Page 275 - Chronicles of Darkness
P. 275
message scribbled on a throwaway magazine is much easier
to get into their home unmolested than, say, a suspicious
letter slid through their doorframe. If you need to mark
a path to a secret hiding place, what better way to conceal
the guiding marks?
Physical Equipment
Physical equipment enhances the use of Physical Skills.
This often means using simple or complex machines
to make things easier, as well as using simple tricks to
heighten the effectiveness of a character’s inherent talents.
Battering Ram
Dice Bonus +4, Durability 3, Size 4, Structure 8,
Availability ••
Effect: The purpose of the battering ram is to bring
down doors and other barricades with direct, focused
force. A battering ram uses a Teamwork action, allowing up
to four participants. The primary actor adds the ram’s dice
bonus to her roll. A ram ignores two points of Durability.
Bear Trap
Dice Bonus +2, Durability 3, Size 2, Structure 5,
Availability ••
Effect: A bear trap is a large metal contraption that
looks something like a set of deadly jaws. For this reason,
they’re also commonly called jaw traps. When a human
or large animal steps into the bear trap, it snaps shut on
their leg. Due to the serrated edges on the trap, this can
cause massive bleeding or even broken bones.
The jaw trap causes three lethal damage and ignores
two points of armor or Durability. A character trapped
in the jaws can attempt to escape as an instant action.
Doing so requires a Strength + Stamina roll, with the
trap’s dice bonus as a penalty due to the distracting pain
and the strength of the jaws. Failure on this roll causes
another point of lethal damage as the jaw digs in further.
Creatures without opposable thumbs cannot escape this
way and must rip themselves free.
Any rolls to hide a bear trap suffer its dice bonus as
a penalty. They’re difficult to hide due to their awkward
shape and weight.
Caltrops
Dice Bonus +2, Durability 2, Size 2, Structure 3,
Availability ••
Effect: Caltrops are small, pointed pieces of metal,
arranged in such a way that one point is always facing
upward. This makes walking (or driving) through a patch
of caltrops inconvenient and painful. These traits assume
possession of enough caltrops to fill a doorway or other
narrow corridor.
Moving through caltrops causes one point of lethal
damage. Caltrops ignore a point of armor or Durability.
274
appendix one-equipment

