Page 6 - ghosts-of-saltmarsh
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USI NG THIS BOOK CREDITS FROM THE ORIGINALS
Ghosts of Saltmarsh features seven tales of adventure As every Dungeon Master knows, considerable work
that take place upon the waves, on brine-battered goes into the creation of a DUNGEONS & DRAGONS ad-
shores, and in the sea's deadliest depths. Each of these venture. Presented below are the credits from the clas-
adventures comes from across the tides of D&D history, sic adventures that inspired the updated tales found in
returning to test heroes grown used to the predictable this book. For more on each adventure's origin and its
threats and reliable footing of dry land. place in D&D history, see the "About the Original" sec-
Along with each adventure appear notes for setting tion featured near the begining of each adventure.
the adventure in the Saltmarsh region or adapting it to a
The Sinister Secret of Saltmarsh (1981)
variety of D&D settings. Use that information to place it
Design: Dave J. Browne
in your campaign or on the shores of your choice. Development: Don Turnbull
These adventures make perfect side quests for Editing and Production: Tom Kirby, Sally Meadows, Graeme Morris,
ongoing campaigns. If you run published D&D cam- Don Turnbull
Art: Jim Holloway, Dave de Leuw. Harry Quinn, Stephen D. Sullivan
paigns, like Waterdeep: Dragon Heist, the higher-level
Playtesting: Jim Bambra, Michael W. Brunton, Chris Hall, Bill
adventures presented here are an ideal way to extend Howard, Steve Mote, Allen Ovens, Martin Pickering, Chris Rick,
the campaign. Dave Tant, Patrick Thompson, Don Turnbull, Mark Valentine, Pat
The adventures in Ghosts of Saltmarsh also perfectly Whitehead
complement those in Tales from the Yawning Porta/- Cartography: Graeme Morris
which collects another seven famous (albeit landlocked)
Danger at Dunwater (1982)
adventures. By picking and choosing your favorite en- Design: Dave J. Browne
tires in each compilation, you'll be on your way to creat- Development: Don Turnbull
ing a customized campaign all your own. Editing and Production: Penny Bogg, Tom Kirby, Carole Morris.
Graeme Morris, Don Turnbull
Art: Dave de Leuw, Jim Holloway, Harry Quinn, Tim Truman
RUNNING THE ADVENTURES Playtesting: Jackie Apps, Steve Buckalow, Mike Ferguson, Bill
To run each of these adventures, you need the fifth Francis, Andrew Geer, Bill Jones, Tom Kirby, Martin Pickering,
Matt Quartermain, Tony Ross, Phil Spivey, Dave Tant, Nick
edition Player's Handbook, Dungeon Master's Guide, Thornley, Simon Thornley, Jim Ward, Guy Williamson
and Monster Manual. Before you sit down with your Cartography: Graeme Morris
players, read the text of the adventure and familiarize
yourself with the maps as well, perhaps making notes Salvage Operation (2005)
Design: Mike Mearls
about complex areas or places where the characters Editing and Production: Sean Glenn, James Jacobs, Erik Mona,
are certain to go, so you're well prepared before the ac- Sarah Robinson, Mike Schley, Jeremy Walker
tion starts. Artwork: Attila Adorjany
Cartography: Kyle Hunter
Text that appears in a box like this is meant to be read Isle of the Abbey (1992)
Design: Randy Maxwell
aloud or paraphrased for the players when their charac·
Editing and Production: Wolfgang H Baur, Dale A. Donovan, Roger
ters first arrive at a location or under a specific circum· E. Moore, Larry W. Smith, Barbara G. Young
Artwork: Peter Clarke
stance, as described in the text.
Cartography: Diesel
The Final Enemy (1983)
The Monster Manual contains stat blocks for most Story: Dave J. Browne
of the monsters and N PCs found in this book. When Development: Don Turnbull
a creature's name appears in bold type, that's a visual Editing and Production: Paul Cockburn, Tom Kirby, Graeme Morris,
Don Turnbull
cue pointing you to its stat block in appendix C or in the Cover Art: Dave de Leuw
Monster Manual. If a stat block appears in appendix C of
Cartography: Graeme Morris, Philip Kaye
this book, the text tells you so. Playtesting: Bill Black, Bob Collman, Thomas Haas, Bill Howard,
Spells and nonmagical equip· Allan Owens, Dawn Poole, Gina Poole, Chris Rick, Dave Tant,
ment mentioned in the book Mark Valentine
are described in the Player's
Tammeraut's Fate (2004)
Handbook. Magic items are Design: Greg A. Vaughn
described in the Dungeon Editing and Production: Sean Glenn, James Jacobs, Erik Mona
Master's Guide, unless the Artwork: Peter Bergting
Cartography: Rob Lazzaretti
adventure's text directs you
to an item's description in
The Styes (2005)
appendix B. Design: Richard Pett
Editing and Production: Sean Glenn, James Jacobs. Erik Mona,
Sarah Robinson, Mike Schley, Jeremy Walker
Artwork: Joachim Barrum
Cartography: Jason Engle
INTRODUCTION

