Page 125 - ghosts-of-saltmarsh
P. 125

23. CHAMPIONS'  QUARTERS                          25. HATCHERY
                                                             The characters might be able to enter this area unde-
           t                                                 tected by the occupants of area 24. If they do so, read:
            The walls and floor of this room are tiled in deep blue,
                                                        r
            and the ceiling is light blue. In the center of the room is
                                                             i This long, narrow area contains no furniture, but clusters
            a table with a small bench beside it. A closed coffer leans
                                                              of what look like large fish eggs float against the walls,
            against the south wall, and a seaweed bed fills  the south-
                                                             1 five  or six feet above the floor.
            west corner.                                                                                 !
              A small group of sahuagin in this room are vocalizing
            what seem like raucous sounds of merriment.      The eggs are unhatched sahuagin. Disturbing the eggs
                                                             in any way, including coming within 3 feet of them.
                                                             causes dozens of them to break open. Three sahuagin
           The sahuagin are socializing and celebrating the forth-  hatchling swarms (see appendix C) form and rush to
           coming completion of the fortress.                attack warm-blooded characters. The sound of their
            Two sahuagin champions (see appendix C) and two   offspring being threatened attracts the sahuagio in area
           sabuagin priestesses occupy this room. Their revelry   24, if they have not already been defeated.
           grants them disadvantage on Perception checks to de-
           tect the characters as they approach the chamber.   26.  HATCHERY
            Coffer. The locked coffer can be opened by a char-  The characters might be able to enter this area unde-
           acter who makes a successful DC 14 Dexterity check   tected by the occupants of area 24. If they do so, read:
           usiog thieves' tools. The key to the coffer is held by one
           of the sahuagin champions in this room.                                                       •
            The following treasure lie within the coffer:     This long, narrow area contains no furniture,  but clusters
                                                              of what look like large fish eggs float against the walls,
            A small leather pouch that holds a fine set of thieves'
                                                              five or six feet above the floor.
             tools with ivory handles (200 gp)
           •  340 sp scattered loosely inside the container     Two sahuagin wearing coral-colored headbands and
           •  A silver goblet (50 gp) with the insignia of Prince Mon-  silver bracelets are performing a ritual over the eggs.
             murg pressed into the bottom (see the "Insignia of   •                                      •
             Prince Monmurg" sidebar); stylized lightning bolts are
            engraved on the sides, and the words "Jupiter." "Maxi-  Two sahuagin priestesses are conducting rites to
             mus." and "Optimus" are written underneath the bolts   Sekolah over the unhatched eggs. If the priestesses no-
                                                             tice the party, they immediately awaken two sahuagin
           24.  LIVING QUARTERS                              hatchling swarms (see appendix C) from the eggs
                                                             around them. The swarms attack the characters, while
                                                             the priestesses try to flee, returning promptly with any
            This large area is tiled throughout-the floor in indigo,
                                                             surviving sahuagin from area 24.
            the walls in dark blue, and the ceiling in light blue. Four
            stone pillars support the ceiling. The room has a bed of   27.  BARRACKS
            seaweed all around the walls, rising about seven feet off
                                                                                                          '
            the floor and perhaps ten feet wide. A number of coffers,   A short passage leading west beyond the archway opens
            their lids dosed, lie around the room.            after about twenty feet into a large room. A seaweed bed
              Three long tables, benches to either side, are set in the   covers the entire south wall. Several coffers, their lids
            central area.                                     dosed, stand at regular intervals around the unoccu-
              Dozens of sahuagin here are gathered in small groups   pied walls.
            or floating in the seaweed beds.                    A large, powerful sahuagin is addressing more than
                                                       •      twenty sahuagin guards .

           Although the sahuagin are not anticipating invaders, if
           the characters enter the room without taking steps to   A sahuagin champion (see appendix C) prepares a
           conceal themselves, the residents pick up their weapons   squad of twelve sahuagin and twelve sahuagin coral
           and attack.                                       smashers (see appendix C) for patrol and guard duty.
            Twenty-five sahuagin, five sahuagin coral smashers,   The sahuagin are armed and about to move out to re-
           and three sahuagin champions (see appendix C) oc-  lieve guards currently on active duty. They move to slay
           cupy this large common living quarters. Their weapons   intruders the moment they notice them.
           are close at hand.                                 Development. The sahuagin wave shaper (see ap-
            Treasure. The coffers are all unlocked. A thorough   pendix C) in area 28joins the battle in this area on the
           search of the coffers reveals the following items:   third round of combat.
                                                                      .
            A total of 500 gp                                 Treasure . The unlocked coffers contain a total of 300
            Twenty large pearls (10 gp each)                 gp and twenty leather harnesses with silver buckles
           •  Forty harnesses with silver buckles (10 gp each)   (10 gp each).

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