Page 12 - Hunter the Vigil - Mortal Remains
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HOW TO USE THIS BOOk




                                        RECOMMENDED READING

                This book draws ideas from five World of Darkness game lines:
              Promethean: the Created, Changeling: the Lost, Geist: the Sin Eaters,
              Mummy: the Curse, and Demon: the Descent. No assumptions were taken
              when the material in this book was written, and the source books
              aren’t needed to use this supplement.
                We’ve offered enough tools to create antagonists and develop chronicles
              based on those themes. These books may also help provide some depth of
              character for your Storyteller characters, too. Each section offers
              some recommended thematic sources for the new monsters as well.



               Chapter Two: All Is Lost peels back the curtain on beings  pulp movies and dusty tomes have nothing on these immortal
            of myth and folklore that hunters might encounter. Only, it  beings. By drawing on Mummy: the Curse, hunters are intro-
            then spins those tales about the fae into new directions, and  duced to old legends and new information. New hunters also
            makes hunters question everything  they thought  they knew  debut, groups that may be as terrifying as the mummies them-
            about urban legends and “fairy tales.” Parts of Changeling: the  selves.
            Lost are twisted into a new, terrifying mold, creating dark mys-  Chapter Five: To Hell and Back. While demons were in-
            teries hunters are forced to unravel.              troduced early on in Hunter: the Vigil, only the foolish would
               Chapter Three: Eaters of the Dead brings Hunter into a  think they fully understand who — or what — these fallen beings
            new style of “ghost story” with beings who know far more about  are. Here, demons are broken down into different types, and
            the dead than any hunter ever will. These beings are not medi-  new information is provided inspired by Demon: the Descent.
            ums, nor are they necromancers; ghostwalkers are something   Appendix: Dread Powers and Rules Update takes a hard
            entirely different. Geist: the Sin-Eaters inspires this chapter,  look at the mechanics of Hunter: the Vigil, and offers updates
            and offers up potential allies (or deadly enemies) to any hunter  to match The God Machine Chronicle. Written with hunters
            who crosses their path.                            in mind, these rules focus on revising and updating Hunter.
               Chapter Four: The Undying takes a look at ancient en-  It also features a host of new Dread Powers to flesh out your
            emies and the cults who serve them. Hunters may discover that  monsters.












































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