Page 184 - ghosts-of-saltmarsh
P. 184

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             M AP 8.4:  L11NOGR1 w 11's  fo~~v


              from the Endless Nadir are arguing over what is to be   As the characters approach the sunken temple,
             done with the kraken. One wants to enslave it, and the   read the following, making adjustments depending on
             other argues it must be destroyed. Neither of  them un-  whether they are coming from above or below the water:
              derstands the juvenile kraken's intentions or suspects
              that a party of  determined adventurers is about to inter-  Below the water looms the dark bulk of a sunken temple.
              rupt their plans.
                                                                 Looming up and out of  the briny murk is the temple's
              L ANDGRAVE'S  FOLLY                                spire, which appears to have been struck by more than
              The temple at Landgrave's Folly, shown in map 8.4, is   one unfortunate ship, judging by the chunks missing
              in ruins and under 40 feet or more of  water, though its   from it. The temple lists toward the north, its roof and
              weed-encrusted spire extends above the ocean surface   walls draped with seaweed and festooned with barnacles.
              even at high tide. The characters can't proceed into the   The building's facade is a mess of  partially collapsed
              temple without some means of  breathing underwater,   walls and ruined scaffolding, making it appear as though
             such as caps of  water breathing or the potions found
              in area T6. Potions of  water breathing are also readily   the site was still under construction when it sank. But it's
              available from alchemists in the Styes, being one of  the   hard to tell which parts weren't finished and which parts
              district's more popular exports. Before running this   were damaged by the collapse.
              final part of  the adventure, make sure you're familiar
              w ith the rules on underwater combat (in chapter 9 of  the
              Player's Handbook) and underwater movement (in chap-  Ll. R UINED SPIRE
              ter 5 of  the Dungeon Master's Guide).
               The characters have three means of  entry into Land-
              grave's Folly: descending the spire that projects above   Most of  the roof is gone from the belfry beneath the
              the waves, going through the front doorway, or moving   upthrust spire. but portions of  the walls and their arched
              through a hole in the north wall. All areas of  the temple   windows remain. A seaweed-tangled staircase descends
              are lightly obscured by dim light and sill in the water.
                                                                 deeper into the flooded tower  .
                                                               •


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