Page 110 - Serpent Kingdoms
P. 110

REALMS


                     following their dead master’s instructions, patrol the surround-  cloak Ss’thar’tiss’ssun. These wards were designed to prevent the
                     ing forest, and serpentfolk are said to inhabit the catacombs     passage of Scaled Ones, dragons, and all other reptilian hor-
                     beneath the ruins.                                rors. But unbeknownst to the Cowlers, the wards have started
                       Netherese Villas: The ruins of Netherese villas dot the hill-  to fray, and Medium and smaller serpentfolk and scalykind can
                     tops along the Serpent Hills. Dating back to the Silver Age of   now enter the lower ruins through subterranean tunnels aligned
                     Netheril (–2758 DR to –2207 DR), most of these villas have   with apertures in the lower wards. Should a large hole in the en-
                     been claimed by the ruling nagas and yuan-ti of Najara. The new   circling ward ever open aboveground, one of the dragons living
                     owners typically leave the surface structures in ruins but make   in the Forest of Wyrms is sure to make a quick snack of the
                     extensive changes to the dungeons that lie beneath. Many such   village’s inhabitants.
                     subterranean complexes are linked via the Serpent Tunnels to     Serpent’s Cowl (Village): Conventional, Monstrous; AL CG,
                     sites elsewhere in the Serpent Hills.             CE; Assets 200 gp limit; Population 795; Mixed (79% human,
                       Orogoth: Founded in –2482 DR, the ruined villa of House   9% halfl ing, 7% yuan-ti (tainted ones), 5% gnome).
                     Orogoth dates back to the Silver Age of Netheril and has long     Authority  Figures:  Aluena  Halacanter,  N  female  human
                     been a beacon for treasure seekers. The Netherese wizards of   wizard 9/Harper Mage 3 (Harper agent, breeder of pegasi, and
                     this family sought to acquire draconic powers as well as the   town leader); Helskar “the Sly” of Soubar, CE male yuan-ti
                     ability to assume dragon form. The elder wizards disappeared   tainted one commoner 9 (bartender, leader of the tainted one
                     to live elsewhere as dragons (or so rumor holds), leaving their   faction, and agent of the yuan-ti); Delwyn Whitedyke, LG male
                     gigantic, sprawling abode to their decadent descendants. These   human paladin 2 (leader of the Town Guard).
                     latter-day Orogoths magically compelled dragons (possibly their     Important Characters: Atad Yelloweyes, CG male yuan-ti
                     elders in draconic form) to seize treasure from the hoards of   pureblood ranger 8/Harper Scout 1 (agent of the Harpers who
                     fellow wyrms and other sites across Faerûn and bring it back for   never actually enters the village but can be contracted as a
                     their amusement.                                  guide into the Serpent Hills at the Dusty Dragon); “Dusty”
                       Almost  inevitably,  the  cruel  scions  of  House  Orogoth   Helmspoke, CG male human commoner 5 (proprietor of the
                     destroyed one another in –2211 DR in a great battle that in-  Dusty Dragon).
                     volved pitting dragons against their kin. The great villa’s towers     Town Guard: Fighter 4 (1), fi ghter 2 (4), fi ghter 1 (8), pala-
                     toppled, and the survivors fl ed for their lives. Exactly what the   din 1 (2), warrior 4 (1), warrior 2 (2), warrior 1 (30).
                     Orogoths battled over is unknown, but in the Year of Moor     Yuan-ti Tainted Ones: Aristocrat 1 (1), adept 3 (1), adept 2
                     Birds (90 DR), the yuan-ti of Ss’thar’tiss’ssun recovered a host   (2), adept 1 (3), bard 2 (1), commoner 3 (1), commoner 1 (33),
                     of artifacts dating back to the empires of the sarrukh (including   expert 4 (1), expert 1 (3), fi ghter 7 (1), fi ghter 4 (1), ranger 2
                     at least one tome of ancient spells) from the ruins.  (1), ranger 1 (1), warrior 1 (6). The fi ghters and warriors in this
                       Today, the ruins of Orogoth are home to “the Old One,” a   list are also part of town guard.
                     black dracolich great wyrm, and the offspring of its great-grand-    Others: Aristocrat 1 (3), bard 4 (1), bard 2 (1), bard 1 (4),
                     son, Wastirek (black wyrm). Wastirek’s mate is Vilholin (black   cleric 3 (1), cleric 1 (2), commoner 5 (1), commoner 3 (3),
                     wyrm), and their children include Awsidorg and Woklef (male   commoner 2 (8), commoner 1 (615), druid 4 (1), druid 2 (2),
                     adult black dragons), Cheleen (female young adult black dragon),   druid 1 (4), expert 7 (1), expert 4 (1), expert 2 (4), expert 1 (18),
                     and Kasidikal (see the Serpent Hills). Efforts by adventurers   ranger 1 (1), rogue 5 (1), rogue 3 (2), rogue 1 (4), sorcerer 3 (1),
                     and the Cult of the Dragon to plunder Orogoth’s treasures have   sorcerer 2 (2), sorcerer 1 (4), wizard 1 (1).
                     come  to  naught—those  who  dare  try  are  slain,  transformed     Serpent Tunnels: A subterranean network of tunnels links
                     into beast shape, or sent fl eeing across the High Moor. The   the holdings of the serpentfolk in this area. With Ss’essethen’aa
                     serpentfolk of Najara have linked the depths of Orogoth with   at its nexus, the tunnel network serves as an underground high-
                     the Serpent Tunnels beneath the Serpent Hills, and yuan-ti ex-  way system for much of the Serpent Hills. Beyond the heart
                     plorers continue to haunt the ruins despite the dragons’ efforts   of Najara, the Serpent Tunnels extend under the southern and
                     to drive them away.                               eastern fringes of the High Moor to give access to the Lair
                       Serpent’s Cowl (Village, 795): This small village sits on the   of Ithkyxan and the ruins of Orogoth. They also lead under
                     western edge of the Forest of Wyrms just upstream of Boares-  the  Forest  of  Wyrms  to  connect  with  Ss’thar’tiss’ssun  and
                     kyr Bridge, where the waters are safe enough to fi sh. Named for   Ss’zuraass’nee, and out to the caverns beneath Mount Hlim, at
                     the ruins of Ss’thar’tiss’ssun on which it stands, Serpent’s Cowl   the southern tip of the Greypeaks Mountains.
                     consists of a handful of cottages clustered around a small square.     Ss’essethen’aa (Large City, 24,372): The City of Sunning
                     The only guesthouse is the Dusty Dragon, whose owner sells   Serpents lies at the heart of the Serpent Hills, atop and within
                     food to visitors. The populace consists primarily of woodcutters,   the largest tor of the chain. Ophidian laborers have constructed
                     hunters, farmers, and fi shermen.                  a host of gardens, chapels, and shrines on the spiraling terrace
                       Local  legend  deters  the  villagers  from  digging  cellars  or   that winds its way up the hill, making seven full revolutions
                     pits,  for  fear  of  opening  a  route  into  the  ruins  below.  The   before reaching the top. At the apex of the tor lies a sprawling
                     villagers continue to live amidst the dangerous ruins because   temple complex to Sseth, shaped like a massive serpent head.
                     of the protection provided by the Netherese wards that still   The yuan-ti and ophidian clerics who rule the city live here, and

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             620_96566_SerpentKin92-135.indd   109                                                              5/12/04, 4:14:54 PM
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