Page 6 - ghosts-of-saltmarsh
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USI NG THIS BOOK                                  CREDITS FROM THE ORIGINALS
             Ghosts of Saltmarsh features seven tales of adventure   As every Dungeon Master knows, considerable work
             that take place upon the waves, on brine-battered   goes into the creation of a DUNGEONS & DRAGONS ad-
             shores, and in the sea's deadliest depths. Each of these   venture. Presented below are the credits from the clas-
             adventures comes from across the tides of D&D  history,   sic adventures that inspired the updated tales found in
             returning to test heroes grown used to the predictable   this book. For more on each adventure's origin and its
             threats and reliable footing of dry land.         place in D&D history, see the "About the Original" sec-
              Along with each adventure appear notes for setting   tion featured near the begining of each adventure.
             the adventure in the Saltmarsh region or adapting it to a
                                                               The Sinister Secret of Saltmarsh (1981)
             variety of D&D settings. Use that information to place it
                                                               Design: Dave J. Browne
             in your campaign or on the shores of your choice.   Development: Don Turnbull
              These adventures make perfect side quests for    Editing and Production: Tom Kirby, Sally Meadows, Graeme Morris,
             ongoing campaigns. If you run published D&D  cam-  Don Turnbull
                                                               Art: Jim Holloway, Dave de Leuw. Harry Quinn, Stephen D. Sullivan
             paigns, like Waterdeep: Dragon Heist, the higher-level
                                                               Playtesting: Jim Bambra, Michael W. Brunton, Chris Hall, Bill
             adventures presented here are an ideal way to extend   Howard, Steve Mote, Allen Ovens, Martin Pickering, Chris Rick,
             the campaign.                                      Dave Tant, Patrick Thompson, Don Turnbull, Mark Valentine, Pat
              The adventures in Ghosts of Saltmarsh also perfectly   Whitehead
             complement those in Tales from the Yawning Porta/-  Cartography: Graeme Morris
             which collects another seven famous (albeit landlocked)
                                                               Danger at Dunwater (1982)
             adventures. By picking and choosing your favorite en-  Design: Dave J.  Browne
             tires in each compilation, you'll  be on your way to creat-  Development: Don Turnbull
             ing a customized campaign all your own.           Editing and Production: Penny Bogg, Tom Kirby, Carole Morris.
                                                                Graeme Morris, Don Turnbull
                                                               Art: Dave de Leuw, Jim Holloway, Harry Quinn, Tim Truman
             RUNNING THE ADVENTURES                            Playtesting: Jackie Apps, Steve Buckalow, Mike Ferguson, Bill
             To run each of these adventures, you need the fifth   Francis, Andrew Geer, Bill Jones, Tom Kirby,  Martin Pickering,
                                                                Matt Quartermain, Tony Ross, Phil Spivey, Dave Tant, Nick
             edition Player's Handbook, Dungeon Master's Guide,   Thornley, Simon Thornley, Jim Ward, Guy Williamson
             and Monster Manual. Before you sit down with your   Cartography: Graeme Morris
             players, read the text of the adventure and familiarize
             yourself with the maps as well, perhaps making notes   Salvage Operation (2005)
                                                               Design: Mike Mearls
             about complex areas or places where the characters   Editing and Production: Sean Glenn, James Jacobs, Erik  Mona,
             are certain to go, so you're well prepared before the ac-  Sarah Robinson, Mike Schley, Jeremy Walker
             tion starts.                                      Artwork: Attila Adorjany
                                                               Cartography: Kyle Hunter
              Text that appears in a box like this is meant to be read   Isle of the Abbey (1992)
                                                               Design: Randy Maxwell
              aloud or paraphrased for the players when their charac·
                                                               Editing and Production: Wolfgang H Baur, Dale A. Donovan, Roger
              ters first arrive at a location or under a specific circum·   E.  Moore, Larry W. Smith, Barbara G. Young
                                                               Artwork: Peter Clarke
              stance, as described in the text.
                                                               Cartography: Diesel
                                                               The Final Enemy (1983)
              The Monster Manual contains stat blocks for most   Story: Dave J.  Browne
             of the monsters and N PCs found in this book. When   Development: Don Turnbull
             a creature's name appears in bold type, that's a visual   Editing and Production: Paul Cockburn, Tom Kirby, Graeme Morris,
                                                                Don Turnbull
             cue pointing you to its stat block in appendix C or in the   Cover Art: Dave de Leuw
             Monster Manual. If a stat block appears in appendix C of
                                                               Cartography: Graeme Morris, Philip Kaye
             this book, the text tells you so.                 Playtesting: Bill Black, Bob Collman, Thomas Haas, Bill Howard,
              Spells and nonmagical equip·                      Allan Owens, Dawn Poole, Gina Poole, Chris Rick, Dave Tant,
             ment mentioned in the book                         Mark Valentine
             are described in the Player's
                                                               Tammeraut's Fate (2004)
             Handbook. Magic items are                         Design: Greg A. Vaughn
             described in the Dungeon                          Editing and Production: Sean Glenn, James Jacobs,  Erik Mona
             Master's Guide, unless the                        Artwork: Peter Bergting
                                                               Cartography: Rob Lazzaretti
             adventure's text directs you
             to an item's description in
                                                               The Styes (2005)
             appendix B.                                       Design: Richard Pett
                                                               Editing and Production: Sean Glenn, James Jacobs. Erik Mona,
                                                                Sarah Robinson, Mike Schley, Jeremy Walker
                                                               Artwork: Joachim Barrum
                                                               Cartography: Jason Engle





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