Page 60 - Chronicles of Darkness
P. 60
• What’s the strongest emotion here? her mind’s effective Strength for the purpose of lifting and
otherwise influencing her environment.
• Who remembers this moment the most?
A Telekinetic can use her abilities to cause harm by lashing
• Am I missing something in this scene? out at threats. Each such “attack” costs a point of Willpower.
The dice pool to attack is Telekinesis + Occult, penalized by
• Where was this object during the event? the opponent’s Stamina. The attack causes bashing damage.
Alternatively, it can be used to grapple, with the Merit dots
• What breaking point caused the event? representing the Strength score of the psychic. Any overpower-
Suggested Modifiers: Character has read impressions ing maneuvers require additional Willpower points.
from this item before (-2), important event happened more Drawback: Any time your character suffers injury or
than one day ago (-1), more than one week ago (-2), more intense stimuli, the Storyteller may call for a Resolve +
than one month ago (-3), more than one year ago (-5), item Composure roll to resist activating Telekinesis at an inoppor-
was used in a violent crime (+2), item is only vaguely tied to tune time. If the Storyteller calls for this roll and it fails, the
the event (-2), spirits pertaining to the event are nearby (+3) character activates Telekinesis in a quick, impressive display
Drawback: Once per chapter, the Storyteller can force a of the power. That use of Telekinesis is free. The player can
Psychometry vision any time an important place is visited, or choose to automatically fail the Resolve + Composure roll
an important item is touched. This doesn’t require a roll or a and take a Beat.
Willpower point to activate. The Storyteller can give any infor-
mation pertaining to the event in question. Additionally, the Telepathy (••• or •••••)
Storyteller can impose one Condition relevant to the event. Effect: Your character can hear surface thoughts and
Telekinesis (• to •••••) read minds. With the five-dot version of this Merit, he can
broadcast simple messages to others’ minds. He hears these
Effect: Your character has a psychic ability to manipulate thoughts as if they were spoken, which means they can
the physical world with her mind. This means lifting, pushing, sometimes be distracting. He can only hear thoughts at the
and pulling objects. Fine manipulation is beyond the scope of range he can normal conversation, regardless of any ambient
Telekinesis. By spending a Willpower point, she can activate noise (so a telepath can hear the thoughts of someone next
Telekinesis for the scene. Her dots in this Merit determine to him at a loud concert, even though he can’t actually hear
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Supernatural Merits

