Page 213 - Volo's Guide to Monsters
P. 213

APPENDIX B I NONPLAYER CHARACTERS

                                       - t!  d?t# €!CUP - *  &
                  #P
                                                                        a
                                               +•:ex
                                                              range 20/60 ft., one target. Hit: 4 (ld4 + 2)  piercing damage.
                                                                                                                hit points remaining.
                                                                                                                piercing damage if  the champion has more than half of its total
                                                              Dagger.  Melee or Ranged Weapon Attack: +5 to hit,  reach 5 ft. or
                                                                                                                ft., one target. Hit: 6 (ld8 + 2)  piercing damage, plus 7 (2d6)
                                                              ACTIONS
                                                                                                                Light Crossbow.  Ranged Weapon Attack: +6 to hit, range 80/320
                                                              swapping places.
                                                                                                                points remaining.
                                                              pied  by a willing Small or Medium creature, they both teleport,
                                                                                                                ing damage if the champion has more than half of its total hit
                                                              can see. If it instead chooses a space within range that is occu-
                                                                                                                target. Hit: 12 (2d6 + 5)  slashing damage, pfus 7 (2d6)  slash-
                                                              conjurer teleports up to 30 feet to an  unoccupied space that it
                                                                                                                Greatsword. Melee Weapon Attack: +9 to hit, r~ach 5 ft., one
                                                              Conjuration Spell of  1st Le11el or Higher). As a bonus action, the
                                                                                                                word or its shortbow.
                                                              Benign Transportation (Recharges after the Conjurer Casts a
                                                                                                                Multiattack. The champion makes three attacks with its greats-
                                                              *Conjuration spell oflst level or higher
                                                                                                                ACTI ON S
                                                              5th level  (2 slots): cloudkill,* conjure elemental*
                                                              4th level  (3 slots): Evard's black tentacles,* stoneskin
                                                                                                                nus action, the champion can regain 20 hit points.
                                                              3rd level  (3 slots): fireba//, stinking cloud*
                                                                                                                Second Wind (Recharges after a Short or Long Rest). As a bo-
                                                              2nd level  (3 slots): cloud of  daggers,* misty step,* web*
                                                              1st level  (4 slots): mage armor, magic missile, unseen servant*
                                                                                                                saving throw.
                                                             tidigitation
                                                                                                                Indomitable (2/Day). The,champion rerolls a failed
                                                              Cantrips (at will): acid splash,* mage hand,* poison spray,* pres-
                                                              spells prepared:
                                                                                                                Challenge 9 (5,000 XP)
                                                               with spell attacks). The conjurer has the following wizard
                                                                                                                Languages any one language (usually Common)
                                                                                                                Senses passive Perception 16
                                                              casting ability is Intelligence (spell save DC 14, +6 to hit
                                                                                                                Skills Athletics +9,  Intimidation +5,  Perception +6
                                                               Spellcasting. The conjurer is a 9th-level spellcaster. Its spell-
                                                                                                                Saving Throws Str +9, Con +6
                                                               Challenge 6 (2,300 XP)
                                                                                         10 (+O)
                                                                                                               20 (+5)
                                                                          12 (+  1)
                                                                                                        15  (+2)
                                                                                  14 (+2)
                                                                                                14 (+2)
                                                              Languages any four languages
                                                                                                CON
                                                                                 WIS
                                                                                        INT
                                                               Senses passive Perception 11
                                                                                                              STR
                                                                         CHA
                                                                                                       DEX
                                                               Skills Arcana +6,  History +6
                                                                                                                Speed 30 ft.
                                                               Saving Throws Int +6, Wis +4
                                                                                                                Hit Points 143 ·(22d8 +·  44)
                         11  (+O)
                                                             9 .(-1)
                                                      14 (+2)
                                                                                                                Armor Class 18 (plate)
                                       17  (+3)
                                               11  (+O)
                                12 (+  1)
                                              CON
                        CHA
                               WIS
                                      INT
                                                     DEX
                                                            STR
                                                                                                                Medium hurnario.id (any race), any 11/ignment
                                                               Speed 30 ft.
                                                                                                                CHAMPION
                                                              Hit Points 40 (9d8)
                                                               Armor Class 12 fl  5 with ma~ armor}
                                                              Medium humanoid (any race)r any afignment
                                                              Co~JVJ.ER
                                                                I§
                                                           4
                  A
                                                        *I  ;_  .... -:z:.  - :  :&bS¥  ,  r  ,
                                   ±St%W5¥
                                      S
                                                               moned creatures to guard their lairs.
                                                               destroy enemies on battlefields, while others use sum-
                                                               air. Some conjurers use their magic to bolster armies or
                                                               tures from other planes and create materials out of thin
                                                               Conjurers are specialist wizards who summon crea-
                                                              C ONJURER
                                                               sign of status among rulers.
                                                               influential as nobles, and their presence is courted as a
                                                               other people who fight for a living, champions are as
                                                               ing skills in wars or gladiatorial pits. To soldiers and
                                                               Champions are mighty warriors who honed their fight-
                                                               CHAMPION
   208   209   210   211   212   213   214   215   216   217   218