Page 260 - Chronicles of Darkness
P. 260
Methods: Grief usually steps out of mirrors or from (and it never accepts offers of dates from the clientele). It is
around corners and gets Cote’s attention to with a nod, and very interested in music and in human regret; since it’s not,
then passes him a piece of paper with the name, address, and for the most part, responsible for its own decisions, it doesn’t
a few details. It then wanders away silently, vanishing into the understand how one could come to feel remorse for one.
shadows. Grief doesn’t fight, and discorporates if attacked.
Virtue: Efficient
Virtue: Sad Vice: Chatty
Vice: Silent Rank: 2
Rank: 1 Attributes: Power 3, Finesse 5, Resistance 5
Attributes: Power 2, Finesse 3, Resistance 2 Influence: The Diner 2
Influence: Grief 1 Corpus: 10
Corpus: 7 Willpower: 10
Willpower: 5 Size: 5
Size: 5 Speed: 13
Speed: 10 Defense: 3
Defense: 3 Initiative: 10
Initiative: 5 Armor: None
Armor: None Numina: Innocuous, Mortal Mask, Rapture
Numina: Mortal Mask Manifestation: Discorporate, Materialize,
Manifestation: Discorporate, Materialize, Twilight Form
Twilight Form Max Essence: 15
Max Essence: 10 Ban: Jenn cannot refuse a request for a cup of
Ban: Grief cannot use its Numina on smiling coffee. Even during a fight, if someone asks for
people. one (politely), it has to procure it.
Bane: Ashes.
KALKA
JENN
The Hatching — p. 226
Do-Over — p. 199 Mission: Kalka is perhaps the most unusual of the God-
Mission: Jenn’s function is to watch over the 24-hour diner Machine’s angels. It exists outside of time, created as a failsafe
that contains the time-reversal technology and make sure that in case the God-Machine is no longer able to send angels
no one disrupts it. It’s not interested in preventing use of the to enforce its will. In the Tale called The Hatching, this is
room, just damage to it. It is also in place to prevent use of the exactly what happens, and so Kalka is “activated,” sent to
room to change history on too great a scale. Since people can help the characters.
only travel back in time to the location of one of their greatest Description: Kalka appears as a faint, human-shaped,
regrets, and only for a few hours, this doesn’t come up often. blue-white glow that slowly fades into visibility, and then takes
But if the parent of a child killed in a school shooting attempted the form of a man in his 70s. Kalka walks with a purposeful
to use the room to prevent the incident from happening, Jenn stride, and speaks with a gentle, but commanding, voice.
would have to stop him, because the shooting was widely Methods: Once is appears, it can only remain on Earth for
reported and became part of the cultural understanding very 71 minutes. During this time, it is willing to answer whatever
quickly. If, however, he only intended to keep his own child questions it can for the characters. How much Kalka knows
home from school, Jenn probably wouldn’t interfere. about the situation with the Statue and how much it can help
Description: Jenn appears as a woman in her 20s, with is up to the Storyteller. If the characters need the help, Kalka
blond hair tied back in a ponytail, a diverse collection of might be able to give them very specific guidelines. If they
t-shirts advertising bands that were popular 15 years ago, don’t, maybe it just gives them hints, or it tries to give them
and a tattoo on each wrist. If asked, it says the tattoos are explicit instructions but stutters through time (meaning the
for its parents, but they are actually occult symbols helping characters only get every third word or so).
cement its identity. Kalka is a plot device, not an antagonist. It never really ex-
Methods: Jenn’s role is largely a passive one, so it just pected to be needed, though, so Kalka occasionally “peeks” in
watches people. It knows the diner inside and out, and it on humanity. This means that if you’re using a chronicle track
knows the regulars by name. It stays friendly, but detached that doesn’t include The Hatching, you might considering
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Angels

