Page 213 - Volo's Guide to Monsters
P. 213
APPENDIX B I NONPLAYER CHARACTERS
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range 20/60 ft., one target. Hit: 4 (ld4 + 2) piercing damage.
hit points remaining.
piercing damage if the champion has more than half of its total
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or
ft., one target. Hit: 6 (ld8 + 2) piercing damage, plus 7 (2d6)
ACTIONS
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320
swapping places.
points remaining.
pied by a willing Small or Medium creature, they both teleport,
ing damage if the champion has more than half of its total hit
can see. If it instead chooses a space within range that is occu-
target. Hit: 12 (2d6 + 5) slashing damage, pfus 7 (2d6) slash-
conjurer teleports up to 30 feet to an unoccupied space that it
Greatsword. Melee Weapon Attack: +9 to hit, r~ach 5 ft., one
Conjuration Spell of 1st Le11el or Higher). As a bonus action, the
word or its shortbow.
Benign Transportation (Recharges after the Conjurer Casts a
Multiattack. The champion makes three attacks with its greats-
*Conjuration spell oflst level or higher
ACTI ON S
5th level (2 slots): cloudkill,* conjure elemental*
4th level (3 slots): Evard's black tentacles,* stoneskin
nus action, the champion can regain 20 hit points.
3rd level (3 slots): fireba//, stinking cloud*
Second Wind (Recharges after a Short or Long Rest). As a bo-
2nd level (3 slots): cloud of daggers,* misty step,* web*
1st level (4 slots): mage armor, magic missile, unseen servant*
saving throw.
tidigitation
Indomitable (2/Day). The,champion rerolls a failed
Cantrips (at will): acid splash,* mage hand,* poison spray,* pres-
spells prepared:
Challenge 9 (5,000 XP)
with spell attacks). The conjurer has the following wizard
Languages any one language (usually Common)
Senses passive Perception 16
casting ability is Intelligence (spell save DC 14, +6 to hit
Skills Athletics +9, Intimidation +5, Perception +6
Spellcasting. The conjurer is a 9th-level spellcaster. Its spell-
Saving Throws Str +9, Con +6
Challenge 6 (2,300 XP)
10 (+O)
20 (+5)
12 (+ 1)
15 (+2)
14 (+2)
14 (+2)
Languages any four languages
CON
WIS
INT
Senses passive Perception 11
STR
CHA
DEX
Skills Arcana +6, History +6
Speed 30 ft.
Saving Throws Int +6, Wis +4
Hit Points 143 ·(22d8 +· 44)
11 (+O)
9 .(-1)
14 (+2)
Armor Class 18 (plate)
17 (+3)
11 (+O)
12 (+ 1)
CON
CHA
WIS
INT
DEX
STR
Medium hurnario.id (any race), any 11/ignment
Speed 30 ft.
CHAMPION
Hit Points 40 (9d8)
Armor Class 12 fl 5 with ma~ armor}
Medium humanoid (any race)r any afignment
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moned creatures to guard their lairs.
destroy enemies on battlefields, while others use sum-
air. Some conjurers use their magic to bolster armies or
tures from other planes and create materials out of thin
Conjurers are specialist wizards who summon crea-
C ONJURER
sign of status among rulers.
influential as nobles, and their presence is courted as a
other people who fight for a living, champions are as
ing skills in wars or gladiatorial pits. To soldiers and
Champions are mighty warriors who honed their fight-
CHAMPION

