Page 74 - Chronicles of Darkness
P. 74

die. If one of the secondary actors rolls a dramatic failure,   character’s background and define her go-to solutions to prob-
               the primary actor takes a four-die penalty.   lems. For example, a character with Firearms 3 and a Specialty
                                                             in Rifles is capable with all guns, but particularly good with
            Time                                             rifles. She’ll default to a rifle when she can, because that’s
                                                             what she does best. Players should come up with backstory
               When you’re playing out stories in the Chronicles of  reasons for Specialties — perhaps the character used to hunt
            Darkness, time in the story can speed past or slow to a crawl  with her grandfather as a youth.
            compared to time in the real world. Weeks or months might   Whenever a Specialty applies to a player’s roll with the
            pass in the space of a few words, while a tense negotiation  relevant Skill, she adds one die, which stacks with other situ-
            plays out in real time — or takes even longer.   ational modifiers. Multiple Specialties may apply to a single
               In addition to years, nights, and hours, the Chronicles of  roll with Storyteller approval. If a player goes to great lengths
            Darkness also uses five units of dramatic time. These build  to justify a Specialty, it probably shouldn’t apply.
            on one another, from shortest to longest.
             •  Turn — The smallest increment of time, a turn lasts for   Willpower
               about three seconds. A character can perform a single
               instant action in a turn. Turns normally only matter   A character’s Willpower represents her determination and
               in combat or other dramatic and stressful situations.  her ability to go above and beyond what should be possible
                                                             to achieve her goals. Spending a point of Willpower adds
             •  Scene — Much like a scene in a play, a scene in a role-  a three-die bonus to most dice pools, or +2 to a Resistance
               playing game is the time spent dealing with a single,   trait. You can only spend one point of Willpower per action.
               specific event. The Storyteller frames the scene, de-  A character regains one point of spent Willpower for each
               scribing what’s going on, and it’s up to the players to   full night’s sleep she gets.
               resolve the event or conflict. A scene might be played
               out in turns, progress in real time, or skip forward,
               depending on dramatic necessity.              Anchors

             •  Chapter — A chapter is the collection of scenes that hap-  When a character acts in accordance with his Virtue or
               pen during one game session. From the moment you sit   Vice during a scene, his sense of self is reinforced and his
               down and start playing to the point where you pack up   reserves of inner strength refreshed.
               your dice, you’re playing out a chapter of your story.  If the Storyteller judges that your character’s actions dur-
                                                             ing a scene reflect his Vice, he regains one spent Willpower
             •  Story — A story tells an entire tale, following the   point. Note that acting on a Virtue or Vice does not need to
               dramatic arc of a related series of events. It might be   pose difficulty or risk to your character.
               comprised of several chapters or be completed in just   If the Storyteller judges that your character’s actions dur-
               one. It has an introduction, rising tension, a number of   ing a scene reflected her Virtue while posing her difficulty
               twists, and a climax that brings things to a conclusion.
                                                             or risk, she regains all spent Willpower. She may regain
             •  Chronicle — The big picture; a chronicle is the collec-  Willpower up to twice per game session in this way.
               tion of interlinked stories that involve your characters.
               ing plotline, or they may only share characters and  Integrity
               They might be linked by a common theme or overarch-

               locations. As your story progresses, the players and   Human characters encountering the supernatural suf-
               Storyteller work together to create an ongoing chronicle.  fer great strains to their composure, as well as to their very
                                                             psyches. The measure of a person’s self-image, her psyche,
            Skill Specialties                                and her soul’s health is called Integrity.


               While Skills describe a character’s broad knowledge and   Breaking Points
            training, Skill Specialties describe particular areas of exper-  A character stands to lose Integrity when she experiences
            tise. A Specialty should be narrower than its Skill, but not  a breaking point. If the action would cause a character psy-
            so narrow that it’s usually irrelevant. Each Skill in Chapter 1  chological stress, it’s worth considering whether the action
            lists a few example Specialties as a guideline. The Storyteller  constitutes a breaking point. Note, too, that the character may
            is the ultimate arbiter of what constitutes a Specialty.  experience breaking points that do not stem from his own
               Characters begin play with three Specialties, and players  actions. Witnessing the gruesome realities of the Chronicles
            can purchase more with Experiences. A character may have  of Darkness, supernatural or otherwise, can do it, too.
            any number of Specialties for a given Skill, but only one   When a character performs certain actions or endures
            instance of each Specialty. Specialties can help flesh out the  certain experiences, he might reach a breaking point. A

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                                                                                               Integrity
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