Page 211 - Volo's Guide to Monsters
P. 211

APPENDlX B 1  NONPI.AYER CHA'RACTERS
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                                                             one target. Hit: 8 (ld8 + 4)  piercing damage.
                                                                                                               overcoming resistances and immunity to nonmagical attacks.
                                                             Longbow.  Ranged Weapon Attack: +6 to hit, range l 50/600 ft.,
                                                                                                              The new form's attacks count as magical for the purpose of
                                                                                                               spells with verbal or somatic components in its new form.
                                                              target. Hit:  7 (ld6 + 4)  piercing damage.
                                                                                                               actions) that the new form has but that it lacks. It can cast its
                                                              Shortsword.  Melee Weapon Attack: +6 to hit, reach S  ft., one
                                                                                                               reactions (except class features, legendary actions, and lair
                                                                                                               gains any special senses, proficiencies, traits, actions, and
                                                             Multiattack. The archer makes two attacks with its longbow.
                                                                                                               and Dexterity are replaced by those of  the new form, and it
                                                              ACTIONS
                                                                                                               and ability to speak, but its AC,  movement modes, Strength,
                                                                                                              While in a new form, the archdruid retains !ts game statistics
                                                              or shortbow.
                                                                                                               on its turn.
                                                              add ldlO to its next attack or damage roll with a longbow
                                                                                                               archdruid can revert to its true form  using a bonus action
                                                              Archer's Eye (3/Day). As a bonus action, the archer can
                                                                                                               reverts to its true form  if it dies or falls  unconscious. The
                                                                                                               with its new form, or is worn by the new form. The archdruid
                                                              Challenge 3 (700 XP)
                                                                                                               can choose whether its equipment falls to the ground, melds
                                                             Languages any one language (usually Common)
                                                                                                               and can remain in this form for up to 9 hours. The archdruid
                                                              Senses passive Perception 15
                                                                                                               into a beast or elemental with a challenge rating of  6 or less,
                                                              Skills Acrobatics +6, Perception +5
                                                                                                               Change Shape (2/Day). The archdruid magically polymorphs
                                      11  (+O)
                               13 (+l)
                                              16 (+3)
                                                     18 (+4)
                                                            11  (+O)
                        10 (+0)
                                                                                                               get. Hit:  5 (ld6 + 2)  slashing damage.
                              WIS
                                     INT
                       CHA
                                                           STR
                                             CON
                                                    DEX
                                                                                                               Scimitar. Melee Weapon Attack: +6 to hit, reach S ft., one tar-
                                                                                                               ACTIONS
                                                              Speed 30 ft.
                                                              Hit Points 75  (1 Od8 + 30)
                                                                                                               9th level  (1  slot):foresight
                                                              Armor Class 16 (studded leather)
                                                                                                               8th level  (1  slot): animal shapes
                                                                                                               7th level  (l slot): fire storm
                                                             Medium humanoid (ony race), ony alignment
                                                                                                               6th level  (1  slot): heal, heroes'feast, sunbeam
                                                              ARCHER
                                                                                                              tree stride
                                                                                                               5th level  (3 slots): commune with nature, mass cure wounds,
                                                                                                              wall of  fire
                                                              sionally make good coin as brigands or caravan guards.
                                                                                                               4th level  (3 slots): dominate beast, locate creature, stoneskin,
                                                              civilization, serve as artillery in military units, and occa-
                                                                                                              ter breathing
                                                              Archers defend castles, hunt wild game on the fringes of
                                                                                                               3rd level  (3 slots): conjure animals, meld into stone, wa-
                                                                                                               2nd level  (3  slots): animal messenger, beast sense, hold person
                                                              ARCHER
                                                                                                              with animals
                                                                                                               1st level  (4 slots): cure wounds, entangle.faerie fire,  speak
                                                                                                              produce flame
                                                                                                               Cantrips (at will): druidcraft, mending, poison spray,
                                                                                                               spell attacks). It has the following druid spells prepared:
                                                                                                               spellcasting ability is Wisdom  (spell save DC 17, +9 to hit with
                                                                                                               Spellcasting. The archdruid is an  18th-level spellcaster. Its
                                                                                                               Challenge 12 (8,400 XP)
                                                                                                               Languages Druidic plus any two languages
                                                                                                               Senses passive Perception 19
                                                                                                               Skills Medicine +9,  Nature +5,  Perception +9
                                                                                                               Saving Throws Int +S. Wis +9
                                                                                                       14 (+2)
                                                                         11  (+0)
                                                                                 20  (+5)
                                                                                               12 (+1)
                                                                                        12 (+1)
                                                                                                              10 (+0)
                                                                                       INT
                                                                                WIS
                                                                                                             STR
                                                                                                      DEX
                                                                                               CON
                                                                         CHA
                                                                                                               Speed 30ft.
                                                                                                               Hit Points 132 (24d8 + 24)
                                                                                                               Armor Class 16 {h_ide armor, shield)
                                                                                                               Medium humanoid (any race), any alignment
                                                                                                                AltCBDRUID
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                                                                                                               is usually guarded by loyal beasts and fey creatures.
                                                                                                               Monster Manual for statistics), and the archdruid's lair
                                                                                                               typically has one or more pupils who are druids (see the
                                                                                                               there is a great threat to the natural order. An archdruid
                                                                                                               mains. They seldom interact with civilized folk unless
                                                                                                               Archdruids watch over the natural wonders of their do~
                                                                                                                ARCHDRUID
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