Page 128 - ghosts-of-saltmarsh
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36. HIGH PRIESTESS'S QUARTERS The coffer contains the following items:
• • A leather harness with platinum buckles (50 gp)
The floor and walls of this room are tiled in gray, the • A canvas bag filled with 50 pp
• A gold bracelet set with pearls (200 gp)
ceiling in white. In the center of the room stands a white
stone table, the top surface covered in gold-colored en- 37. TEMPLE
gravings. Three small ornately carved benches stand near
'
the table, and a seaweed bed fills the southeast corner. This large room features walls and floor covered in gray
• • tiles, the ceiling covered in white. Tiled pillars support
This is the chamber of high priestess Thadrah. She is the ceiling and run down the length of the area on either
currently in area 42 with the baron. side of the center.
A characler who searches the seaweed bed discovers
An altar is built against the northern wall of this cham-
a hidden, unlocked coffer.
ber. Its stone base is covered in carved shark eyes that
Trapped Table. A character who examines the table
and makes a successful DC 14 Wisdom (Perception) stare out in all directions. The startlingly realistic eyes
check discovers a secret compartment in its underside. are inset with dark stones that reflect the chamber's dim
The compartment is locked and can be opened by a blue light.
character who makes a successful DC 14 Dexterity
check using thieves' tools. The compartment is trapped
with a thrusting blade trap. Noticing the trap requires If the characters look into the chamber without inter-
a successful DC 14 Intelligence (Investigation) check. A rupting the ritual taking place. read:
successful DC 15 Dexterity check is required to disarm
the trap. Opening the coffer without disarming the trap.
Glowing symbols and strange designs are engraved into
or failing to disarm it. triggers the trap.
the walls of this place, casting an eerie light throughout
When the trap is triggered, a short blade thrusts from
the coffer, stabbing any creature next to the coffer's lock. the chamber. Three chanting sahuagin dressed in cere-
The creature must make a successful DC 14 Dexterity monial robes float near the altar, their arms raised toward
saving throw or take 9 (2d8) piercing damage. the ceiling, which is some thirty feet above. Carvings of
Treasure. The hidden compartment contains four
shark's eyes adorn the altar's front, each varied in shape
portions of rapture weed and a gold flask 61Jed with
and size. The gory remains of unidentified creatures rest
three doses of a restorative draught (potions of healing).
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