Page 306 - Hunter - The Vigil
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                             P PARIAHS|DUCHEN “DUKE” MALOVASH|ROGUE HUNTERS
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                                                                            DUCHENE “DUKE”
                                                                                 MALOVASH
                 Profession:
                 Profession: Soldier
                 Organization: None (formerly Task Force: VALKYRIE)
                 Organization:
                 Mental Attributes:
                 Mental Attributes: Intelligence 3, Wits 3, Resolve 3
                 Physical Attributes:
                 Physical Attributes: Strength 4, Dexterity 3, Stamina 2
                 Social Attributes: Presence 3, Manipulation 2, Composure 4
                 Social Attributes:
                 Mental Skills: Academics 4 (Field Tactics), Crafts 2 (Improvised Traps),
                 Mental  Skills:
                 Investigation 3, Medicine 3 (Field Triage), Occult 5 (monster group dynamics),
                 Politics 3 (US Military)
                 Physical Skills: Athletics 2, Brawl 2, Firearms 4 (Rifl e), Stealth 2, Survival
                 Physical Skills:
                 3, Weaponry 3 (Knife)
                 Social Skills:
                 Social Skills: Intimidation 2, Persuasion 2 (Orders), Subterfuge 2
                 Merits:
                 Merits: Contacts (Task Force: VALKYRIE) 1, Fast Refl exes 2, Quick Draw,
                 Unseen Sense
                 Willpower: 7
                 Willpower:
                 Morality: 5
                 Morality:
                 Virtue:
                 Virtue: Prudence
                 Vice:
                 Vice: Sloth
                 Initiative:
                 Initiative: 9
                 Defense: 3
                 Defense:
                 Speed: 12
                 Speed:
                 Health:
                 Health: 7
                 Weapons/Attacks:
                 Weapons/Attacks:
                 Type
                                                             Dice Pool
                 Type          Damage  Damage    Range  Range    Dice Pool  Special Special
                               5(L)
                                             200/400/800
                 Rifl e         5(L)          200/400/800 13               - -
                 Rifl e
                                                             13

            tique weapon, he’s still capable of causing great harm. Duke   Over the years, Duke’s once-flagging Morality has slowly
            still sports the high-and-tight crew cut he wore throughout  returned to a fairly normal human level. He’s regained most of
            his military career. His skin is leathery and mottled with sun-  his sanity along with it, and it’s possible that characters who
            spots where it has been exposed to decades of harsh climates,  approach him for advice may be able to receive information

            and pasty fish-white where it has not. His eyes are as sharp as  or education from him, although it would take something
            they ever were, and he looks at the world over an eagle-beak  pretty significant (like having the identity and whereabouts

            of a nose that he once claimed had the ability to “smell trou-  of Geri’s killer presented to him) in order to spur him back
            ble coming.” Both upper arms have been marked with now-  into physical action once more.
            blurred purple-blue ink tattoos: the eagle, globe and anchor
            of the Corps on the right, and a pin-up of a woman in a grass       Rogue Hunters
            skirt (demure by today’s standards) on the left.
                                                                  The hunt requires dedication and focus. Sometimes, espe-
               Storytelling Hints: After his wife’s death, Duke left Task
                                                              cially for those hunters who belong to compacts and conspira-
            Force: VALKYRIE, but he still lives in the tiny town and the
                                                              cies, something happens to shake that devotion to the Vigil.
            little house that he and Geri had retired to after the Marine
                                                              Perhaps they’re pulled in another direction, perhaps they lose
            Corps. To those who have no idea about his past, Duke’s little
                                                              faith in the hunt, or they’re caught in the web of infl uence of
            more than a feature of the town. He goes about his daily busi-
                                                              someone (or something) that deviates from their path. Regard-
            ness with an automaton’s precision. Inevitably, every few years

                                                              less of the reason, they find themselves no longer going in the
            someone from the Task Force stumbles across his existence and
                                                              same direction as their former cell members and organizational
            seeks him out for “just one more job.” His answers are always
                                                              higher-ups. Some retire from the hunt in this case (see Duke
            the same. He’s done with the hunt. He’s left the killing and the
                                                              Malovash as an example, above), but others just find that their

            death behind him. Unfortunately for Duke, he seems to have
                                                              Vigil shifts, attaining a new or additional focus.
            left any enjoyment he got out of life behind as well.
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