Page 5 - ghosts-of-saltmarsh
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INTRODUCTION

                    EL.COME TO GHOSTS OF SALTMARSH. THIS       In addition Lo the adventures themselves, chapter 1,
                    book collects seven D&D adventures, each   "Saltmarsh," provides an in-depth look at the town, its
                    famous for their unique challenges, for their   various inhabitants, the nearby coasts, and what dan-
                    deadly threats, and for embracing the danger   gers threaten the region. A variety of  new  backgrounds
                    and wonder of  the high seas. Some of  these   also help make new characters part of  the Saltmarsh
                    adventures initially charted their courses   community, giving them personal stakes in the town's
                    in the earliest days of  D&o·s history. while   opportunities and hardships.
                    others set sail in more recent years. In each   The sea and its threats aren't unique to Saltmarsh.
           case, these tales of plunder and peril have been updated   To help launch explorations across the wild waves. ap-
           for the current edition of  the game. revealing deadly   pendix A. "Of  Ships and the Sea." presents a toolbox for
           shores for brave crews to explore anew.           ocean-bound adventures. New rules for various ships,
             Along with these adventures returns one of  D&D's   how to crew and captain them, and how to pit them
           most famous seaside settings: the port town of Salt-  against each other provide adventurers with new modes
           marsh. The original backdrop of  three of  this collec-  of exploration. Beyond this, details on a variety of  nauti-
           tion's tales (The Sinister Secret of  Saltmarsh. Danger at   cal dangers and oceanic hazards- from magical storms
           Dunwater, and The Final Enemy), this fishing commu-  to whirlpools- make the seas even deadlier than ever
           nity has a tradition of  being a starting point for incredi-  before. A spectrum of  tables also helps generate encoun-
           ble adventures. Historically, Saltmarsh and the dangers   ters upon the waves, be they deadly sea monsters; ran-
           facing its people provided a widening sphere of  adven-  dom vessels. theirs crews. and cargo; or  islands brim-
           ture, with increasingly dire threats drawing heroes to   ming with untold mysteries. Concluding the appendix
           explore more of the coast of the Azure Sea. Ghosts of   are a variety of  underwater locations-like deadly reefs
           Saltmarsh continues that tradition. presenting a portion   and sunken ruins  ready to be customized and explored
           of  the coastal lands of Keoland, a kingdom in the Grey-  as your campaign demands.
           hawk setting. Each adventure notes where that story   The book's remaining appendices present magical
           might unfold in the region around Saltmarsh. providing   treasures perfectly suited to seafarers and a robust col-
           a shared setting for them all. Although these seven ad-  lection of  fearsome aquatic foes.
           ventures weren·t designed to create a single overarching   New horizons of  adventure now lie before you. What
           narrative, the tools provided herein make it easy to link   wonders and terrors will you discover across the waves?
           these stories into a wider Saltmarsh campaign.    Set sail and find out!
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