Page 12 - Hunter the Vigil - Mortal Remains
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HOW TO USE THIS BOOk
RECOMMENDED READING
This book draws ideas from five World of Darkness game lines:
Promethean: the Created, Changeling: the Lost, Geist: the Sin Eaters,
Mummy: the Curse, and Demon: the Descent. No assumptions were taken
when the material in this book was written, and the source books
aren’t needed to use this supplement.
We’ve offered enough tools to create antagonists and develop chronicles
based on those themes. These books may also help provide some depth of
character for your Storyteller characters, too. Each section offers
some recommended thematic sources for the new monsters as well.
Chapter Two: All Is Lost peels back the curtain on beings pulp movies and dusty tomes have nothing on these immortal
of myth and folklore that hunters might encounter. Only, it beings. By drawing on Mummy: the Curse, hunters are intro-
then spins those tales about the fae into new directions, and duced to old legends and new information. New hunters also
makes hunters question everything they thought they knew debut, groups that may be as terrifying as the mummies them-
about urban legends and “fairy tales.” Parts of Changeling: the selves.
Lost are twisted into a new, terrifying mold, creating dark mys- Chapter Five: To Hell and Back. While demons were in-
teries hunters are forced to unravel. troduced early on in Hunter: the Vigil, only the foolish would
Chapter Three: Eaters of the Dead brings Hunter into a think they fully understand who — or what — these fallen beings
new style of “ghost story” with beings who know far more about are. Here, demons are broken down into different types, and
the dead than any hunter ever will. These beings are not medi- new information is provided inspired by Demon: the Descent.
ums, nor are they necromancers; ghostwalkers are something Appendix: Dread Powers and Rules Update takes a hard
entirely different. Geist: the Sin-Eaters inspires this chapter, look at the mechanics of Hunter: the Vigil, and offers updates
and offers up potential allies (or deadly enemies) to any hunter to match The God Machine Chronicle. Written with hunters
who crosses their path. in mind, these rules focus on revising and updating Hunter.
Chapter Four: The Undying takes a look at ancient en- It also features a host of new Dread Powers to flesh out your
emies and the cults who serve them. Hunters may discover that monsters.
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