Page 167 - Hunter - The Vigil
P. 167

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        C CHAPTER THREE: HUNTER ORGANIZATIONS
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                                 TWILIGHT FAMILIAR TRAITS
           Attributes:
           Attributes: 3/3/2 (allocate dots in any order among Power, Finesse and Resistance)
           Willpower: Equal to Power + Resistance
           Willpower:
           Essence:
           Essence: 10 (10 max); the demon regains one point of spent Essence per day spent
         in its master’s presence. A familiar can also regain spent Essence by witnessing (or
         causing) acts related to its Vice.
           Initiative:
           Initiative: Equal to Finesse + Resistance
           Defense:
           Defense: Equal to highest of Power and Finesse
           Speed:
           Speed: Equal to Power + Finesse + 5
           Virtue:
           Virtue: Choose Virtue
           Vice:
           Vice: Any. Most familiars share their master’s Vice, but not all. A familiar regains
         all spent Willpower by fulfi lling its Vice once per chapter, just as a mortal does
         for fulfi lling her Virtue.
           Morality: Familiars have no Morality score.
           Morality:
           Size:
           Size: 5 or less
           Corpus:
           Corpus: Equal to Resistance + Size
           Born of Sin: The Twilight familiar is a base creature, born of sin and capable of calling
           Born of Sin:
         that sin out in others. The familiar can manipulate the presence of its Vice, enhancing
         or manipulating its manifestation in a creature, mortal or otherwise. The target need not
         have the same Vice as the demon; he must merely be experiencing the emotion. A character
         whose Vice is Pride can still feel lust for a beautiful woman, or envy of a neighbor’s
         new car, for example. The demon cannot create a Vice where none exists.
           Enhancing a Vice, making an individual feel the emotion more strongly, requires the
         expenditure of one point of Essence and a contested roll of Power + Finesse versus
         the target’s Resolve or Composure, whichever is higher. The familiar can produce a
         moderate shift with a success; mild attraction might become infatuation, or infatuation
         might become full-blown obsession in the case of Lust, but mild attraction cannot be
         turned into full-blown obsession directly. An exceptional success, however, allows
         the demon to fan even the tiniest spark of Vice into an inferno. The changes last for
         one minute per success. The demon cannot enhance the same Vice in the same target
         more than once per scene.
           Manipulating a Vice, changing its target, requires the expenditure of two points
         of Essence and a contested roll of Power + Finesse versus the target’s Resolve or
         Composure, whichever is higher. Success allows the demon to slightly alter the target
         of a character’s emotion. For example, a character feeling slothful toward his work
         might have that laziness redirected toward laziness regarding investigating those
         weird sounds in the basement, or a man proud of his status as a player might instead
         be made to focus that pride on his ass-kicking prowess — which might cause problems
         if he’s never been in a fi ght in his life.
           Dread Powers:
           Dread Powers: Assign three dots among Dread Powers.
           Ban: The familiar has one Ban, chosen by the Storyteller. (See “The Demon’s Ban,”
           Ban:
         p. 284.)
           Anchor:
           Anchor: The demon’s master is considered to be its anchor to the material world,
         although there is no limit to how far a familiar can travel from its master. See
         “Anchors” on p. 209 of the World of Darkness Rulebook.
                                         World of Darkness Rulebook.
           When a familiar manifests, use the following modifi ers:
                     Location                                                    Modifi er er
                     Location
                                                                                 Modifi

                     Profane or blasphemous site                                 +3
                     (desecrated church, massacre location)
                     Place associated with the demon’s Vice                      +2
                     Occult location (ley line nexus,                            +1
                      pagan temple, etc.)
                     Within line of sight of a holy symbol                       -1
                     (cross, Star of David, statue of Buddha)
                     Within line of sight of a church, synagogue,                -2
                     temple, etc.
                     Holy ground                                                 -3
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