Page 75 - ghosts-of-saltmarsh
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12. TEMPLE                                        14- 17.  SHAMAN'S QUARTERS
                                                            These rooms. though not identical, are very similar. The
                                                            following description serves for any one of  them.
           Sweet perfume hangs in the air of  this place of  worship.
           At the far end, a lizardfolk crouches before a stone altar.                                  •
                                                             Thts bare, cell-like room contains a plain wooden table
           To each side of  the altar are small lit burners while, at its
                                                             and chair, a straw mattress, and a small wooden chest.
           center, a candelabrum holds four lit candles.
             Above the altar, the south wall  is decorated with a ma-
           rine fresco of a lizardfolk warrior brandishing a club.   The furniture varies slightly from room to room. All the
             Blue and green drapes cover the east and west walls.   chests are unlocked. Each contains personal effects and
                                                      •     a small ivory statuette of  Semuanya. These are of  no
                                                           value but are regarded as very valuable by the shamans.
          The mural depicts Semuanya, the lizardfolk deity.   Treasure. The chests in these rooms contain a variety
          The club in the mural has sharp-looking seashells em-  of  items. One chest has a wooden club and a leather
          bedded in it.                                    purse containing 10 ep. Another holds a silver belt
           A single lizardfolk  shaman worships at the altar in   buckle (5 gp), a leather purse containing 20 sp, and a
          this room. Two amphisbaeoae (sec appendix C) serve   long, brilliantly colored bird feather (no value) A third
         as guardians here, and live within the hollow altar.   chest has a leather purse containing 7 ep, and the final
           Development. Only the shamans, the queen, and the   one holds a bolt of  blue-green cloth (no value) and a
          subchief know about the amphisbaenae. The serpentine   pouch containing 25 sp.
          monsters attack anything within 10 feet of the altar, with
          the exception of  the aforementioned individuals.   18. SENIOR SHAMAN'S LIVING  QUARTERS
           When the characters enter, the shaman is meditating.                                         •
          He is roused by the sound of  combat or any direct at-
         tempts to contact him. Unless cornered. he flees to area   A  wooden table with two chairs is set against the south
         20 and returns with the occupants of  that room. If  they   wall. On the table are a carafe, a cup, and a wicker bas-
         are gone or slain, he flees, never to be seen again. If  he   ket. A smaller table stands against the north wall; on it
         cannot escape, he fights alongside the amphisbaenae.   sits an  unlit incense burner.
           Treasure. Two tridents and two folded nets are offer-
         ings and war trophies taken from the sahuagin, given to
         Semuanya. The candelabrum is worth 25 gp. The silver   The key to the chest here lies inside a mask in area 13.
          incense burners on the altar are worth  lO gp each.   Examining the incense burner reveals a small key that
                                                           unlocks the chest in area l 9.
         13. VESTRY                                          Treasure. The carafe. cup, and incense burner are sil-
                                                           ver, worth 10 gp, 3 gp, and 5 gp respectively. The chest
                                                           contains 20 gp and a potion of  water breathing.
           Seven carved wooden masks representing crocodile
           and serpent faces hang from the walls of  this room.   19. SENIOR SHAMAN'S SLEEPING QUARTERS
           The masks are decorated with blue and green feathers.
           Against the west wall stands an iron chest, its lid closed.   A  single cot rests by the south wall, an iron chest set at
                                                      •      its foot. A large wooden carving of a lizardfolk brandish·  j
         Hidden inside one of  the masks is the key to the chest   ing a club hangs on the east wall.
         in area 18. lt  is found by any character inspecting the
         masks who makes a successful DC 12 Intelligence (In-
         vestigation) check.                               The key to the chest in this room is hidden in area 18.
           Chest. The chest is unlocked but trapped with a poi-  The wooden carving on the wall is of  no value.
         son gas trap. Noticing the trap requires a successful DC   Chest. The chest is locked and can be opened by the
          I 2 Intelligence (Investigation) check. A successful DC   key found in area 18 or by a character who succeeds
          12 Dexterity check is required to disarm the trap. Open-  on a DC 12 Dexterity check using thieves' tools. The
         ing the chest without disarming the trap, or failing to   chest is trapped with a poison needle. Noticing the trap
                                                           requires a successful DC 12 Intelligence (Investigation)
         disarm it. triggers the trap.
           When triggered, the trap fills the entire room with   check. A successful DC 12 Dexterity check is required
         noxious green gas. Creatures caught in the gas must   to disarm the trap. Opening the chest without disar ming
         succeed on a DC 10 Constitution saving throw or cough   the trap, or failing to disarm it, triggers the trap.
         and choke loudly for ld4 minutes; those affected by the   When triggered, the trap fires a small poisoned dart
         gas are far more likely to attract the attention of  wander-  from the lock. Any creature standing in front of  the lock
         ing patrols and nearby inhabitants of  the lair.   is automatically struck by the needle. taking I  piercing
           Treasure. The chest contains the following items:   damage and 4 (ld4 + 2) poison damage.
         a silver gong and striker (25 gp). five silver bells (5   Treasure. The chest contains the personal wealth of
         gp each), a large silver chalice (50 gp), and a curved   the senior shaman: a silver figure of  Semuanya (25 gp).
         wooden horn.                                      a leather bag containing 50 ep, and a pearl of  power.


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