Page 136 - ghosts-of-saltmarsh
P. 136
In the arena proper, two sahuagin are locked in mor- 54. BARRACKS
tal combat, each unarmed and tearing at the other with
vicious claws and bone-crushing bites. They are settling '
a major grievance in the traditional sahuagin manner: This pillared area has a vast seaweed bed at the north
a duel to the death, using only nature's weapons. They end and a considerable number of coffers, their lids
have no possessions. closed, set neatly against the east and west walls.
Observing the Action. If the characters enter any part Many sahuagin relax in this chamber.
of the arena, what they can see depends on their point
of entry and the extent of their precautions and conceal-
ment. Anyone entering the arena floor draws immediate There are twenty off-duty sahuagin here. They talk,
attention, unless they are invisible or otherwise cloaked check their equipment. sharpen their weapons, or sim-
from view. If the sahuagin spot intruders, the crowd ply swim lazily around. Most of their weapons have been
erupts into chaos. The five champions rush forward to laid aside. though within easy reach.
attack. while ld6 + 4 sahuagin swim down to block the Treasure. The unlocked coffers here are empty. Each
exit. The rest watch the fight with glee, rushing to join sahuagin carries a pouch with 12 sp.
the fight if three or more champions are slain or the Development. oise of melec here will certainly
characters rush past the sahuagin guarding the exit. be heard at the guard post (area 58). bringing two sa-
An intrusion into the gallery is not as dangerous. since huagin champions (see appendix C) and six sahuagio
the sahuagin are absorbed by the battle taking place be- to this area to investigate 3 rounds later. The two sa-
low. A successful DC 10 Dexterity (Stealth) check allows huagin champions (see appendix C) in area 55 also
a character to avoid drawing attention so long as they hear the combat and arrive on the round after it starts.
don't attempt to interact with the sahuagin. Otherwise,
use the sahuagin's passive Perception as normal to see 55. CHAMPIONS' QUARTERS
if activity attracts their attention. If characters are spot- •
ted in the gallery. assume that 2d6 + 2 sahuagin and This austere area has a large seaweed bed along the
ld3 sahuagin champions (see appendix C) are within
30 feet and rush to attack. The rest watch and cheer the south wall. In the center is a table with four small
fight. joining in if more than half the original attackers benches beside it. There are four coffers, their lids
are slain. Jf the characters flee. the original attackers closed, against the west wall.
pursue them. but the rest return to watching the en- Two sahuagin sit at the table.
tertainment.
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