Page 260 - Chronicles of Darkness
P. 260

Methods: Grief usually steps out of mirrors or from  (and it never accepts offers of dates from the clientele). It is
            around corners and gets Cote’s attention to with a nod, and  very interested in music and in human regret; since it’s not,
            then passes him a piece of paper with the name, address, and  for the most part, responsible for its own decisions, it doesn’t
            a few details. It then wanders away silently, vanishing into the  understand how one could come to feel remorse for one.
            shadows. Grief doesn’t fight, and discorporates if attacked.
                                                               Virtue: Efficient
              Virtue: Sad                                      Vice: Chatty
              Vice: Silent                                     Rank: 2
              Rank: 1                                          Attributes: Power 3, Finesse 5, Resistance 5
              Attributes: Power 2, Finesse 3, Resistance 2     Influence: The Diner 2
              Influence: Grief 1                               Corpus: 10
              Corpus: 7                                        Willpower: 10
              Willpower: 5                                     Size: 5
              Size: 5                                          Speed: 13
              Speed: 10                                        Defense: 3
              Defense: 3                                       Initiative: 10
              Initiative: 5                                    Armor: None
              Armor: None                                      Numina: Innocuous, Mortal Mask, Rapture
              Numina: Mortal Mask                              Manifestation: Discorporate, Materialize,
              Manifestation: Discorporate, Materialize,        Twilight Form
              Twilight Form                                    Max Essence: 15
              Max Essence: 10                                  Ban: Jenn cannot refuse a request for a cup of
              Ban: Grief cannot use its Numina on smiling      coffee. Even during a fight, if someone asks for
              people.                                          one (politely), it has to procure it.
              Bane: Ashes.
                                                                              KALKA
                               JENN

                                                             The Hatching — p. 226

            Do-Over — p. 199                                   Mission: Kalka is perhaps the most unusual of the God-
               Mission: Jenn’s function is to watch over the 24-hour diner   Machine’s angels. It exists outside of time, created as a failsafe
            that contains the time-reversal technology and make sure that   in case the God-Machine is no longer able to send angels
            no one disrupts it. It’s not interested in preventing use of the   to enforce its will. In the Tale called The Hatching, this is
            room, just damage to it. It is also in place to prevent use of the   exactly what happens, and so Kalka is “activated,” sent to
            room to change history on too great a scale. Since people can   help the characters.
            only travel back in time to the location of one of their greatest   Description: Kalka appears as a faint, human-shaped,
            regrets, and only for a few hours, this doesn’t come up often.   blue-white glow that slowly fades into visibility, and then takes
            But if the parent of a child killed in a school shooting attempted   the form of a man in his 70s. Kalka walks with a purposeful
            to use the room to prevent the incident from happening, Jenn   stride, and speaks with a gentle, but commanding, voice.
            would have to stop him, because the shooting was widely   Methods: Once is appears, it can only remain on Earth for
            reported and became part of the cultural understanding very   71 minutes. During this time, it is willing to answer whatever
            quickly. If, however, he only intended to keep his own child   questions it can for the characters. How much Kalka knows
            home from school, Jenn probably wouldn’t interfere.   about the situation with the Statue and how much it can help
               Description: Jenn appears as a woman in her 20s, with   is up to the Storyteller. If the characters need the help, Kalka
            blond hair tied back in a ponytail, a diverse collection of   might be able to give them very specific guidelines. If they
            t-shirts advertising bands that were popular 15 years ago,   don’t, maybe it just gives them hints, or it tries to give them
            and a tattoo on each wrist. If asked, it says the tattoos are   explicit instructions but stutters through time (meaning the
            for its parents, but they are actually occult symbols helping   characters only get every third word or so).
            cement its identity.                               Kalka is a plot device, not an antagonist. It never really ex-
               Methods: Jenn’s role is largely a passive one, so it just   pected to be needed, though, so Kalka occasionally “peeks” in
            watches people. It knows the diner inside and out, and it   on humanity. This means that if you’re using a chronicle track
            knows the regulars by name. It stays friendly, but detached   that doesn’t include The Hatching, you might considering
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                                                                                                    Angels
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