Page 223 - Chronicles of Darkness
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If the drill continues unabated, it eventually opens
                                                                      a cavern below the sea floor. Therein lies an exposed
                                                                      section of the God-Machine that hasn’t been in opera-
                                                                      tion for millennia. It requires the oil above it to work,
                                                                      meaning that if the drill reaches this cavern, the God-
                                                                      Machine pulls the oil from the deposit and then comes
                                                                      to life, absorbing the drill and the cables and assimilating
                                                                      the rig itself. If the characters are still on the rig when
                                                                      that happens, they are pulled beneath the waves and
                                                                      probably lost for good.
                                                                      Linchpins


                                                                        The still-living parts to Arnold Diefenbach are the
                                                                      Linchpins for the West Nautical 36 Infrastructure.
                                                                      Killing him will, as mentioned, end the God-Machine’s
                                                                      ability to influence the rig — but it won’t stop the drill.
                                                                      Doing that requires either cutting the cable (Durability 8,
                                                                      Structure 11) or making the computers work (see below).
                                                                      Methods


                                                                        Computer: Normally this wouldn’t be difficult,
                                                                      but the computer systems on the rig have merged with
                                                                      Diefenbach’s brain. Even after he dies, they don’t act like
                                                                      normal computer systems anymore. Roll Manipulation +
                                                                      Computer (extended action, each roll is 30 minutes, 10
                                                                      successes required) to get the systems to respond properly
                                                                      and stop the drill. If Diefenbach is still alive when this
                                                                      happens, he opposes the roll with Resolve + Computer.
                                                                        Medicine: Examination of the bodies of the rig
                                                                      workers (and a roll of Wits + Medicine) reveals they were
                                                                      strangled by cables. The cables apparently just dropped
                                                                      down, wrapped around their necks, and yanked them
                                                                      upwards, choking them.
                                                                        Athletics: Diefenbach controls everything on the rig,
                                                                      including a great deal of machinery that is heavy enough
                                                                      to knock people into the ocean. If that happens, the
                                                                      player rolls Stamina + Athletics once per turn with a -2
                                                                      modifier for the character to tread water until someone
                                                                      can rescue him.
                                                                        Stealth: Diefenbach can only “see” through the
                                                                      security cameras on the rig — which, unfortunately, are
                                                                      plentiful. Roll Dexterity + Stealth to avoid them.
                                                                        Empathy: The people in charge of Operation: Bell
                                                                      Jar have been in communication with someone on the
                                                                      rig, someone they assume to be a terrorist. Examining
                                                                      the transcripts, though (and a successful Wits + Empathy
                                                                      roll), reveals that the patterns of speech and the “de-
                                                                      mands” the supposed terrorist is making don’t betray a
                                                                      zealous or nationalist agenda.
                                                                        Streetwise: Characters with ties to mercenary
                                                                      or espionage groups might put out feelers to see if
                                                                      anyone knows anything about terrorist action against
                                                                      the rig. This requires a Manipulation + Streetwise roll
                                                                      and a lead time of at least a day. If the roll fails, the
                                                                      character hears of a terrorist group that takes credit

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               Tales of the God machine
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