Page 160 - ghosts-of-saltmarsh
P. 160

TAMMfRAUT
                                                                         SIDE VIEW

























                                                                             s
               1 square = 5 feet





             THE REMAINS  OF TAMMERAUT                         throw, taking 18 (4d8) cold damage on a failed save, or
                                                               half as much damage on a successful one. The creature
             Map 7.5 shows the seafloor in the vicinity of the sunken
                                                               must also make a DC 16 Charisma saving throw when it
             hull, including the spot where the rift that seals the Pit
                                                               enters the area, gaining vulnerability to necrotic damage
             of Hatred has been disturbed. When the characters de-
                                                               on a failed save. This vulnerability ends when the crea-
             scend to the wreck and approach the Pit of Hatred, read:
                                                               ture leaves the area.
             T
              The rotting skeleton of a war galley's stern looms up   RESTORING VIRGIL
              from the ocean bottom ahead. The sinking ship broke in   Any character who can cast find familiar can attempt to
                                                                 restore Virgil to its former role, taking the gull as their
              half during its descent, its bow section gone missing but
                                                                 own familiar. To accomplish this, the character must earn
              its stern plunged backward into the seafloor like a spike.   Virgil's trust, contemplate the nature of conjuration magic,
                The sandy bed around the wreckage is scattered with   and finally cast find familiar.
                                                                  Virgil's Trust. For Virgil to consider becoming a charac-
              partially buried bones and debris. As you approach the
                                                                 ter's familiar, that character must reseal the Pit of Hatred.
              wreck, the water becomes unnaturally cold, and the
                                                                  Research. The character must spend time researching
              schools of fish that swarmed in the waters above are con·   the nature of familiars that have bonded with  new masters.
              spicuously absent.                                When the character feels ready, they must succeed on a
            •                                            •       DC 15 Intelligence (Arcana) check. The DC for this check
                                                                 is reduced by l  (to a minimum DC of 10) for each day the
                                                                character spent in  research beforehand.
             UN H ALLOWED GROU ND                                 Casting the Spell. The character must have Virgil present
             The evil energy seeping from the rift has suffused a   for the casting of find familiar. They must burn twice the
                                                                 normal amount of material components to complete the
             300-foot-radius hemisphere with magic similar to that
                                                                 restoration of the gull.
             of a hal/ow spell. The effect acts as a spell cast at 9th
                                                                  Success. If the characters end the threat posed by the
             level, and it requires a successful DC 19 check to be
                                                                drowned ones, Virgil is indebted to them for avenging
             neutralized using dispel magic. If the effect is dispelled,   his former master. The bird follows the group and does
             it returns in 24 hours.                            what it can to help. It can warn of danger, carry notes or
              While the effect is active, celestials cannot enter the   messages, and so forth.  Use the stat block for a hawk, but
             area. Each time another sort of non-undead creature en-  increase its Intelligence to 9.
             ters the area. it must make a DC 16 Constitution saving
                                                                                  c II \l'TF.R  7  I TA\1 \1\::R \UT'5 !'.\Tt
   155   156   157   158   159   160   161   162   163   164   165