Page 115 - Serpent Kingdoms
P. 115

REALMS


                     The ancient sarrukh empire of Okoth collapsed millennia ago,   for  werecrocodiles migrating upstream to Azulduth from the
                     only to be slowly reborn over the last several centuries. Today,   ruined city of Sekras, which lies at the junction of the Blue
                     the Empire of the Shimmering Sun encompasses the entire   Sword and Green Sword Rivers.
                     Lake of Salt, including the salt fl ats along Azulduth’s edge that
                     are revealed during the hot season. A loophole in the ancient   Important Sites
                     treaty between Mulhorand and Unther left the waters of the
                     Lake of Salt unclaimed. Thus, hints of the sarrukh’s renewed   Though Okoth appears featureless, the old empire of the sarrukh
                     presence in the heart of their ancient homeland have been ig-  still boasts several points of interest to adventurers.
                     nored by the slumbering Old Empires, even though Mulhorand     Azun (Small Town, 1017): On the western shore of Azulduth
                     now rules much of Unther.                         lies the small town of Azun. Built as a waystop along the cara-
                       Okoth is ruled by the remnants of the Okothian sarrukh,   van trail from the Council Hills to Durpar and the Golden
                     who have for now put aside the differences that shattered their   Water, the town hosts a steady stream of Durpari merchants
                     empire long ago in a civil war. The bulk of the realm’s populace   heading north and west to the lands along the Inner Sea. Azun’s
                     consists of wereserpents and werecrocodiles (immigrants from   inhabitants also derive small incomes from fi shing in the Lake
                     the ruins of Sekras). Okoth’s inhabitants spend most of their   of Salt and mining the salt fl ats during the summer months.
                     time lurking in ancient caverns and ruins beneath the salt     One of Azun’s most frequent visitors is Baylox (LN male
                     fl ats (or the water’s edge, depending on the time of year). They   Mulan human wizard 14/archmage 3), Master Mage of Shussel,
                     venture forth only to battle extraplanar khaasta raiders and to   the reigning authority on Okothian magics and oft-consulted
                     recover ancient Okothian artifacts from the surrounding lands.  sage.  Intrigued  by  increasing  reports  of  reptilian  activity  in
                                                                       and  around  Azulduth,  Baylox  continues  to  collect  evidence
                     Life and Society                                  for  his  secret  theory  that  the  ancient  inhabitants  of  Okoth
                                                                         have returned.
                     Though the Lake of Salt is one of Faerûn’s harsher environ-    Buldamar (Village, 578): On the desolate eastern shore of
                     ments, this dry, hot region is perfect for the reptilian races of   Azulduth lies the village of Buldamar. This settlement grew
                     Okoth. The inhabitants live furtive lives, sneaking about the   up around a series of semipermanent camps established by ad-
                     southern reaches of Mulhorand and Unther to avoid drawing   venturers exploring the sprawling Okothian ruins known as the
                     the ire of the God-Kings of the Old Empires and their servants.   Vaults of Record. The fortunes of the villagers have ebbed and
                     Both the wereserpents and the werecrocodiles spend much of   fl owed for centuries when such delvings came into and out of
                     their time in animal form, allaying the suspicions of the Mulan   vogue. When adventurers are few, the villagers eke out a subsis-
                     while adding to the dangerous reputation of the region’s wildlife.   tence living by mining salt and fi shing for the few fi sh that still
                     When so directed, however, they assume humanoid form and   swim in Azulduth’s depths.
                     infi ltrate the surrounding communities.             Today the town is bustling anew, although few suspect that
                       Although the lords of the Great Clans nominally rule Okoth,   many of the bands of adventurers based here are not what they
                     in truth the fractious Okothians are held together by the iron   seem. The Okothian sarrukh have recently begun sending bands
                     will of Pil’it’ith, the albino sarrukh lord of Clan Sar’Ruuss (see   of wereserpents and werecrocodiles in human form into the ruins
                     page  60).  Pil’it’ith  lairs  amidst  the  ruins  of  Sar’Rukoth,  the   to search for any artifacts that might have escaped centuries of
                     ancient seat of his clan and now the capitol of the realm. From   plunderers. Other Okothian agents are poring over the town’s re-
                     there, the albino sarrukh directs the escalating war with the   cords in hopes of learning what items were removed in centuries
                     khaastas and entertains emissaries from the Church of Set.  past and by whom. Pil’it’ith intends to employ human members
                                                                       of the Cult of Set to track down the missing artifacts and return
                     Major Geographical Features                       them to their rightful owners. This plan, should it come to frui-
                                                                       tion, is likely to result in a wave of mysterious thefts and killings
                     Only two waterways break the vast desert above and around   in the elite quarters of Mulhorand’s  northern cities.
                     Okoth.                                              Nezram’s Tower: On the outskirts of Azun lie the ruins of
                       Azulduth: The Lake of Salt is a shallow, highly salinated   Nezram’s Tower. Torn apart nearly seven centuries ago by the
                     body of water drained by the River of Swords in the southeast-  young  green  dragon  Chaathuuladroth,  Nezram’s  Tower  was
                     ern reaches of Mulhorand. During the hot season, large portions   largely looted of its treasures—fi rst by the dragon and then by
                     of Azulduth dry up, forming salt fl ats for months at a time.   Nezram’s descendants who now live in the town of Nezras on
                     Azulduth is home to the sarrukh clans of Okoth, wereserpents   the eastern slopes of Mulhorand’s Sword Mountains. Neverthe-
                     members of the Cult of Set, and increasing numbers of were-  less, adventurers continue to visit the site, hoping to recover the
                     crocodiles from Sekras.                           hidden magics of the legendary Archtransmuter.
                       Green Sword River: The River of Swords has formed the     Sar’Rukoth: This ancient ruin lies buried in the heart of a
                     boundary between Unther and Mulhorand since the First   low hill in the southern salt fl ats of Azulduth. The hill becomes
                     Mulhorand-Unther  War  (–1967  DR  to  –1961  DR).  The   an island in the colder months, when the lower catacombs fi  ll
                     Green Sword River, its eastern tributary, serves as a pathway   with saltwater.

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             620_96566_SerpentKin92-135.indd   114                                                              5/12/04, 4:20:36 PM
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