Page 121 - Serpent Kingdoms
P. 121

REALMS


                     come here only to hunt, scour the ruins of Mhairshaulk, and     River Tharynd: This short and wild river plummets south
                     drive off intruders. The northern Mhair Jungles are the pre-  from the Delphin Mountains to the northernmost bay of the
                     serve of dire tigers, digesters, and many nomadic tribes of wild   Lapal Sea. An ancient trail from the Abbey of Tharynd (see
                     dwarf  hunters.  Except  for  the  absence  of  yuan-ti  tribes,  this   below) winds along its western bank, and the Se’Sehen tribe
                     area bears a strong resemblance to the Black Jungles. The wetter   patrols that area regularly to guard against treachery from the
                     southern reaches eventually give way to vast mangrove swamps   Eselemas tribe as well as foolhardy interlopers.
                     hunted by solitary sword spiders and nagahydras.    Serpent Deeps: The Serpent Deeps lie beneath the Black and
                       Yuan-ti anathemas dwell in and among the most important   the Mhair Jungles, forming a vast subterranean network of cav-
                     ruins of Mhairshaulk, attended by lesser yuan-ti who have fore-  erns that stretches from Lapalgard to Mhairhetel to Delselar.
                     sworn their tribal allegiances. Other major ruins are claimed   At the heart of this extensive cavern system is the Lapal Un-
                     by solitary Faerûnian ha-nagas and nagahydras. Lesser ruins   dersea, which is fed by water leaching from the lake above. The
                     are uncommon on the surface because the jungle growth has   Serpent Deeps are home to warring tribes of troglodytes, a few
                     wholly devoured them over the course of millennia. Scattered   Mhairshaulk sarrukh, and trens—lizardfolk-troglodyte hybrids
                     sinkholes throughout the Mhair Jungles lead into the Serpent   bred at the height of Serpentes. Although hibernating sarrukh
                     Deeps, and explorers are advised to watch out for sinkhole traps   have carved out small complexes throughout the Serpent Deeps,
                     set by dwarven hunters.                           most are clustered around the Lapal Undersea. From time to
                       River Amarast: This sluggish watercourse wends deep into   time, the yuan-ti send emissaries to consult with their creators,
                     the heart of the Se’Sehen tribe’s territory. The river is home   but such requests for aid are usually ignored.
                     to the ti-khana elasmosauruses  MM2  that some yuan-ti employ
                     as steeds.                                        Important Sites
                       River Chun: This fast-moving river races through a narrow
                     gorge in the heart of the Jennestas tribe’s territory. The river   Serpentes encompasses numerous thriving cities and towns, as
                     is too shallow for waterborne travel, but the limestone walls of   well as hundreds of ruins.
                     the gorge are honeycombed with caverns that serpentfolk of all     Mhairhetel (Small City, 9,782): At the southern tip of the
                     tribes employ as crypts. Several of the deepest tunnels are said   Mhair Jungles lies the City of Renegades. This isolated redoubt
                     to connect with the Serpent Deeps, and individual sarrukh oc-  is home to outcasts from nations all along the Great Sea. Be-
                     casionally arise from hibernation far below the surface and make   cause ships fl ying any fl ag (or even none at all) are welcome
                     their way to this region to forage.               at Mhairhetel’s docks, the city has become a port of call for
                       River Lapar: Forming the southern boundary between the   pirates from Narubel and Yaulazna (the hidden Bay of Pirates
                     Mhair and the Black Jungles, the River Lapar marks the eastern   in southeastern Halruaa), as well as a haven for slavers and dis-
                     edge of the Jennestas tribe’s territory (with the exception of the   reputable merchants. The city’s reputation as a pirate port has
                     Mhairhetel enclave). Mangrove swamps line both banks of the   so far protected it well against attacks from the sea.
                     river, making it diffi cult to discern where the waterway ends and     Hetel Hastalhorn, a prominent Halruaan archmage who
                     the jungle begins.                                sought  to  exploit  the  hidden  riches  of  the  Mhair  Jungles,
                       About halfway between the Lapal Sea and the Lapalgulph,   founded the City of Renegades in the Year of Banished Wisdom
                     seven stone pillars rise from the depths of the river to 40 feet or  (–125 DR). Within a year, Hetel had vanished and the settle-
                     more above the waterline. The Pillars of the Sarrukh, as they are   ment  was  all  but  abandoned.  But  every  year  thereafter,  new
                     called, are inscribed with well-worn Draconic runes that detail   immigrants arrived seeking a home far from the lands of their
                     the history of ancient Mhairshaulk under both sarrukh and   birth, and Mhairhetel slowly grew into a viable city.
                     yuan-ti rule.                                       For  centuries,  the  yuan-ti  tribes  of  Serpentes  have  found
                       River Lemas: The River Lemas drains Lake Lemas into   Mhairhetel  useful.  Until  the  recent  alliance  of  the  Se’Sehen
                     the Lapal Sea and marks part of the boundary between the   tribe with the Rundeen merchant consortium, the City of Ren-
                     Mhair and the Black Jungles. It also marks the eastern border   egades offered the only marketplace through which the yuan-ti
                     of the Eselemas territories, so its banks are often patrolled by   could trade with distant lands. Moreover, most humans of the
                     yuan-ti. Somewhere along the river’s length lies the shattered   Great Sea lands who are interested in exploring the Mhair
                     keel of a Halruaan skyship that was protected from decay by   Jungles begin their journeys from this port—a fact that makes
                     ancient preservative magics. No one knows what cargo it carried   them easy to observe and track.
                     or what became of its crew, but the fact that Halruaan explorers     However, the yuan-ti have always ensured that one of their
                     continue to search for it suggests that the ruined ship may yet   own rules the City of Renegades, and that agents of the serpent-
                     contain a priceless treasure.                     folk control all the hidden levels of power. The current ruler
                       River Mhair: The River Mhair once wound through the   of Mhairhetel is Istasfi s Nsaran (NE male pureblood yuan-ti
                     heart of Mhairshaulk, and most of the remaining sarrukh ruins   fi ghter 7), a member of the Jennestas tribe.
                     in this area lie along its banks. From time to time, the river     Ss’dath’in’ssatath: Built along the western shore of Lake
                     adjusts its course to reveal new ruins, but for the most part, this   Lemas,  Ss’dath’in’ssatath  was  once  the  provincial  capitol  of
                     waterway is as wild as the enveloping jungles.    the territory stretching from Sheirtalar to the Lapal Sea and

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             620_96566_SerpentKin92-135.indd   120                                                              5/12/04, 4:21:16 PM
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