Page 137 - ghosts-of-saltmarsh
P. 137

Two sahuagin champions (see appendix C) talk idly.   The bronze gate is normally closed (down). It can be
          The other two who bunk here are at the arena (area 53).   raised and lowered by a chain and pulley mechanism on
            Treasure. The unlocked coffers each contain two har-  the north wall next to the gate. Under normal circum-
          nesses with silver buckles (JO gp each) and a canvas bag   stances, it takes 3 rounds to raise or lower the gate, but
          holding 40 ep. One coffer contains a set of game pieces   an emergency device allows the gate to be dropped in
          carved from coral (10 gp).                        a split second with a muffled clang (not audible outside
                                                            this area except for in area 60).
          56. CHAMBER OF THE WAVE SHAPERS
                                                              The gate (AC 18, 50 hit points, damage threshold 14)
          T                                            •    can be forced open by a character who makes a success-
           This pillared area has a vast seaweed bed filling the north   ful  DC 18 Strength (Athletics) check.
                                                             Net Trap. Installed in the ceiling of  the short corridor
           end and a considerable number of  coffers, their lids
                                                            leading south from area 58 to area 60 is a large net trap.
           dosed, set neatly against the east and west walls.
                                                            The net falls when a creature in area 58 releases the
             Several sahuagin float around the area, along with a   rope holding it in place. The net is not hidden.
           pair of  sharks.                                  When a creature releases the net, a 10-foot-by-20-foot
                                                       •    net falls from the ceiling. Each creature standing under
                                                            the net as it falls must make a successful DC 16 Dexter-
          Though originally built to house more than twenty
                                                            ity saving throw or be restrained by the net. A creature
          sahuagin, this area has recently been reserved for the
                                                            trying to free itself or another creature from the net
          sahuagin wave shapers. Currently, two sahuagin wave
                                                            must make a successful DC 14 Strength check. [f  the
          shapers (see appendix C), six sahuagin, and two shell
                                                            ner takes 30 slashing damage, it is destroyed, and all
          sharks  (see appendix C) occupy this area.        creatures restrained by it are freed.
           Development. Sounds of  combat in this area are
          heard by the sahuagin wave shaper in area 57, who joins   59. ABANDONED GUARD POST
          the battle immediately.
                                                           '
           Treasure. The unlocked coffers are empty. Each sa-
          huagin carries a pouch with 12 sp.                 This is a spartan area, furnished only with a long bench
                                                             set against the east wall. At the south end of  the west
          57. WAVE SHAPER'S QUARTERS
                                                             wall, a bronze gate bars the exit to the west. Beside it, on
         •                                                   the north wall, is a bronze mechanism of  chains, wheels,
           This austere room has a large seaweed bed along   '   and pulleys. Next to the mechanism, a wooden peg has
           the south wall.  In the center is a table with four small   been driven into a crack in the wall. A rope, descending
           benches beside it. A small pillar of  undissolved salt   through a hole in the ceiling, is lashed to the peg.
           stands on the table. Two coffers, their lids dosed, sit   Two sahuagin occupy this area.
           against the west wall.
             A single sahuagin floats beside the table, fiddling with
                                                            Most of the guards stationed here have sl  ippcd away to
           the pillar of  salt.                            watch the fight in area 53. A sahuagin champion (see
                                                           appendix C) and one sahuagin are left behind.
                                                             The bronze gate is normally closed (down). ll can be
         One sahuagin wave shaper (see appendix C) magically
                                                           raised and lowered by a chain and pulley mechanism
         assembles and disassembles the salt on the table.
                                                           fastened onto the east wall.  Under normal circum-
           Treasure. One coffer is empty; the other contains a
                                                           stances, it takes 3 rounds to raise or lower the gate, but
         small coral carving of  a shark (20 gp) and 75 gp. scat-
                                                           there is an emergency device which. if activated when
         tered across the bottom.
                                                           the gate is raised. allows the gate to be dropped in a split
                                                           second with a muffled clang (outside this area except for
         58.  GUARD POST
                                                           in area 60).
                                                             The gate (AC  18, 50 hit points, damage threshold 14)
           This spartan area is furnished only with a long bench set   can be forced open by a character who makes a success-
           against the west wall. At the south end of  the east wall,   ful  DC 18 Strength (Athletics) check.
                                                             Net Trap. Installed in the ceiling of the short corridor
           a bronze gate bars the exit to the east. Beside it, on the
                                                           leading south from area 59 to area 60 is a large net trap.
           north wall,  is a bronze mechanism of  chains, wheels,
                                                           The net falls when a creature in area 59 releases the
           and pulleys. Next to the mechanism, a wooden peg has
                                                           rope holding it in place. The net is not hidden.
           been driven into a crack in the wall. A rope, descending   When a creature releases the net. a  10-foot-by-20-foot
           through a hole in the ceiling, is lashed to the peg.   net falls from the ceiling. Each creature standing under
                                                           the net as it falls must make a successful DC 16 Dexter-
            Several well-armed sahuagin occupy this room.
                                                      1    ity saving throw or be restrained by the net. A creature
                                                           trying to free itself or another creature from the net
         Two sahuagin champions (see appendix C) and six sa-  must make a successful DC 14 Strength check. lf the
         huagin keep watch in this area.                   net takes 30 slashing damage. it is destroyed. and all
                                                           creatures restrained by it are freed.
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