Page 136 - ghosts-of-saltmarsh
P. 136

In the arena proper, two sahuagin are locked in mor-  54.  BARRACKS
              tal combat, each unarmed and tearing at the other with
              vicious claws and bone-crushing bites. They are settling                                       '
              a major grievance in the traditional sahuagin manner:   This pillared area has a vast seaweed bed at the north
              a duel to the death, using only nature's weapons. They   end and a considerable number of  coffers, their lids
              have no possessions.                                closed, set neatly against the east and west walls.
                Observing the Action. If the characters enter any part   Many sahuagin relax in this chamber.
              of the arena, what they can see depends on their point
              of entry and the extent of their precautions and conceal-
              ment. Anyone entering the arena floor draws immediate   There are twenty off-duty sahuagin here. They talk,
              attention, unless they are invisible or otherwise cloaked   check their equipment. sharpen their weapons, or sim-
              from view. If  the sahuagin spot intruders, the crowd   ply swim lazily around. Most of their weapons have been
              erupts into chaos. The five champions rush forward to   laid aside. though within easy reach.
              attack. while ld6 + 4 sahuagin swim down to block the   Treasure. The unlocked coffers here are empty. Each
              exit. The rest watch the fight with glee, rushing to join   sahuagin carries a pouch with 12 sp.
              the fight if three or more champions are slain or the   Development.  oise of melec here will certainly
              characters rush past the sahuagin guarding the exit.   be heard at the guard post (area 58). bringing two sa-
                An intrusion into the gallery is not as dangerous. since   huagin champions (see appendix C) and six sahuagio
              the sahuagin are absorbed by the battle taking place be-  to this area to investigate 3 rounds later. The two sa-
              low. A successful DC  10 Dexterity (Stealth) check allows   huagin champions (see appendix C) in area 55 also
              a character to avoid drawing attention so long as they   hear the combat and arrive on the round after it starts.
              don't attempt to interact with the sahuagin. Otherwise,
               use the sahuagin's passive Perception as normal to see   55.  CHAMPIONS' QUARTERS
               if activity attracts their attention. If  characters are spot-                                •
               ted in the gallery. assume that 2d6 + 2 sahuagin and   This austere area has a large seaweed bed along the
               ld3 sahuagin champions (see appendix C) are within
               30 feet and rush to attack. The rest watch and cheer the   south wall. In the center is a table with four small
               fight. joining in if more than half the original attackers   benches beside it. There are four coffers, their lids
              are slain. Jf the characters flee. the original attackers   closed, against the west wall.
              pursue them. but the rest return to watching the en-  Two sahuagin sit at the table.
               tertainment.

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