Page 65 - Chronicles of Darkness
P. 65

Police Tactics

                                                                                           (• to •••; Style)

                                                                                            Prerequisites: Brawl ••,
                                                                                        Weaponry •
                                                                                          Effect: Your character is
                                                                                       trained in restraint techniques,
                                                                                      often used by law enforcement
                                                                                      officers. This may reflect formal
                                                                                      training, or lessons from a skilled
                                                                                      practitioner.
                                                                                         Compliance Hold (•): Gain a
                                                                                      +2 bonus to overpowering rolls to
                                                                                     disarm or immobilize an opponent.
                                                                                       Weapon Retention (••):
                                                                                    Opponents attempting to disarm
                                         dojo, or                                   your character or turn his weapon
                                a self-defense class. It may have been   against him must exceed your character’s Weaponry score
                    for exercise, protection, show, or tradition. These   in successes.
                 maneuvers may only be used unarmed, or with weapons   Speed Cuff (•••): Against an immobilized opponent,
                 capable of using the Brawl Skill, such as a punch dagger,   your character may apply handcuffs, cable ties, or similar
                 or a weapon using the Shiv Merit (see below).    restraints as a reflexive action.
                    Focused Attack (•): Your character has trained exten-
                 sively in striking specific parts of an opponent’s body.   Shiv (• or ••)
                 Reduce penalties for hitting specific targets by one.
                 Additionally, you may ignore one point of armor on any   Prerequisites: Street Fighting ••, Weaponry •
                 opponent.                                           Effect: Your character carries small, concealable
                    Defensive Strike (••): Your character excels in defend-  weapons for use in a tussle. Rolls to detect the concealed
                 ing herself while finding the best time to strike. You can   weapon suffer your character’s Weaponry score as a pen-
                 add 1 or 2 points to your character’s Defense. For each   alty. With the one-dot version, he can conceal a weapon
                 Defense point you take, subtract a die from any attacks you   with a zero damage rating. The two-dot version can conceal
                 make. This can only be used in a turn in which your char-  a one damage rating weapon. Your character may use the
                 acter intends to attack. It cannot be used with a Dodge.  Brawl Skill to use this weapon.
                    Whirlwind Strike (•••): When engaged, your char-
                 acter becomes a storm of threatening kicks and punches;
                 nothing close is safe. As long as your character has
                 her  Defense  available  to  her,  and  is  not
                 Dodging, any character coming into arm’s
                 reach takes one bashing damage. This dam-
                 age continues once per turn as long as the
                 enemy stays within range, and occurs on
                 the enemy’s turn. If you spend a point
                 of Willpower, this damage becomes two
                 bashing until your next turn.
                    The Hand As Weapon (••••): With
                 this degree of training, your character’s
                 limbs  are  hardened  to  cause  massive
                 trauma. Her unarmed strikes cause
                 lethal damage.
                    The Touch of Death (•••••): Your
                 character’s mastery has brought with
                 it the daunting power of causing lethal
                 injury with a touch. If she chooses, her
                 unarmed strikes count as weapons with two
                 damage rating.



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               the face in the mirror-Characters
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