Page 158 - ghosts-of-saltmarsh
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PREPARING  FOR THE                                DEATH FROM THE  DEEP

             DROWNED O N ES                                    As soon as the sun sets, the drowned ones begin their
                                                               underwater trek from the Pit of Hatred to the shores
             The hermitage offers an abundance of tactical oppor-
                                                               of Firewatch Island. They arrive at the island about an
             tunities to defend against the coming attack. Invite
                                                               hour after sundown. lf the characters are still on the
             the players to concoct a plan to reinforce the old for-
                                                               island at sundown and are observing the shoreline, you
             tress, and to decide on a course of action for when the
                                                               can foreshadow the undead assault:
             drowned ones breach the defenses.
               The survivors do not participate in combat against the
             drowned ones. Even if they aid in the defensive prepara-  i As the last rays of the evening sun slant across the dark
             tions, come nightfall they retreat to area 25.      waters of the bay, you catch movement from the corner
                                                                 of your eye along the beach-a dark humanoid form
             DEFENDING THE F ORTRESS
                                                                 standing silently in the surf. You are positive it wasn't
             Among the tactics the players might come up with, you
                                                                 there a moment ago. With the next crashing breaker,
             can help steer them toward the following options.
                                                                 you lose sight of the intruder in  the deepening dark-
             ARROW SLITS                                         ness. When the spray clears, the figure is gone. Night
             The second level of the hermitage features numerous ar-  has fallen.
                                                                                                            I
             row slits looking onto the exterior of the building. Char-                                     •
             acters who specialize in ranged attacks and magic can
             use the arrow slits to launch arrows, bolts, and spells at   The undead assault against the hermitage can be played
             the drowned ones as they approach.                out in two broad scenarios. Both offer roughly the same
                                                               challenge but provide different experiences for the play-
             FLORAL ASSAULT                                    ers and characters. Choose the experience you think
             The assassin vines growing near area 15 can be moved   your players will enjoy the most. or create your own,
             elsewhere in their pots, as long as their murderous   incorporating any of the following elements and infor-
             nature is temporarily quelled. The charm of plant com-  mation you desire.
             mand found in area 11 can help in this effort.      The drowned ascetics, drowned assassins, and
                                                               drowned blades that make up the ranks of the undead
             RAT PACK                                          are all described in appendix C.
             If the characters did not kill all the rats in area 11, they
             serve as excellent guards and alarms. The rats attack   SCENARIO 1:  U NDEAD  HORDE
             any drowned ones that enter through that area.
                                                               Use this scenario if the characters have prepared well
                                                               for the onslaught. 1f the undead arrive and are not
             R EINFORCING THE DOORS
                                                               slowed by reinforced doors, traps. and attacks made
             There are five entrances into the hermitage- the double
             doors at the front (area 4). two doors at the back of the   against them through arrow slits, the characters have
             fortress (areas 11 and 12), the door leading in from the   little chance of survival.
             rampart (area 17), and the watchtower door (area 21).   The drowned ones arrive as a single mass, trying to
               Enough wood and nails can be found inside the her-  overwhelm the defenders with sheer numbers. The in-
             mitage to reinforce all the doors. The main obstacle is   tention with this scenario is to make the players and the
                                                               characters feel as though the island teems with undead.
             time.1t takes a character 1 hour to gather the required
                                                               An epic battle ensues, and if that battle is won. no fur-
             materials and reinforce one door. The time is cut in
                                                               ther attacks come.
             half if another character (including one of the survi-
             vors) helps.                                       When the undead arrive, they attempt to batter down
                                                               the doors of the hermitage, intent on entering and
               A reinforced door cannot be broken through with a
                                                               slaying any mortal defenders. Have the drowned ones
             Strength check, but must be battered down (AC 15, 30
                                                               assault the doors leading into the different areas of the
             hit points, immunity to poison and psychic damage).
                                                               fortress using the following guidelines.
             This fact helps slow the undead. since they are forced to
             fight their way through doors.                     Area  Creatures
                                                                 4   S zombies,  3 drowned blades, 1 drowned ascetic
             RrGGING THE ROOF
                                                                 11   5 zombies, 2 drowned blades, l  drowned ascetic
             The aging slate tiles on the roof can be easily rigged
                                                                 12   l  drowned ascetic
             to collapse. This tactic is especially useful if the victim
             falls some distance into an area where the characters   17   1 drowned assassin
             have open space to make attacks (area 7, for example).   21   1 drowned blade
             OlL OF SLIPPERINESS                                The zombies amble near the indicated doors but do
             If the characters have discovered this magic oil in   not attack them. They enter the hermitage only after the
             area 12 or area 22, it can be applied in front of entry   doors are breached by the drowned ones.
             points. on stairs, or anywhere they want to slow the   The drowned assassin that tries to enter through area
             undead down.                                      17 climbs onto the battlements from area 14 first.


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