Page 221 - Chronicles of Darkness
P. 221

about the Citadel, but few people post on them for more  openly photograph any of the Citadel’s bizarre oddities,
                 than a few months, and several of the frequent posters write  like the four-armed creatures, someone nearby politely but
                 like unmedicated schizophrenics.                 firmly reminds this person that she should not photograph
                 Linchpins                                        such things. Groups of inhabitants forcibly restrain anyone
                                                                  who persists.
                                                                     To end the power of the Golden Citadel, characters must
                    Near the end of her diary, Ms. Grunewald describes a   locate and destroy the sculpture that Maria Grunewald helped
                 simple construct of wire, capacitors, and resistors capable of   to construct. The local populace has continued to add to it. This
                 blocking the effects of the Citadel’s mind control. However,   sculpture is now a bizarre and ugly hodgepodge of materials the
                 the tone of the papers changes again to a renewed sense   size of a one-family house. It is located very near the center of the
                 of joy at the existence of the Citadel and a growing deter-  Golden Citadel. The notes Maria Grunewald made about this
                 mination to go and help build it. In with these papers is a   sculpture mention that it must remain uncovered and in the open.
                 circuit diagram for a simple network of circuits designed to   However, the workers constructed the Golden Citadel so that the
                 be worn as a skullcap or under a hat, along with a single,   sculpture is located amidst a maze of streets, which contain dozens
                 mostly-complete device that lacks only a pair of resistors and   of five- and six-story apartment buildings. Characters who wander
                 a length of wire to finish it.                   through the central part of the Citadel eventually discover it, but
                    If the characters build circuits to protect them from the   this effort could take three or four days. However, anyone with
                 influence of the angels, they’ll all suddenly remember one or   binoculars who climbs one of the tall cathedrals or factories can
                 two young people who mentioned they would be traveling to   located the sculpture far more rapidly. If the characters can destroy
                 the Golden Citadel to pursue their art or “find themselves,”   the sculpture, all the inhabitants of the Citadel collapse. The non-
                 and that all of the characters then forgot about these people.   humans soon die, and the humans are dazed and semiconscious
                 If the characters research the Golden Citadel online while   for several hours, and remain confused about where they are or
                 wearing the circuit, they find a few blog posts about a huge and   what they have been doing after they recover.
                 disturbing city near Bremen that continues to expand. Most
                 of these blog posts end with the people writing that they have   Methods
                 decided to go and visit or work in the Golden Citadel. Any
                 character who reads one of these entries when not wearing the   Crafts: Characters who want to blow up the sculpture
                 circuit skullcap instantly forgets what he has read. The diary  at the center of the Citadel must make an Intelligence +
                 also explains that Ms. Grunewald believed that the sculpture  Crafts (with a Specialty in Explosives) roll to correctly place
                 she helped build is the focus of the Golden Citadel’s power,  explosives and arrange timers or detonators to destroy it.
                 and that if it is destroyed the Citadel’s power will vanish.  Medicine: Students of psychiatric medicine might dis-
                    Surrounded by brightly-painted concrete walls 40 feet  cover a paper written by a psychologist in the late 1980s. In
                 high with a single large gateway, the Citadel is currently 16  it, he referred to the Berlin Wall’s collapse as a turning point
                 miles in diameter. The interior consists of a series of large  for Europe, and referred to a psychological construct called
                 apartment buildings surrounding a collection of taller and  a “Golden Citadel.” An Intelligence + Medicine roll while
                 stranger-looking buildings that resemble somewhat looming,  reading his case studies indicates that his subjects thought
                 menacing, modern cathedrals.                     of the Citadel as a literal place, and all referred to it as being
                    In addition to being able to remember and think about  near Bremen, not Berlin.
                 the Golden Citadel, anyone wearing the circuit skullcap   Drive: Characters can make a Dexterity + Drive roll to
                 can also safely enter the Citadel without being controlled  either escape pursuit within the Citadel or to blend normally
                 into working for it. The people working there won’t notice  into the constant, but exceedingly orderly, flow of traffic in
                 anything odd about the characters if they don’t draw atten-  and around it.
                 tion to themselves. Once inside, the characters see that more   Stealth: Moving unobserved through the Citadel or dis-
                 than a tenth of the workers aren’t human. Some are instead  creetly planting explosives on the central sculpture requires
                 dimwitted but exceedingly strong, four armed, and vaguely  a successful Dexterity + Stealth roll.
                 humanoid creatures. These creatures come from one large   Streetwise: Anyone who wants to find some of the few
                 building containing a huge and squirming mass of flesh that  other people who know about the Golden Citadel can make
                 ingests the dozens of corpses brought to it every day and gives  a Presence + Streetwise roll at -3 to attempt to do so.
                 birth to more four-armed workers. The other nonhuman   Subterfuge: Observing and being able to mimic the
                 workers are clockwork servitors (see p. 255) that emerge from  reactions and nonverbal cues of the workers in the Citadel
                 another large building that some people regularly enter and  well enough to avoid suspicion requires a Manipulation +
                 do not leave, where humans drive trucks in, full of machine  Subterfuge roll.
                 parts. Inside is a huge, spiderlike Dalga (see p. 256).   Unarmed Defense (p. 65): Weapons are hard to come by
                    Everyone in the city is eager, friendly, and polite, and  in the Golden Citadel, but that doesn’t mean the characters
                 none of them notices anything odd about working around  won’t be threatened.
                 four-armed creatures, humanoid clockworks, huge, squirm-  Fleet of Foot (see p. 47): Being a fast runner can help
                 ing masses of flesh, or huge spiders. If anyone attempts to  characters escape pursuit within the Citadel.

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               Tales of the God machine
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