Page 355 - Hunter - The Vigil
P. 355

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        A APPENDIX TWO: PHILADELPHIA,
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                               M M O N S T E R  H U N T I N G  I N  T H E   C I T      R O T H E R L Y  L O V E
                               M MONSTER HUNTING IN THE CITY OF BROTHERLY LOVE
                                 O
                                 O
                      THERESE ROSS
                       ANTAGONIST
               Mental Attributes: Intelligence 2, Wits 4,
               Mental Attributes:
               Resolve 4
               Physical Attributes: Strength 2 (5/2),
               Physical Attributes:
               Dexterity 4 (5/6), Stamina 4 (6/5)
               Social Attributes: Presence 4, Manipulation 2,
               Social Attributes:
               Composure 2
               Mental Skills:
               Mental Skills: Investigation 2, Medicine 2,
               Occult 1
               Physical Skills:
               Physical Skills: Athletics 2, Brawl (Claw) 4,
               Stealth 3, Survival (Urban) 3
               Social Skills:
               Social Skills: Animal Ken (Dogs) 2, Empathy 1,
               Intimidation 4, Streetwise 2
               Merits:
               Merits: Holistic Awareness, Fast Refl exes
               2, Fresh Start, Natural Immunity, Toxin
               Resistance
               Willpower:
               Willpower: 6
               Morality:
               Morality: 6
               Virtue:
               Virtue: Justice
               Vice:
               Vice: Pride
               Initiative: 8 (9/10)
               Initiative:
               Defense: 4
               Defense:
               Speed:
               Speed: 11 (15/16)
               Health:
               Health: 9 (13/9)
               Dread Powers: Dread Attack (Claw, Fang) 3, Fury 3, Gremlinize 3
               Dread Powers:
               Weapons/Attacks:
               Weapons/Attacks:
               Type                         Damage        Dice Pool
               Bite (Dread Attack)          3 (L)         12 (Hybrid)/10 (Wolf)
               Claw (Dread Attack)          3 (L)         12 (Hybrid)
            reorganize and take the offensive. For their part, hunters of  activity left behind some kind of psychic fallout. Perhaps
            North Philly talk about a huge, gray-furred wolf-beast that’s  the building itself was in some sense bereaved by its reversal

            missing an eye. Drop your weapons and flee, the story goes,  of fortune. For whatever reason, the Factory called out to a

            and the monster will not pursue; try to fight and it will tear  locus beyond space and time, a deeply wounded non-place
            you to pieces in a heartbeat.                     that occultists call the Abyss. The Factory’s loneliness and
                                                              brokenness resonated with that crack in reality and drew
                      Location: The Old Factory               down its weird power. Now the Factory uses that power to do
               For over 100 years, the building was home to one   what it once did: to assemble, to construct, to create.
            manufacturing concern or other; its vast machines churned   In place of the steam whistle that once summoned its
            out everything from barrel staves to buttons to extruded plastic   workers to the line, the Factory emits a subtle, steady signal
            multi-lumen tubing. Then shifting patterns of economy and   that calls to those who feel broken in body or spirit, those
            production sucked the life from the industrial complexes   who wish to be made into something new or greater. And
            of North Philly, and the Factory became one more rusting,   they come, they find a way into the bowels of the Factory,

            crumbling hulk in a blighted urban dead zone. But the half-  they subject themselves to peculiar machinery and painful
            collapsed behemoth isn’t as lifeless as it seems. On some nights,   reconstruction. Some remain, serving the Factory and
            weird vibrations can be felt in the empty lots and abandoned   protecting the machines. Others stagger away, trying to make


            row homes around it. A flickering blue briefly illuminates one   a new life to match their altered bodies and doctored minds.
            or more windows. A faint hum, like atonal music, emanates   Hunters are as yet unaware of the Factory’s existence. But
            from somewhere deep within. Perhaps its years of bustling   some have encountered the woman whose clockwork bird-
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