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Two sahuagin champions (see appendix C) talk idly. The bronze gate is normally closed (down). It can be
The other two who bunk here are at the arena (area 53). raised and lowered by a chain and pulley mechanism on
Treasure. The unlocked coffers each contain two har- the north wall next to the gate. Under normal circum-
nesses with silver buckles (JO gp each) and a canvas bag stances, it takes 3 rounds to raise or lower the gate, but
holding 40 ep. One coffer contains a set of game pieces an emergency device allows the gate to be dropped in
carved from coral (10 gp). a split second with a muffled clang (not audible outside
this area except for in area 60).
56. CHAMBER OF THE WAVE SHAPERS
The gate (AC 18, 50 hit points, damage threshold 14)
T • can be forced open by a character who makes a success-
This pillared area has a vast seaweed bed filling the north ful DC 18 Strength (Athletics) check.
Net Trap. Installed in the ceiling of the short corridor
end and a considerable number of coffers, their lids
leading south from area 58 to area 60 is a large net trap.
dosed, set neatly against the east and west walls.
The net falls when a creature in area 58 releases the
Several sahuagin float around the area, along with a rope holding it in place. The net is not hidden.
pair of sharks. When a creature releases the net, a 10-foot-by-20-foot
• net falls from the ceiling. Each creature standing under
the net as it falls must make a successful DC 16 Dexter-
Though originally built to house more than twenty
ity saving throw or be restrained by the net. A creature
sahuagin, this area has recently been reserved for the
trying to free itself or another creature from the net
sahuagin wave shapers. Currently, two sahuagin wave
must make a successful DC 14 Strength check. [f the
shapers (see appendix C), six sahuagin, and two shell
ner takes 30 slashing damage, it is destroyed, and all
sharks (see appendix C) occupy this area. creatures restrained by it are freed.
Development. Sounds of combat in this area are
heard by the sahuagin wave shaper in area 57, who joins 59. ABANDONED GUARD POST
the battle immediately.
'
Treasure. The unlocked coffers are empty. Each sa-
huagin carries a pouch with 12 sp. This is a spartan area, furnished only with a long bench
set against the east wall. At the south end of the west
57. WAVE SHAPER'S QUARTERS
wall, a bronze gate bars the exit to the west. Beside it, on
• the north wall, is a bronze mechanism of chains, wheels,
This austere room has a large seaweed bed along ' and pulleys. Next to the mechanism, a wooden peg has
the south wall. In the center is a table with four small been driven into a crack in the wall. A rope, descending
benches beside it. A small pillar of undissolved salt through a hole in the ceiling, is lashed to the peg.
stands on the table. Two coffers, their lids dosed, sit Two sahuagin occupy this area.
against the west wall.
A single sahuagin floats beside the table, fiddling with
Most of the guards stationed here have sl ippcd away to
the pillar of salt. watch the fight in area 53. A sahuagin champion (see
appendix C) and one sahuagin are left behind.
The bronze gate is normally closed (down). ll can be
One sahuagin wave shaper (see appendix C) magically
raised and lowered by a chain and pulley mechanism
assembles and disassembles the salt on the table.
fastened onto the east wall. Under normal circum-
Treasure. One coffer is empty; the other contains a
stances, it takes 3 rounds to raise or lower the gate, but
small coral carving of a shark (20 gp) and 75 gp. scat-
there is an emergency device which. if activated when
tered across the bottom.
the gate is raised. allows the gate to be dropped in a split
second with a muffled clang (outside this area except for
58. GUARD POST
in area 60).
The gate (AC 18, 50 hit points, damage threshold 14)
This spartan area is furnished only with a long bench set can be forced open by a character who makes a success-
against the west wall. At the south end of the east wall, ful DC 18 Strength (Athletics) check.
Net Trap. Installed in the ceiling of the short corridor
a bronze gate bars the exit to the east. Beside it, on the
leading south from area 59 to area 60 is a large net trap.
north wall, is a bronze mechanism of chains, wheels,
The net falls when a creature in area 59 releases the
and pulleys. Next to the mechanism, a wooden peg has
rope holding it in place. The net is not hidden.
been driven into a crack in the wall. A rope, descending When a creature releases the net. a 10-foot-by-20-foot
through a hole in the ceiling, is lashed to the peg. net falls from the ceiling. Each creature standing under
the net as it falls must make a successful DC 16 Dexter-
Several well-armed sahuagin occupy this room.
1 ity saving throw or be restrained by the net. A creature
trying to free itself or another creature from the net
Two sahuagin champions (see appendix C) and six sa- must make a successful DC 14 Strength check. lf the
huagin keep watch in this area. net takes 30 slashing damage. it is destroyed. and all
creatures restrained by it are freed.
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