Page 309 - Hunter - The Vigil
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C CHAPTER FIVE: STORYTELLING
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SERENA THE SIREN
FALLEN HUNTER
Profession:
Profession: Vagrant
Organization: None (Formerly Loyalists of Thule)
Organization:
Mental Attributes:
Mental Attributes: Intelligence 4, Wits 4, Resolve 5
Physical Attributes:
Physical Attributes: Strength 4, Dexterity 5, Stamina 4
Social Attributes: Presence 2, Manipulation 2, Composure 3
Social Attributes:
Mental Skills:
Mental Skills: Academics 3, Computer 2, Investigation 2, Medicine 5 (Psychology),
Occult 2, Science 2
Physical Skills: Athletics 4 (Running), Brawl 4 (Strangle), Firearms 2, Larceny
Physical Skills:
2, Stealth 4, Survival 3 (Urban), Weaponry 4
Social Skills:
Social Skills: Empathy 3, Intimidation 1, Persuasion 2, Streetwise 2, Subterfuge 4
Merits: Danger Sense,
Merits: Danger Sense, Fast Refl exes 2, Fighting Finesse, Fleet of Foot 2, Fresh
Start
Willpower:
Willpower: 8
Morality:
Morality: 1
Virtue:
Virtue: Fortitude
Vice:
Vice: Pride
Initiative: 10
Initiative:
Defense:
Defense: 4
Speed:
Speed: 16
Health:
Health: 9
cal training, anticipating others’ reactions to ensure each situ- lies, and also some truths the monsters themselves don’t know
ation hews as close as possible to the way she’s planned it. or understand. In addition, you’ll get a brief glimpse into how
While she has no compunction at all about killing innocent a given pretender society might exist at tiers similar to hunt-
men, women or children, she prefers not to steal from her victims. ers (tier one being very personal, tier two being broader but
She lives in abandoned buildings and either eats at food banks or still local, and tier three being something more widespread or
kills animals (rats, cats, dogs, rabbits) in the countryside. even “global”).
Siren takes small trophies from each of her victims as a Finally, you’ll fi nd a section on just how to kill the mon-
form of remembrance. An earring, a lock of hair, a child’s toy sters. There are a few tried and true tricks for each. Places
— each is carefully archived along with the rest of her collec- to start for people who kill. In practice, though, a successful
tion in a duffel bag that she carries with her when traveling. cell is going to have to devise its own tactics and weapons
for each adversary.
Pretenders Changelings
Hunters with any kind of broad perspective are most She is everything you want. She is absolutely mad. And she is
aware of fi ve different kinds of Pretenders: monsters that pass not your daughter anymore.
easily for human beings. The easier a monster thinks it blends People go missing every day. Runaways, abductees, dead-
in, the more likely it is to come out and mingle...and that’s beats, whoever. Sometimes they come back. There are smiles
where canny hunters spot them. and tears and years of therapy. Happy endings get Oprah, sad
That doesn’t mean these creatures are the most ones get Dateline. But sometimes they come back wrong, and
common, or that hunters can properly tell the differ- that’s who changelings are: beings that hunters believe have
ence. They’re the things that wear human skin, their been taken away and replaced (or possessed) by spirits from
own or otherwise. They’re the beasts that lurk in your the darkest fairy tales.
grandmother’s bed. The changelings live and look like us, but they’re not
Throughout these entries, you’ll find the Inside Track on human anymore. Catch one with the edge of your eye and
each monster. This is information that hunters might piece you’ll see his curving horns or pointed tail, the gifts and scars
together, given unlimited resources, reliable informants and given him by his otherworldly masters. Changelings are alien
an unending Vigil. In other words, it’s full of ambiguity and things of madness and beauty, offering glories with one hand
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