, it becomes a zombie. I fit
often sets them on a mission to create, control, and lead
ture as a bonus action, and the creature becomes an undead.
When Orcus sends devourers to the Material Plane, he
start of its next turn, the devourer regurgitates the slain crea-
suing Orcus's schemes and interests in those realms.
gains an additional action on its next turn. Additionally, at the
in the Abyss, or on the Astral or Ethereal Plane, pur-
regains 25 hit points, immediately recharges Soul Rend, and
er's first foray into the planes. Most devourers remain
death saving throws. If it dies while imprisoned, the devourer
essence of a less fortunate demon to power the devour-
A creature imprisoned in this manner has disadvantage on
teleported inside the devourer's ribcage and imprisoned there.
hunger for souls. Orcus grants each new devourer the
0 hit points that it can see within 30 feet of it. That creature is
hollowed-out ribcage, then fills the new creature with a
Imprison Soul. The devourer chooses a living humanoid with
a demon into an 8-foot-tall, desiccated humanoid with a
ing a devourer. The Prince of Undeath transforms such
crotic damage.
itself to Orcus might be granted the privilege of becom-
target. Hit: 12 (2d6 + 5) slashing damage plus 21 (6d6) ne-
Instruments of Orcus. A lesser demon that proves
Claw. Melee Weapon Attack: + l O to hit, reach 5 ft., one
everlasting death.
either Imprison Soul or Soul Rend.
ample, spreading Orcus's creed of replacing all life with
Multiattack. The devourer makes two claw attacks and can use
fiends wander the planes, consuming souls and, by ex-
ACTIONS
are among the most feared. These tall, mummy-like
Of all the abominations Orcus has unleashed, devourers
DEVOURER
Challenge 13 (10,000 XP)
Languages Abyssal, telepathy 120 ft.
Senses darkvision 120 ft., passive Perception 10
Condition Immunities poisoned
Damage Immunities poison
Damage Resistances cold, fire, I ightning
20 (+5)
12 (+l)
10 (+O)
16 (+3)
20 (+5)
13 (+l)
DEX
CON
CHA
STR
INT
WIS
Speed 30 ft.
Hit Points 178 (17dl0 + 85)
Armor Class 16 (natural armor)
Large fiend, chaotic evil
DEVOURER
(other than souls), drink, or sleep.
Fiendish Nature. A devourer doesn't require air, food
servitor of the monster that spawned it.
vourer's body to begin its new existence as an undead
a horrible transformation, springing forth from the de-

