Page 189 - ghosts-of-saltmarsh
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Mangonels. Two man gonels (DMG, ch. 8) are attached
M AIN D ECK to the aft of the deck. Ten mangonel stones are
The main deck of the galley has the following features: stacked and secured near each catapult.
Naval Ram. The galley's stern features an iron naval
Ballistas. Four ballistas (DMG, ch. 8) are attached to
ram used for attacking other ships.
the fore of the deck. Ten ballista arrows are stacked
Opening. A lO·foot-wide, 80-foot-long open space in the
and secured near each.
middle of the deck stretches fore to aft and leads down
to the lower deck.
KEELBOAT Railing. A 3-foot-high rail is built around the deck's
Gargantuan vehicle (60 ft. by 20 ft.) perimeter, providing half cover for Medium crea-
tures and three-quarters cover for Small creatures
Creature Capacity 3 crew, 4 passengers behind it.
Cargo Capacity 0.5 tons Rowboats . Eight rowboats are stacked in two groups of
Travel Pace 3 miles per hour (72 miles per day) four on this deck. Ropes and pulleys can hoist these
boats in and out of the water.
STR DEX CON INT WIS CHA Timpani. A timpani with two attached mallets sits on
16 (+3) 7 (-2) 13 (+1) 0 0 0
the aft of the main deck just before the opening to the
lower deck. A crew member plays this instrument
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, while the sailors on the lower deck row, the beat help-
exhaustion, frightened, incapacitated, paralyzed, petrified, ing to synchronize the rowers' strokes.
poisoned, prone, stunned, unconscious Wheel. The ship's wheel stands at the aft of the deck.
LOWER DECK
ACTIONS
The cramped lower deck of the galley ship reeks of body
On its turn, the keelboat can take 2 actions, choosing from odor and has the following features:
the options below. It can take only 1 action ifit has only one
Cargo Holds. Cargo holds at the fore and aft of the
crew. It can't take these actions if it has no crew.
lower deck hold crates, barrels, and ammunition se-
Fire Ballista. The keelboat can fire its ballista (DMG, ch. 8). cured with rope.
Move. The keelboat can use its helm to move with its
Oars. Thirty-two benches are built into the deck, each
oars or sails.
with a 20-foot-long oar. When the ship is rowed, crew
members sit on these benches to work the oars. Ten
HULL
spare oars hang on the walls.
Armor Class 15
Hit Points 100 (damage threshold 10)
K EELBOAT
CONTROL: HELM One of the smallest sailing vessels, keelboats can be
Armor Class 12 sailed or rowed by a single person. These ships of-
Hit Points SO ten transport small amounts of cargo or passengers.
They're perfect for pleasure cruises, as they're easier
Move up to the speed of one of the ship's movement compo-
and less expensive to operate than larger vessels.
nents, with one 90-degree turn. If the helm is destroyed, the
A keelboat has the following features:
keelboat can't turn.
Light. A hanging lantern or two casts bright light
MOVEMENT: OARS across the ship.
Armor Class 12 Rigging. Rigging on the ship can be climbed without an
Hit Points 100; -5 ft. speed per 25 damage taken ability check.
Speed (water) 20 ft. Sails. The keelboat has one 10-foot-tall mast with sails.
MOVEMENT: SAILS EXAMPLE KEELBOAT CREW
Armor Class 12 A keelboat requires a single crew member to operate
Hit Points 100; - 5 ft. speed per 20 damage taken smoothly. If the characters are guests on a keelboat. the
Speed (water) 25 ft.; 15 ft. while sailing into the wind; 35 ft. crew consists of a single captain who has the statistics
while sailing with the wind
of a bandit captain with proficiency with water vehicles.
WEAPON: BALLISTA
KEELBOAT D ECK
Armor Class 15 The deck of the keelboat has the following features:
Hit Points 50
Ballista. A ballista (DMG, ch. 8) is mounted on the fore
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one tar- of the deck. Ten ballista arrows are stacked and se-
get. Hit: 16 (3dl0) piercing damage.
cured nearby.
Keelboats typically include a ballista (DMG, ch. 8) only when Oars. The deck of the ship holds twelve benches and
they are equipped for combat. four 15-foot-long oars. When the ship is rowed, crew
members sit on these benches to work the oars.
\l'Pl:."l>IX \ 01 :SHIPS A~D THl !:it:.\
188

