Page 257 - Chronicles of Darkness
P. 257
Methods: Clockworks do not require nutri-
tion, sleep, or power. They are sustained by their
relationship to the Dalga, and they, in turn, pro-
vide raw material and sustenance to the grotesque
creatures. Most clockworks are not intelligent
enough to form complicated plans, but they do
demonstrate some problem-solving skills and, if
given time to consider a problem, they can often
solve it, provided it doesn’t call for specialized
knowledge. A group of clockworks might be able
to figure out how to break into a fortified build-
ing, for instance, but they won’t be able to set
a bomb to blow the door in (though the Dalga
could probably rig a clockwork with explosives).
Intelligent clockwork servitors can speak
in a clicking, mechanical-sounding voice and
understand all human languages. Each one was
created using the brain of an individual human
as a template. If confronted with someone that
this person knew well, the clockwork servitor
may display bits of the person’s knowledge, like
knowing the individual’s name and some bits of
personal information or asking questions of the
sort that the person used to ask this individual.
Some clockwork servitors keep everyone from
getting close to the place or object they are protect-
ing. However, others are created with a specific
password that causes them to allow the person
who speaks it to interact with the clockwork’s
charge. These clockwork servitors ask the person
for the password. Clockwork servitors always ask
intruders to depart before attacking. Armor: 2
*Clockwork servitors are slightly slower than
Virtue: Loyal people.
Vice: Compulsive Notes: Many clockworks have special abilities.
Mental Attributes: Intelligence 1, Wits 3, Some suggestions include:
Resolve 5 • Enhanced Strength: Strength is 7, Speed is
Physical Attributes: Strength 4, Dexterity 3, 13
Stamina 4 • Protective Coloring: If the clockwork
Social Attributes: Presence 1, Manipulation 1, remains perfectly still, observers receive a -2
Composure 4 modifier to see it.
Mental Skills: Crafts (Clockwork) 2 • Enhanced Speed: Defense is 6, Initiative is
10, Speed is 12
Physical Skills: Athletics 3, Brawl (Grappling) 4,
Firearms 2, Stealth 1, Weaponry 3 • Claws: 0 lethal hand damage
Social Skills: None DALGA:
Merits: Demolisher, Grappling 2, Iron Stamina 3 THE CREATORS
Health: 9 OF SERVITORS
Willpower: 9
Size: 5
Speed: 10* The Invisible Citadel — p. 219
Defense: 4* Mission: Dalga exist to create various inhuman servants
Initiative: 5* for the God-Machine. Dalga appear in places where the
God-Machine determines that such servants would be useful.
256
cogs in the machine-characters

