Page 189 - ghosts-of-saltmarsh
P. 189

Mangonels. Two man gonels (DMG, ch. 8) are attached
           M AIN D ECK                                        to the aft of the deck. Ten mangonel stones are
           The main deck of the galley has the following features:   stacked and secured near each catapult.
                                                             Naval Ram. The galley's stern features an iron naval
           Ballistas. Four ballistas (DMG, ch. 8) are attached to
                                                              ram used for attacking other ships.
             the fore of the deck. Ten ballista arrows are stacked
                                                             Opening. A lO·foot-wide, 80-foot-long open space in the
            and secured near each.
                                                               middle of the deck stretches fore to aft and leads down
                                                              to the lower deck.
            KEELBOAT                                         Railing. A 3-foot-high rail is built around the deck's
            Gargantuan vehicle (60 ft. by 20 ft.)             perimeter, providing half cover for Medium crea-
                                                               tures and three-quarters cover for Small creatures
            Creature Capacity 3 crew, 4 passengers            behind it.
            Cargo Capacity 0.5 tons                          Rowboats . Eight rowboats are stacked in two groups of
            Travel Pace 3 miles per hour (72 miles per day)    four on this deck. Ropes and pulleys can hoist these
                                                               boats in and out of the water.
              STR     DEX    CON     INT    WIS    CHA       Timpani. A timpani with two attached mallets sits on
             16 (+3)   7 (-2)   13 (+1)   0   0     0
                                                               the aft of the main deck just before the opening to the
                                                               lower deck. A crew member plays this instrument
            Damage Immunities poison, psychic
            Condition Immunities blinded, charmed, deafened,   while the sailors on the lower deck row, the beat help-
             exhaustion, frightened, incapacitated, paralyzed, petrified,   ing to synchronize the rowers' strokes.
             poisoned, prone, stunned, unconscious           Wheel. The ship's wheel stands at the aft of the deck.
                                                             LOWER DECK
            ACTIONS
                                                             The cramped lower deck of the galley ship reeks of body
            On its turn, the keelboat can take 2 actions, choosing from   odor and has the following features:
            the options below.  It can take only 1 action ifit has only one
                                                             Cargo Holds. Cargo holds at the fore and aft of the
            crew. It can't take these actions if it has no crew.
                                                               lower deck hold crates, barrels, and ammunition se-
            Fire Ballista. The keelboat can fire its ballista (DMG, ch. 8).   cured with rope.
            Move. The keelboat can use its helm to move with its
                                                             Oars. Thirty-two benches are built into the deck, each
             oars or sails.
                                                               with a 20-foot-long oar. When the ship is rowed, crew
                                                               members sit on these benches to work the oars. Ten
            HULL
                                                               spare oars hang on the walls.
            Armor Class 15
            Hit Points 100 (damage threshold 10)
                                                             K EELBOAT
            CONTROL:  HELM                                   One of the smallest sailing vessels, keelboats can be
            Armor Class 12                                   sailed or rowed by a single person. These ships of-
            Hit Points SO                                    ten transport small amounts of cargo or passengers.
                                                             They're perfect for pleasure cruises, as they're easier
            Move up to the speed of one of the ship's movement compo-
                                                             and less expensive to operate than larger vessels.
            nents, with one 90-degree turn. If the helm is destroyed, the
                                                               A keelboat has the following features:
            keelboat can't turn.
                                                             Light. A hanging lantern or two casts bright light
            MOVEMENT: OARS                                     across the ship.
            Armor Class 12                                   Rigging. Rigging on the ship can be climbed without an
            Hit Points 100; -5 ft. speed per 25 damage taken   ability check.
            Speed (water) 20 ft.                             Sails. The keelboat has one 10-foot-tall mast with sails.

            MOVEMENT: SAILS                                  EXAMPLE  KEELBOAT CREW
            Armor Class 12                                   A keelboat requires a single crew member to operate
            Hit Points 100; - 5 ft. speed per 20 damage taken   smoothly. If the characters are guests on a keelboat. the
            Speed (water)  25 ft.; 15 ft.  while sailing into the wind; 35 ft.   crew consists of a single captain who has the statistics
             while sailing with the wind
                                                             of a bandit captain with proficiency with water vehicles.
            WEAPON:  BALLISTA
                                                             KEELBOAT  D ECK
            Armor Class 15                                   The deck of the keelboat has the following features:
            Hit Points 50
                                                             Ballista. A ballista (DMG, ch. 8) is mounted on the fore
            Ranged Weapon Attack: +6 to hit,  range 120/480 ft., one tar-  of the deck. Ten ballista arrows are stacked and se-
            get. Hit: 16 (3dl0) piercing damage.
                                                               cured nearby.
            Keelboats typically include a ballista (DMG, ch. 8) only when   Oars. The deck of the ship holds twelve benches and
            they are equipped for combat.                      four 15-foot-long oars. When the ship is rowed, crew
                                                               members sit on these benches to work the oars.


            \l'Pl:."l>IX  \   01  :SHIPS  A~D THl  !:it:.\
   188
   184   185   186   187   188   189   190   191   192   193   194