Page 72 - Chronicles of Darkness
P. 72
CAROUSING INTIMIDATION
(Presence + Socialize or Streetwise) (Strength or Manipulation +
Intimidation – victim’s Composure)
You mix with a group, bringing high spirits with you and
using them to loosen tongues. You try to get someone to do what you want by making
• Dramatic Failure: A faux pas reveals that you don’t them afraid of you.
belong…and maybe even hints at your supernatural • Dramatic Failure: They don’t take you seriously, even
nature. if you knock them around a bit. They won’t be doing
what you want.
• Failure: You end up a wallflower, with a drink in your
hand that you don’t even want. • Failure: They’re unimpressed with your threats.
• Success: You make a single-serving friend, who might • Success: They’re coerced into helping you.
be willing to pass secrets or go with you somewhere
private. • Exceptional Success: They develop a lasting fear of
you, which could make them easier to coerce in the
• Exceptional Success: You make a friend you can future.
contact again.
INVESTIGATING A SCENE
FAST-TALK (Intelligence + Investigation)
(Manipulation + Subterfuge
– victim’s Composure) You look for clues to what’s happened in the recent past…
or tidy up so that no one else can find them.
You may not be able to win the argument with facts, but • Dramatic Failure: You find clues, but you contami-
you can try to get out of trouble with a little judicious spin.
nate them, or you leave evidence of your presence.
• Dramatic Failure: The other party has a good idea
what the truth is. • Failure: You find evidence, but it’s damaged and
hard to interpret. Alternately, you miss a spot in your
• Failure: The other party doesn’t believe you. cleanup that you won’t find out about until later.
• Success: The other party swallows your story. • Success: You find a clue of exactly the sort you need,
or manage to significantly confuse future investigators.
• Exceptional Success: The other party believes you so
thoroughly that they’re even willing to offer a little • Exceptional Success: You find a clue and know exactly
aid…though they won’t put themselves at any kind how it fits in, or you leave the scene immaculate and
of risk. impossible to decipher.
INTERROGATION JUMPING
(Manipulation + Empathy or (Strength + Athletics)
Intimidation – victim’s Resolve)
To get past an obstacle or get out of danger, you leap
You try to dig secrets out of a reluctant informant. (See into the air.
also Social Maneuvering, p. 81.) • Dramatic Failure: The task not only fails but your
• Dramatic Failure: The informant is so alienated or character loses her balance.
injured that he will no longer reveal information.
• Failure: Your character doesn’t achieve any significant
• Failure: The informant blabs a mix of truth and false- distance at all — she jumps too early, has a false start,
hood — even he may not know the difference. or loses her nerve.
• Success: You get the information you were looking • Success: Your character leaps a number of feet equal
for. to the successes rolled, or a number of meters equal
to the successes rolled divided by three.
• Exceptional Success: You get the information you were
looking for, and the informant is willing to continue • Exceptional Success: Your character leaps an impressive
cooperating. distance. If successes gained exceed the amount re-
quired to make the jump, your character may attempt
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Rolling Dice

