Page 267 - Hunter - The Vigil
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        C CHAPTER FIVE: STORYTELLING
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                             STORY HOOK:                                          Broken Bones
                   AN UNPLANNED PREGNANCY                                        and a Bouquet
                                                                                           of Bullets
              One of the female characters, or a female
            relative of a cell member, has become                          The level and nature of violence in your game
            pregnant. Since the pregnancy was confi rmed,               is an important consideration. For the most part,
            strangeness dances around the expectant                    violence lurks at the core of the Vigil. Even a paci-
            mother. The enemies of the Vigil converge                  fistic cell dedicated to observation and study will

            on her, not to harm her but to protect                     eventually trade fists and gunfire with the enemy


            her. The cell fi nds that its duties are                    when its presence is detected. Hunters hunt. And
            harder than ever before, due to the added                  for many, “hunt” takes the same connotation as
            pressure of supernatural numbers drawn to                  a guy who takes a .30-06 rifle out and bags a big

            the mother. Something dark has occurred                    buck in the woods. For them, the Vigil is a duty, a
            here — the pregnancy isn’t natural. It                     duty to set things right. Violently.
            might even be a hybrid of some kind…                           But not every game is going to be like that.
              The characters research all they can and                 Some games will feature little to no violence at
            seek to hide the mother from the watchful                  all. A merciful cell of Long Night hunters doesn’t
            eyes of the creatures surrounding her in                   charge into the beast’s lair with guns drawn and
            the shadows, but it isn’t enough. A second                 torches waved about. They have their Bibles. They
            faction of inhuman creatures emerges — and                 have their hopes. And they have nothing else.
            these monsters seek the mother’s life,                         So, how do you want to approach violence in
            wanting her dead so the baby will never                    your game? The default level is that it’s ever pres-
            be born. The cell must learn the reasons                   ent and brutal. The characters, by and large, are
            behind both factions’ movements and decide                 not elite-trained martial arts specialists, and even
            which one (if either) is in the right.
                                                                       those with access to quality training and special
                                                                       weapons (or abilities) are still often outgunned
                                                               when facing their prey. Even the flashiest Endowments are

            Life demands. Can the hunter balance his hunt against this?   little more than an edge for smart hunters to use to their ad-
            Even a hunter who belongs to a bigger compact or conspiracy   vantage.
            still has life issues to deal with: family problems, bad dreams,   In this style, punches land with dull smacks to faces and

            a gambling addiction, whatever. This conflict is about those   blur the senses for a few panicked heartbeats. Pulses hammer
            issues being a persistent presence in the cell’s day to day.  and blood runs cold, while expert fingers slam in another maga-

               Hunter versus Himself: A big one. Hunters can be pretty   zine of that “special” ammo. Bones break and cause people to

            fucked up. Many are heroes, but all of them are flawed in some   cry out. Blood loss makes people dizzy. Doing this night after

            fashion. Some go mad. Some find their Morality whittled away by   night, the bruises add up into ugly patches or permanent scars.
            the constant horrors of the hunt. The struggle outside pales when   Here, violence has consequence. Hunters don’t heal easily. The
            compared to the struggle within. A hunter who thinks he’s the   monsters usually do. Hospital stays are long affairs.
            Devil’s own son has that to deal with. An agent who takes a shot   Alternatively, violence may take on a hyper-realized,
            at a fleeing beast accidentally clips and kills a woman crossing the   almost action-movie style. Hunters kick open doors, shot-

            street with a baby carriage, and has to live with that for the rest   guns taking out hunks of mortar and banister. They blow
            of his awful life. A hunter who’s done terrible things in pursuit of   holes through the chest of some keening beast. They wince

            knowledge finds that his comfort level with such atrocity grows   at the fl ash and bang of an explosive going off somewhere.
            and grows, until he’s only got a tiny little light inside overwhelmed   Here, hunters really might be elite-trained bad-asses: ex-
            by encroaching personal darkness. Hunters always have to deal   Special Forces guys with high-end VALKYRIE armory, or
            with what goes on inside their heads and their souls. Fear, para-  a cell of Lucifuge agents calling upon the unholy forces of
            noia, obsession: these dark specters live within the heart and mind,   darkness to force the fi ends to squeal and kneel. Violence
            and can be a thousand times more dangerous than any monster on   has less consequence. Monsters may have less Health to
            the outside.                                       blow through. You might decrease the healing time of hunt-
                                                               ers or give them pluses to attack rolls or Defense scores to
                The Vigil’s Many Masks                         keep combat fast, furious, evocative.
               Violence. Mystery. Horror. Investigation. Think of these   Going the completely opposite direction, violence might
            elements in play as having sliders, and you can amp them up   be so overwhelmingly dangerous that it’s one shot, one kill.
            or tone them down like volume, bass, treble. What follows is   Hunters better know how to take cover or approach a peril-
            an examination of these elements and how you can “tweak   ous situation quietly because fi re burns fast and because even
            the settings” a bit to tell the type of story you want to tell,   a bullet in the leg can cause enough systemic shock to kill
            evoking the themes and moods you desire.           the hunter within an hour. You might double damage done.
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