Page 108 - ghosts-of-saltmarsh
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Odium (cult  fanatic) now lives in this storage area and   THE WINDING WAY
             is plotting his escape. He emerges hoping that the visi-
                                                               When the abbey was constructed, the cultists dug these
             tors will provide an opportunity.
                                                               tunnels for treasure storage. Only the abbey's overlord
               Statues. The small statues and figurines are all made
                                                               was privy to all the passage's secrets. and he died in the
             of  glazed clay and poorly fashioned. The two large
                                                               pirates' assault. The tunnels are well made, with smooth
             statues are made of  stone, and each stands on a square
                                                               walls, Aoors, and IO-foot ceilings. The Winding Way
             base. They were used as scarecrows in the garden. The
                                                               contains an abundance of  traps and guardians meant to
             island's birds stopped being frightened by them and be-
                                                               protect the abbey's treasure.
             gan roosting on the figures, so they were removed to the
                                                                 Traps in the Winding Way are denoted by letters on
             cellars. Bits of old birds' nests can still be found in the
                                                               the map. Each type is described below.
             medusa's snaky hair and between the skeleton's ribs.
             The characters can remove the statuary if they want.
                                                               A. TRIPWIRE
             The statues weigh 700 pounds each. The mariners'
                                                               A wire stretches across the noor at ankle height. A
             guild charges a stiff fee for transporting them. and the
                                                               character who has a passive Perception score of 16 or
             characters soon discover that no one wants to buy an
                                                               higher notices the trip wire and the stone block in the
             ugly statue of  Death or a medusa.
                                                               ceiling above it that is poised to fall when it  is triggered.
               A character who has a passive Perception score of 14
                                                               A character who searches carefully and who makes a
             or higher notices that the Aoor by the statue of  the me-
                                                               successful DC 14 Wisdom (Perception) check also finds
             dusa shows evidence of  wear. Looking under the statue,
                                                               the trap. A character can disarm the trap by making a
             a character can discover a hidden compartment in the
                                                               successful DC 12 Dexterity check using thieves' tools.
             statue's base.
                                                                 The trap triggers if a character walks through the trip
               Treasure. The hollow base of the medusa statue con-
                                                               wire, or if  an attempt to disarm it fails. When the trap
             tains several items that Odium has hidden here: a spell
                                                               triggers, the ceiling stone falls onto the creature. That
             scroll of  command, a spell scroll of  hold  person, a gilded
                                                               creature must make a successful DC 14 Dexterity sav-
             tome of  dark ritual incantations written in Aquan and
                                                               ing throw or take 18 (4d8) bludgeoning damage.
             Infernal (25 gp), and a large silver holy symbol (50 gp).
                                                               B.  OPEN PIT AND ILLUSION
             10.  DISCIPLES'  QUARTERS
                                                               The builders placed several open pits throughout the
                                                               Winding Way, each measuring 6 feet by 6 feet and with a
               Several large bookcases lean against the walls in this cold   depth of 10 feet. Covering each pit is an illusory section
                                                               of  floor (major image cast at 6th level). A character who
               room, and a high chair and a scribe's desk sit to the right
                                                               has a passive Perception score of 19 or higher notices
               of the door. The bookcases are loaded with books and
                                                               the illusory floor shimmering slightly. A creature that
               scrolls. Four bedrolls are stacked neatly in  the comer.
                                                               falls into the pit takes 22 (4d10) acid damage from the
                                                               pool of corrosive slime at the bottom. A character who
                                                               remains in the pit at the end of  their turn takes this dam-
             The four disciples make this room their  home. A single
                                                               age again. A character must make a successful DC 10
             cultist is here most of  the time, scribing a scroll. Overly
                                                               Strength {Athletics) check to climb out of  the pit because
             cautious, the disciples dare not heat the room for fear
                                                               of the slick slime and moss growing on its sides.
             of  setting their precious books and scrolls alight. The
             bedrolls are made of  scratchy blankets and hold nothing
                                                               c.  SPIKED PIT TRAP
             of  interest or value.
                                                               Each of these pits, measuring 6 feet by 6 feet and with
               Bookshelves. The majority of the books and scrolls
                                                               a depth of 10 feet, has long wooden spikes affixed to the
             arc merely bookkeeping documents. One set of five
                                                               bottom. The opening is covered by a wooden trapdoor
             books, bound in sky-blue leather and trimmed in copper.
                                                               painted to blend into the stone of  the tunnel. A charac-
             is of a more sinister nature. These five tomes have old,
                                                               ter who has a passive Perception score of 16 or higher
             fragile pages; if  the characters examine them. they dis-
                                                               notices the trapdoor. A character who is searching
             cover that the ancient books describe procedures and
                                                               carefully and who makes a successful DC 14 Wisdom
             details for several evil rites and ceremonies. The books
                                                               (Perception) check also finds the trapdoor.
             make grim and harrowing reading for any character.
                                                                 The trapdoor  opens when a weight greater than 50
               The tomes can be turned over to any non-evil-aligned
                                                               pounds is placed on it. Any creatures on the trapdoor
             temple for destruction (adding to the characters' rep-
                                                               when it opens fall into the pit, taking 3 (ld6) bludgeon-
             utation as upstanding adventurers) or sold in shady
                                                               ing damage from the fall and 9 (2d8) piercing damage
             markets for 20 gp each. Selling such rare items is sure
                                                               from the spikes. A character must make a successful DC
             to attract attention from sources as dark as the tomes
                                                               10 Strength (Athletics) check lo climb out of the pit be-
             themselves.
                                                               cause of  the slick slime and moss growing on its sides.
               Treasure. The desk is locked. A character who makes
             a successful DC 12 Dexterity check using thieves' tools   D.  FALSE DOOR WITH  OVERHEAD BLOCK
             can open the desk. Inside the desk are two vials of  rare   A false door is installed in the wall in these locations.
             ink worth 25 gp each. The ink smells faintly of  copper.   The handle of  the door is connected to a hidden wire
             Amid the papers and dusty ledgers on the bookshelves   that releases a large stone above the door onto anyone
             are a spell  scroll of light and a spell  scroll of  bless.   who tries to open it. A character who has a passive
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