Page 263 - Hunter - The Vigil
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        C CHAPTER FIVE: STORYTELLING
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            other: while some games may lean toward something more   sive to one another: the beginning of a story can make use of
            gut wrenching than mind-boggling (or vice versa), both ele-  one, some, or all of them in a single inciting incident.
            ments can become tiring over time. Balancing the two moods
            against one another creates for a vivid, driving story.                                    Loss
                                                                  Characters with nothing to lose are boring. They’re
                                                               shallow, they’re difficult to interact with, and even harder

                A Candle is Lit                                to write into a chronicle. Even when such clichéd characters
                                                               feature in movies and novels, the journey of the story always
               Running a Hunter: the Vigil chronicle can be a momen-  gives them something to lose and something they wish to

            tous task. Sure, it’s just a game, but many Storytellers find a   hold onto: love, friendship, money, power, sex, whatever. Ev-
            troupe has more fun after a good degree of planning and plot   erybody wants something. And everybody fears either losing
            consideration takes place. What is there to plan? What needs   that something or never getting to have it in the fi rst place.
            considering?                                          In the opening encounters with the supernatural, it needs
               As much as or as little as a Storyteller wishes, of course.   to be clear to the characters that they are dealing with forces that
            But here are a few core aspects to muse upon while you shape   can do serious harm. Joining the Vigil is giving your life over to
            your chronicle.                                    an existence where every hunter endures constant danger (and
                                                               note that danger to one’s physical self is only part of — and, in
                          The Inciting Incident
                                                               many ways, the least of — a hunter’s worries). In that respect, a
               In novels and movies, an inciting incident is the event
                                                               confrontation with the unknown not only needs to be horrifi c,
            within a beginning chapter or scene where the mood, pace
                                                               but it must also threaten some aspect of the characters. In short,
            and plot is set for the rest of the piece. The exposition is done,
                                                               horrors of the World of Darkness need to demonstrate how char-
            and the flesh is peeled back to reveal the meat of the matter.

                                                               acters will or could lose that which they most treasure.
            In hunter terms, the scales of the real world are pulled away
                                                                  Loss, or the threat of loss, urges the Vigil forward. A
            from the characters’ eyes, and they stand witnessing a horrific

                                                               lonely woman loses her father to something that preys on
            and mysterious truth.
                                                               him at the old folks’ home, and that stirs her to action. A
               A first encounter with the supernatural needs to be excit-

                                                               banker logs on to his account to find that something has

            ing and interesting. First impressions count. Tailoring an en-
                                                               drained his substantial offshore funds and has left him an
            counter to individual characters and backgrounds is something
                                                               email attachment of a strange occult sigil, which drives him
            good Storytellers will often do, and here that goes double. But
                                                               to pursue that which he has lost. A college student finds that


            beyond that, remember this is the first session of a larger story
                                                               something masquerading as him has made a butchery of his

            or chronicle. The first chapter of a story and the first act of a

                                                               life, and as a result, he’s lost his friends and maybe even failed
            play don’t set out to blow their plotline load so nothing else
                                                               an important exam — he must try to reclaim what this mimic
            lives up to it — they seek to latch on to the audience with some
                                                               stole from him (and then fi nd the mimic and…deal with it).
            engaging hooks and set the scene for more to come. Mystery
                                                                  Loss can affect the creatures of the World of Darkness,
            and horror, working in tandem to grab the player by the lapels
                                                               too, and this can hook a hunter character. It’s a decent method
            and force him to stir his character to action.
                                                               of hammering home the human facets of a monster (if, indeed,
               Plan these scenes with an eye for how characters might
                                                               they even have any): if the characters see clearly that the crea-
            react, even if you know as a veteran Storyteller that players
                                                               ture has just lost something (a werewolf howling a dirge to his
            may just take route A, while you diligently planned for paths
                                                               fallen mates or a sorcerer having lost his family to a deal with
            X, Y and Z. Here are some aspects to keep in mind as you
                                                               a demon), it might bring them into the Vigil a different way,
            shape and run these moments. These aspects are not exclu-
                                                               from an angle of both curiosity and compassion.
                                                                                                 Revenge
                              ALL SCENES?
                                                                          The need for vengeance is a common motivation
               This advice given here is targeted for the              for hunters to take up the Vigil. People suffer great
             characters’ fi rst scenes with supernatural                wrongs at the hands of monsters and, mixed with a
             creatures, but it’s worth bearing in mind                 little fear of the unknown, you have a potent recipe
             that these pointers will work equally in                  for hatred. Families killed. Lives shattered. Hunters
             most other scenes as well.                                rise up out of the ashes with an eye to payback.
               At the core of these aspects are the                       For Storytellers, this is pure gold. Truly memo-
             considerations Storytellers would do well                 rable encounters (especially in the initial scenes) can
             to make when planning any interactions                    provide enemies that players just love to hate, and
             between the hunters and the chronicle’s                   that their characters love to hunt. Being mindful of
             antagonists, so feel free to come back                    frustrating players with repeated failures aside, a re-
             to these tips when planning out several                   curring archenemy who always displays a thematic
             scenes. Don’t see them as bound entirely to               or atmospheric new power can become an exciting
             the prologue.                                             nemesis (and, of course, in game terms, someone the
                                                                       characters will grow ever keener to hunt).
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