Page 276 - Chronicles of Darkness
P. 276

To move through safely, a Dexterity + Athletics roll is required   Position Concealer: The sound changes dramatically, to
            with the caltrops’ dice bonus applied as a penalty to the roll.  the point where many people do not recognize the sound
            A character may only move at half Speed (rounded down)  as that of a gunshot and are often unable to place where
            while moving safely through caltrops.            the lower tone came from. The muzzle flash is also reduced
               A character may hide caltrops, although it is difficult. A  dramatically with a suppressor, helping to conceal a shooter’s
            Wits + Larceny - 3 roll is required; the caltrops’ dice bonus  position. A character trying to identify a suppressed shot
            does not apply to this roll.                     must roll Wits + Firearms - 2. Any character searching for the
                                                             shooter using the gun’s tells suffers a -2 penalty.
            Camouflage Clothing

               Dice Bonus +2, Durability 1, Size 2, Structure 3,   Gas Mask
            Availability ••                                    Dice Bonus +5, Durability 1, Size 2, Structure 3,
               Effect: Camouflage clothing allows its wearer to blend in  Availability ••
            with her surroundings enough for the untrained eye to pass   Effect: A gas mask is a filtration device placed over the
            over her completely. Effective camouflage must be catered  face that defends the wearer against noxious chemicals in the
            to the environment: greens and browns in the woodlands,  air. With a working gas mask, a character can stand minor
            shades of grey in an urban area. Proper camouflage adds its  toxins for as long as he needs, whereas other characters might
            bonus to rolls to remain unnoticed.              take damage over time or require rolls to remain conscious.
                                                             Powerful toxins may still require rolls. A gas mask adds five
            Climbing Gear                                    dice to these rolls.

               Dice Bonus +2, Durability 3, Size 2, Structure 2,   Handcuffs
            Availability ••
               Effect: Climbing gear includes ropes, pulleys, handles,   Dice Bonus +2, Durability 4, Size 1, Structure 4,
            carabiners, hooks, and other assorted tools for scaling things.  Availability •
            They serve a twofold purpose. First, they add their dice bonus   Effect: A solid pair of steel handcuffs is made to restrain
            to the normal Strength + Athletics rolls for climbing. Second,  even a remarkably strong person. Applying handcuffs to an
            if properly applied (with a Wits + Athletics roll), they prevent  unwilling combatant is an additional option in a grapple. Roll
            a character from falling more than 10 feet at a time.    Strength + Brawl - the opponent’s Strength. Success means
                                                             the handcuffs are where they need to be.
            Crowbar                                            Breaking out of successfully-applied handcuffs requires a
                                                             Strength + Stamina - 4 roll. Each success on the roll reduces
               Dice Bonus +2, Durability 3, Size 2, Structure 4,
            Availability •                                   the Structure of the cuffs by 1. Cuffs reduced to 0 Structure
               Effect: A crowbar is a curved piece of steel used to pry   snap open. Each attempt to escape causes one point of bash-
            open shipping pallets, jammed doors, and other things a   ing damage.
            normal person would be incapable of doing by hand. It adds   A character may also try to finagle their hands out of the
            to any dice rolls used to establish leverage. When prying   cuffs. This requires a Dexterity + Athletics - 4 roll. Success
            things open, it allows your character to ignore two points of   allows for an escape, and causes one point of bashing dam-
            Durability on the lock or barricade. A crowbar can also be   age. Failure on this roll causes one point of lethal damage,
            used as a weapon (see p. 268).                   as the thumb jerks out of socket.
                                                               Attempting to do anything requiring manual dexterity
            Firearm Suppressor                               while cuffed incurs a -4 penalty, or -2 if the hands are cuffed
                                                             in front. Witnesses are unlikely to behave favorably around
               Dice Bonus +2, Durability 2, Size 1, Structure 2,  a cuffed character; Social rolls against strangers incur a -3
            Availability ••                                  penalty.
               Effect: A firearm suppressor is popularly and misleadingly   Many police forces and security companies now prefer
            referred to as a silencer in cinema and other media. It’s a  heavy-duty plastic zip ties in place of handcuffs. While they’re
            cylinder placed on the end of a gun barrel that changes and  slightly less durable (Durability 3), they incur a -5 penalty from
            lightens the sound of a shot. A suppressor delivers many  behind or -3 from the front, because they can be far tighter
            minor benefits, but offers two noteworthy advantages: short-  on the wrists. They can also be cut free.
            range accuracy and concealment.
               Increased Accuracy: A suppressed firearm travels through  Lockpicking Kit
            a longer barrel and the muzzle crown evens the expulsion of   Dice Bonus +2, Durability 2, Size 2, Structure 2,
            hot gasses that can slightly affect trajectory. In game terms,   Availability ••
            reduce a suppressed gun’s damage rating by one due to the   Effect: A lockpicking kit consists of picks, tools, and rods
            bullet’s subsonic flight, but increase the attack dice pool by   for manipulating tumblers and opening locks. A good kit con-
            two when firing at short range.
                                                             tains a wide array of tools for all types of locks, but guarantee

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                                                                                 Physical Equipment
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