Page 65 - Chronicles of Darkness
P. 65
Police Tactics
(• to •••; Style)
Prerequisites: Brawl ••,
Weaponry •
Effect: Your character is
trained in restraint techniques,
often used by law enforcement
officers. This may reflect formal
training, or lessons from a skilled
practitioner.
Compliance Hold (•): Gain a
+2 bonus to overpowering rolls to
disarm or immobilize an opponent.
Weapon Retention (••):
Opponents attempting to disarm
dojo, or your character or turn his weapon
a self-defense class. It may have been against him must exceed your character’s Weaponry score
for exercise, protection, show, or tradition. These in successes.
maneuvers may only be used unarmed, or with weapons Speed Cuff (•••): Against an immobilized opponent,
capable of using the Brawl Skill, such as a punch dagger, your character may apply handcuffs, cable ties, or similar
or a weapon using the Shiv Merit (see below). restraints as a reflexive action.
Focused Attack (•): Your character has trained exten-
sively in striking specific parts of an opponent’s body. Shiv (• or ••)
Reduce penalties for hitting specific targets by one.
Additionally, you may ignore one point of armor on any Prerequisites: Street Fighting ••, Weaponry •
opponent. Effect: Your character carries small, concealable
Defensive Strike (••): Your character excels in defend- weapons for use in a tussle. Rolls to detect the concealed
ing herself while finding the best time to strike. You can weapon suffer your character’s Weaponry score as a pen-
add 1 or 2 points to your character’s Defense. For each alty. With the one-dot version, he can conceal a weapon
Defense point you take, subtract a die from any attacks you with a zero damage rating. The two-dot version can conceal
make. This can only be used in a turn in which your char- a one damage rating weapon. Your character may use the
acter intends to attack. It cannot be used with a Dodge. Brawl Skill to use this weapon.
Whirlwind Strike (•••): When engaged, your char-
acter becomes a storm of threatening kicks and punches;
nothing close is safe. As long as your character has
her Defense available to her, and is not
Dodging, any character coming into arm’s
reach takes one bashing damage. This dam-
age continues once per turn as long as the
enemy stays within range, and occurs on
the enemy’s turn. If you spend a point
of Willpower, this damage becomes two
bashing until your next turn.
The Hand As Weapon (••••): With
this degree of training, your character’s
limbs are hardened to cause massive
trauma. Her unarmed strikes cause
lethal damage.
The Touch of Death (•••••): Your
character’s mastery has brought with
it the daunting power of causing lethal
injury with a touch. If she chooses, her
unarmed strikes count as weapons with two
damage rating.
64
the face in the mirror-Characters

