Page 162 - Hunter - The Vigil
P. 162
C
I
F
T
T
A
N
A
S SANCTIFICATION OF THE BLESSED VIRGIN
I
T
T
T
F
N
I
H
N
O
I
O
O
N
Roll Results scene. If the hunter desires, he may spend a Willpower dot to
Dramatic Failure: The injured character’s wounds are visited infuse the item with God’s blessing permanently.
upon the healer in the form of stigmata. The healer suffers one point of Suggested Modifi ers
lethal damage as blood erupts from his palms, feet, side and brow. Modifier Situation
Situation
Modifier
Failure: No progress is made toward healing the injured character.
The item being blessed is pro-
-2
- 2 The item being blessed is pro-
Success: The injured character’s wounds begin to close fane or blasphemous (a porn
fane or blasphemous (a porn
through the power of God. magazine, an image of Jesus
magazine, an image of Jesus
Exceptional Success: In addition to tremendous prog- sprayed with horse urine).
sprayed with horse urine).
ress being made, the Benediction downgrades one aggravated -1 The item being blessed is
wound to lethal. one of no particular reli-
Successes rolled on the extended action go toward healing gious significance (e.g., a
baseball bat or comic book).
the characters. One success is required to heal a point of bashing
The item being blessed is one
g
+
0
damage, while two successes are required to heal a lethal wound. +0 T he i tem be i n g blessed i s one
of religious significance (a
of religious s
significance (a
The healer need not declare a target number in advance, but the
Bible, rosary, etc.).
Bible, rosary , etc.).
character may only make a number of rolls equal to his Morality.
The blessed item is an ac-
+2 T h bl d it i
2
In order to use this Benediction, the healer must lay at
tual relic of a saint, such
least one hand on the injured party. Skin-to-skin contact is
as a bone or vial of blood.
necessary. If physical contact is broken, all accumulated suc-
Benediction
+5
+5 Benediction is enacted on
is enacted on
cesses are lost and the character must begin again. A charac-
May 24th (Fe
east Day of
May 24th (Feast Day of
ter may not use this ritual upon himself.
Mary, Help of Christians).
Mary, Help o
of Christians).
Modifier
Situation
Modifier Situation
+1 The injured character’s The Shepherd’s Blessing
+1
The injured character’s
Virtue is Faith
Virtue is Faith A good shepherd knows how to watch over his flock
+5 Benediction is performed on without disturbing it. Even the scent of a wolf can panic the
October 18th (feast day of sheep, and so the shepherd must move among the herd with-
St. Luke) out being noticed. So, too, must the hunter keep his activities
shrouded from the awareness of the people he protects, and
Sanctifi cation of the even those who would aspire to protect him.
Blessed Virgin Cost: 1 Willpower.
The enemies of the faith are manifold, and while some Action: Refl exive.
may be fought with sword and gun and purifying flame, some Dice Pool: Wits + Benediction (but see below).
exist against whom earthly weapons are no avail. Ghosts, de- Roll Results
monic spirits and other insubstantial terrors cannot be fought Dramatic Failure: Not only does the hunter fail to conceal
by force of arms, but rather by the strength of faith. Truly de- himself, but he actively draws attention to his presence. People
vout hunters can invoke the name of the Blessed Virgin Mary, automatically notice him and try to engage him in conversa-
infusing ordinary objects with the divine power of faith. tion even when he tries to be unobtrusive, and even if he tries
Cost: 1 Willpower (see below). to hide, those looking for him get a +1 bonus on their rolls.
Action: Extended; each roll represents one turn of prayer. Failure: The hunter is unable to mask his presence from
Dice Pool: Morality + Benediction. those looking for him.
Roll Results Success: The eyes of ordinary mortals slide right off the
Dramatic Failure: The object to be sanctified is shattered hunter; people unconsciously acknowledge his presence but
by the wrath of God, and the hunter loses any Willpower cost refuse to actually notice him, even if he’s armed to the teeth
associated with the ritual. and engaged in an act of burglary. Any overtly hostile act,
Failure: No progress is made toward completing the ritual. such as firing a gun or shouting a threat, breaks the illusion
Success: Progress is made toward completing the ritual. instantly, as does speaking anything other than prayer.
Exceptional Success: In addition to major progress being Exceptional Success: As a success, but if the hunter at-
made, the rating of the blessed item created by this ritual is tacks an enemy while still under the effects of this Benedic-
increased by one dot. tion, the effect does not end until after the attack (meaning
This rite allows the hunter to create a blessed item (The the target loses his Defense).
World of Darkness Rulebook, p. 214). Before beginning the The effects of this Benediction are automatic. As long
ritual, the hunter must decide on the dot rating he wishes as the hunter continuously murmurs prayers under his breath
to bestow on the blessed item he creates. Each dot requires (meaning he cannot otherwise speak) and takes no hostile ac-
three successes to create, and the maximum number of rolls tions, ordinary mortals simply do not see him. Even suspicious
is capped by the hunter’s Morality. If the hunter fails, he does but non-threatening acts, like hot-wiring a car or picking a
not pay the Willpower cost except on a dramatic failure. lock on a door, do not break the effect. Supernatural creatures
Creating a blessed item with this rite costs a point of and mortals actively looking for trouble (such as a patrol-
Willpower. The item remains blessed for the remainder of the ling cop or a private guard) may make a Wits + Composure
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