Page 257 - Chronicles of Darkness
P. 257

Methods: Clockworks do not require nutri-
                 tion, sleep, or power. They are sustained by their
                 relationship to the Dalga, and they, in turn, pro-
                 vide raw material and sustenance to the grotesque
                 creatures. Most clockworks are not intelligent
                 enough to form complicated plans, but they do
                 demonstrate some problem-solving skills and, if
                 given time to consider a problem, they can often
                 solve it, provided it doesn’t call for specialized
                 knowledge. A group of clockworks might be able
                 to figure out how to break into a fortified build-
                 ing, for instance, but they won’t be able to set
                 a bomb to blow the door in (though the Dalga
                 could probably rig a clockwork with explosives).
                    Intelligent clockwork servitors can speak
                 in a clicking, mechanical-sounding voice and
                 understand all human languages. Each one was
                 created using the brain of an individual human
                 as a template. If confronted with someone that
                 this person knew well, the clockwork servitor
                 may display bits of the person’s knowledge, like
                 knowing the individual’s name and some bits of
                 personal information or asking questions of the
                 sort that the person used to ask this individual.
                    Some clockwork servitors keep everyone from
                 getting close to the place or object they are protect-
                 ing. However, others are created with a specific
                 password that causes them to allow the person
                 who speaks it to interact with the clockwork’s
                 charge. These clockwork servitors ask the person
                 for the password. Clockwork servitors always ask
                 intruders to depart before attacking.              Armor: 2
                                                                    *Clockwork servitors are slightly slower than
                   Virtue: Loyal                                    people.
                   Vice: Compulsive                                 Notes: Many clockworks have special abilities.
                   Mental Attributes: Intelligence 1, Wits 3,       Some suggestions include:
                   Resolve 5                                        • Enhanced Strength: Strength is 7, Speed is
                   Physical Attributes: Strength 4, Dexterity 3,       13
                   Stamina 4                                        • Protective Coloring: If the clockwork
                   Social Attributes: Presence 1, Manipulation 1,      remains perfectly still, observers receive a -2
                   Composure 4                                         modifier to see it.
                   Mental Skills: Crafts (Clockwork) 2              • Enhanced Speed: Defense is 6, Initiative is
                                                                       10, Speed is 12
                   Physical Skills: Athletics 3, Brawl (Grappling) 4,
                   Firearms 2, Stealth 1, Weaponry 3                • Claws: 0 lethal hand damage
                   Social Skills: None                                             DALGA:
                   Merits: Demolisher, Grappling 2, Iron Stamina 3          THE CREATORS
                   Health: 9                                                 OF SERVITORS
                   Willpower: 9
                   Size: 5
                   Speed: 10*                                     The Invisible Citadel — p. 219
                   Defense: 4*                                       Mission: Dalga exist to create various inhuman servants
                   Initiative: 5*                                 for the God-Machine. Dalga appear in places where the
                                                                  God-Machine determines that such servants would be useful.

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