Page 113 - ghosts-of-saltmarsh
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•  The lair is a three-level cave system inside a rocky is-
                                                              COMBAT NOT REQUIRED
            land. Remarkably, the island seems to have sunk into
                                                              The characters are considered an elite team that can bring
            the surrounding sea, leaving only the top one-third   back the needed information. They will likely need to fight
            visible from above the water.                     some of  the sahuagin, but must remain quiet as often
           •  The main entrance is now a large cave that faces   as possible to avoid becoming overwhelmed. If they can
            the seacoast.                                     achieve the mission goals without combat, they're playing
            The lizardfolk made few changes to the place. only   smart and well. The intent is to get the players to think tac-
                                                              tically and avoid unnecessary fights against a superior foe.
            adding stairs to connect the levels.
                                                              Reward the characters' efforts to move past areas filled
            The sahuagin have made drastic changes to their   with sahuagin undetected, but do not hesitate to have the
           former lair, beyond submerging the two lower levels   sahuagin react if the characters behave carelessly.
           beneath the water. All the alterations to the lair made
           by the sahuagin arc described in the "Sahuagin Strong-
                                                              Upon arriving near the stronghold, the characters
           hold" section below.
                                                             must decide where to disembark and how best to ap-
            If the lizard  folk are not present at the meeting, the
                                                             proach the fortress itself. If  the lizardfolk are present.
           map and the related information are provided by scouts
                                                             they recommend a daylight landing at the river mouth.
           who have explored the area without attracting any atten-
                                                             In any event. the keelboat will not come ashore or drop
           tion from the sahuagin.
                                                            anchor anywhere near the island. The characters are
                                                            expected to use the rowboats to get to shore while the
           MISSION GOALS
                                                            keelboat sails well out of view of the fortress for the du-
          The objectives of the mission, which must be accom-
                                                            ration of the party's mission. At a predetermined signal
          plished if the reward is to be gained. are fourfold:
                                                            or after some period of time, the keelboar will return to
           l. Determine the strength of the sahuagin force: how   see if the characters are ready to be collected.
            many warriors. lieutenants. and other battle-ready
            troops are present.
                                                            SAHUAGIN STRONGHOLD
          2. Locate important areas within the fortress: where are
                                                            The fortress and former home to the lizard folk is a
            the warriors barracked. the officers quartered, and
            the leaders housed.                             rocky island located at the mouth of thejavan River.
                                                            When the lizardfolk laired there, the island was almost
          3. Discover any significant defensive measures: traps,
                                                            entirely above sea level. Thadrah, the sahuagin high
            areas readied specifically for defense, and other dan-
                                                            priestess of  Sckolah, worked ritual magic that sank the
            gers the attacking force must avoid or overcome.
                                                            island by lowering the seabed.
          4. Discover how advanced the sahuagin preparations
                                                              The cave entrance that once provided the lizardfolk
            are and when they might mount their first attack.
                                                            access to the lowest level of the island caves has been
                                                            submerged in 80 feet of water. The stone causeway that
          APPROACH  BY SEA
                                                            previously led from the shore to the cave entrance now
          If the characters want to travel by sea, the council pro-  leads to a new set of  stone doors built by the sahuagin.
          vides them with a modified keelboat with two pairs of   The fortress depicted in this adventure is not a typical
          oars, two rowboats. and a step-down mast, large enough   sahuagin settlement. This is a singular situation-an
          to accommodate the characters and any reasonable   experimental. fortified base in coastal waters from
          amount of  equipment. Navigation and propulsion of   which sahuagin forces can exert an iron hand of  domi-
          the craft is handled by two members of the town guard   nation over all races inhabiting the adjacent waters and
          (guards), who pilot the boat but do not disembark when   coastal region. If this experiment proves successful, the
          the characters reach their destination. (If the characters   sahuagin plan to construct more bases of this sort until
          experienced Danger at Dun  water. th is boat is of the   their control over all waters and coasts is complete, and
          same sort as the one they used in that adventure.)   maritime commerce is at their mercy.




           ABOUT THE ORIGINAL
           Dave). Brown and Don Turnbull   out reconnaissance on a dangerous
           bring the Saltmarsh trilogy to a con·   sahuagin lair.
           clusion in this 1983 adventure. As   We've added an epic final battle
           befits TSR UK's talent for creating   where the characters have a chance
           unique scenarios, The  Final  Enemy   to lead a final, decisive assault on
           challenges players to plan and carry   the sahuagin fortress.








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