Page 143 - Volo's Guide to Monsters
P. 143
newt soldiers.
and the striders voluntarily serve as mounts for elite fire-
cessful one.
damage on a failed save, or half as much damage on a suc-
and breeding grounds in their lairs for giant striders,
make a DC 11 Dexterity saving throw, taking 9 (2d8) fire
but are truly neither. Firenewts provide shelter, food,
spits fire at a creature within 10 feet of it. The creature must
striders, these monsters appear birdlike and reptilian,
Spit Fire (Recharges after a Short or Long Rest). The firenewt
a gout of flame against distant enemies. Called giant
to aid them- borne out by the creatures' ability to send
get. Hit: 4 (ld6 + l) slashing damage.
with a type of monstrous beast they believe Imix sent
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one tar-
Giant Striders. Firenewts have a close relationship
Multiattack. The firenewt makes two attacks with its scimitar.
territory, and a bloody battle is the usual result.
other, it's likely that they're in competition for the same
ACTIONS
their kind. If two groups of firenewts come upon each
Amphibious. The firenewt can breathe air and water.
and they reserve their greatest animosity for others of
goal is nothing less than the annihilation of their foes-
Challenge 1/2 (100 XP)
staging occasional raids, they take no prisoners. Their
Languages Draconic, lgnan
When firenewts muster for war, rather than merely
Senses passive Perception 10
while before meeting the same fate.
Damage Immunities fire
ing other chores around the lair are kept as slaves for a
Those that are deemed capable of mining and perform-
8 (-1)
7 (-2)
11 (+O)
13 (+l)
10 (+O)
12 (+l)
parent usefulness are sacrificed to Imix and then eaten.
WIS
CHA
CON
INT
STR
DEX
the rest according to merit. Prisoners that have no ap-
lmix, and then those who participated in the raid divide
Speed 30 ft.
tives. The warlocks take the choicest loot as a tithe to
Hit Points 22 (4d8 + 4)
worth by going on raids to bring back treasure and cap-
Armor Class 16 (chain shirt, shield)
Warlocks of Imix command warriors to prove their
Medium humanoid (firenewt), neutral e11il
ing a nearly unstoppable battle rage.
FIRENEWT WARRIOR
in combat can become "touched by the Fire Lord," enter-
that by demonstrating these qualities, a firenewt warrior
wrathful, and cruel. Firenewt warlocks of lmix teach
This veneration of Imix leads firenewts to be aggressive,
based on the worship of Imix, the Prince of Evil Fire.
Religious Militants. Firenewt society and culture are
Most firenewts carry a container with this mixture in it.
it enables a firenewt to vomit forth a small ball of flame.
because doing so produces a pleasant internal heat and
eral salts, and oil. Firenewts chew this blend habitually,
One of their favorite mixtures is a paste of sulfur, min-
The alchemy practiced by firenewts focuses on fire.
settlement.
channels and sluices to circulate hot liquid through the
and alchemy. A firenewt lair features a network of
of minerals for other uses, such as smelting, smithing,
they fashion living space and obtain an ample supply
to settle. Through excavation and mining in the area,
as boiling mud and hot springs, that make ideal places
Firenewts delve for sources of heat in the earth, such
into hibernation and their eggs stop developing.
down a firenewt community, as the creatures within go
source of moist heat. A prolonged lack of heat can shut
ically, after spending a week away from an external
breed. A firenewt becomes sluggish, mentally and phys-
Heat Seekers. Firenewts need hot water to live and
incarnation.
ristic theocracy that reveres elemental fire in its worst
found. These humanoid amphibians live in a milita-
or similar hot and wet conditions, :firenewts might be
In regions that contain hot springs, volcanic activity,
FIRE NEWTS