Page 182 - ghosts-of-saltmarsh
P. 182

When the cultists gather to worship Tharizdun, this   Several hours before the characters' arrival at the
             room is filled with nearly a hundred of  the dark god's   temple, Sgothgah Aed here from Landgrave's Folly after
             faithful (commoners. thugs, bandits, and cultists),   losing a battle against two hostile aboleths from the
             brought together by their belief in the imminent end of   Endless Nadir. It intends to rest here while it  plots its
             the world. These warped worshipers pay homage to the   retaliation.
             dark god in the hope of  gaining reward in the new world   The aboleth lurks at the base of  the stairs Uust out-
             he creates from the ashes of  this one. Unless you prefer   side the map), but it is aware of intruders as soon as
             otherwise. no cultists are present here when the charac-  they enter area TS. If  the four chuuls in area T4 haven't
             ters arrive.                                      sprung their attack yet, it waits for them to do so before
                                                               joining in.
             T6. WATERY DESCENT                                  While remaining hidden, Sgothgah uses its lair ac-
                                                               tion to cast phantasmal force to make it appear to the
             •                                                 characters that the dead shark has reanimated and is
               A wide flight of  slippery stairs stands at the end of  this
                                                               swimming through the air to attack them. Until one of
               antechamber, leading down into a pool of  slimy,  murky   the characters detects the illusion, pretend to use the
               water. The shape above the stairs is a rotting shark's car-  statistics of  a giant shark for the creature, but its at-
               cass, which hangs from the rafters on frayed,  mildewed   tacks always hit and deal 3 {ld6) psychic damage. Even
               ropes. Humanoid heads in various states of  decay have   though the illusory shark doesn't actually take damage,
                                                               the characters' attacks appear to injure it.
               been crudely lashed to the shark's flanks.
                                                                 The aboleth doesn't reveal its presence unless a
                                                               tempting target approaches within its 10-foot reach of
             The stairs descend 20 feet into a completely submerged   the flooded stairwell. rt can also use its Enslave attack
             chamber that's 20 feet square. Water fills the staircase   from under the water against a creature it can see.
              to within a fool of  the top of  the stairs. A 10-foot-wide   rr all four chuuls are killed and the characters are
              tunnel {not shown on the map) extends from the west   aware that their real enemy is in the water, Sgothgah
             side of  the chamber, leading eventually to the kraken's   awaits the characters in the submerged chamber below
              hiding place at Landgrave's Folly (see the "Mysterious   this area.
             Tunnel" section below).

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