Page 73 - ghosts-of-saltmarsh
P. 73
• Carcasses. The carcasses include those of a manta
Warm air wafts gently through the doorway. At one end
ray, a giant frog, an adult male hobgoblin, two sharks,
of the room is a large firepit in which a bed of coals is and a giant crayfish. One of the sharks has a mostly
burning. Over it are multiple half-cooked, skinned animal smashed armor plate embedded in its side. The plate is
carcasses impaled on spits that are being turned by four made from coral and wood and appears to have been
driven into the creature. If Oceanus is with the party. he
unarmed lizardfolk. A fifth worker bastes the carcasses
identifies the shark's armor as of sahuagin manufacture
with liquid spooned from a wooden bucket. In the center
and relates that animals like this serve the sahuagin
of the room is a long wooden table cluttered with an as- as war beasts (see the "Shell Shark" entry in appen-
sortment of knives, raw meat, and splinters of bone. dix C). Jn his absence. a character can glean the same
On the floor beneath the table are some uncured information with a successful DC 14 Intelligence (Na-
hides; beside the table are two large wooden buckets. ture) check.
Against the south wall rests a large wooden cabinet; its 9 . BARRACKS
shelves are piled high with clay pots, bowls, basins, and
drinking mugs. Against the west wall stand three large
Fifteen straw mattresses are placed around the room,
wooden barrels. Against the east wall is an open wooden
each with a small wooden chest at its foot. A long table is
cask containing a white crystalline substance, and three
in the center of the room, with benches to each side.
. ' armored officer. Another lizardfolk dressed in a robe
wooden buckets. A large iron cauldron, currently empty,
Four lizardfolk warriors receive orders from a heavily
hangs from the ceiling, suspended over the firepit.
stands to one side, observing the assembly.
The five lizardfolk commoners (see appendix C) fight
only if they are cornered. Otherwise, they escape to the
nearest barracks (area 9). whose occupants return to If they have not been called elsewhere, four lizard folk,
the kitchen in the shortest possible time. one lizardfolk scaleshield (see appendix C). and one
If the characters convince the commoners of their lizardfolk shaman prepare for patrol in this room.
good intentions, such as by offering gifts and by not If the party arrives here accompanied by friendly liz·
drawing weapons, the lizard folk lead them to area 9. ardfolk. the shaman initially urges the guards to attack.
The basting liquid is a spiced oil. Two of the barrels A successful DC 15 Charisma (Persuasion) check by
contain fresh water, and the third is half full of brine. a character prevents a fight, and instead the lizardfolk
The cask contains salt. Two of the buckets by the east take the characters in custody and take them to meet
wall contain herbs. and the third holds rendered animal the queen.
fat. All the items in this room are normal for the place- Treasure. The chests are unlocked and contain per-
none are valuable or of more than passing interest. sonal possessions. Five of the chests each contain a
Carcasses. The carcasses are those of a sahuagin and purse with 6 sp. Three of the other chests hold a whet·
a shark. If Oceanus is with the party, he can identify the stone. a dagger in a scabbard, and a crude wooden carv-
sahuagin carcass for what it is. Otherwise, a successful ing of a crocodile.
DC 16 Intelligence (Investigation or Nature) check en-
ables a character to deduce that the carcass belongs to 10. BANQUET HALL
some sort of humanoid sea creature. The hides under
the table arc from those creatures. and the buckets con- Five unarmed lizardfolk are preparing this area for a
tain their entrails and edible organs.
feast, setting tables with wood and stone utensils.
8. STORES Several long wooden tables are placed end to end in
the center of the hall, with wooden benches running
along each side. At the south end of the tables is a large
Hanging from hooks set into the ceiling are six carcasses
wooden chair; four slightly smaller chairs flank it, two on
of various shapes and sizes. Against the south wall are
each side facing the table. Placed on the tables are earth-
four open barrels and a lidless wicker basket. Against the
enware pots, jars, plates and cups, five drinking mugs,
west wall are three large clay jars, a wooden chest, and
and woven baskets. Against the west and east walls are
a sealed barrel. Against the east wall 1 s a large wooden
t~lwoodencupboards
cage In which squawk a dozen irritable waterfowl.
The five lizardfolk commoners (see appendix C) fight
The open barrels contain apples. pears, mixed nuts, and
the carcass of a giant constrictor snake pickled in brine. only if they are cornered. Otherwise, they escape to the
The wicker basket holds wild cherries. nearest barracks (area 29), whose occupants return to
The three jars are filled with light. edible oil. The the banquet hall in the shortest possible time.
The cupboards contain extra mugs, platters. bowls.
chest is full of wild herbs. and the sealed barrel is full of and so forth.
salt. The waterfowl are ordinary and pose no threat.
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