Page 191 - Serpent Kingdoms
P. 191

APPENDIX
                     RACIAL TRAITS TABLE 1

                     R Abilityacial
                              Score                          Racial   Base Attack/   Skill   Class     Racial
                     Race     Adjustments   Size   Speed     Hit Dice   Base Saves   Points   Skills   Feats
                     Asabi    +2 Dex, +2 Int,   Medium   50 ft.,   3d8   +3/+1/+3/+3   (2+Int mod) × 6  Hide, Jump,   2 (Combat Refl exes,
                              +2 Wis              burrow 20 ft.                           Move Silently   Skill Focus [Jump])

                     Asabi,   +4 Str, +4 Con,   Large   40 ft.,   7d8   +7/+2/+5/+5   (2+Int mod) × 10  Hide, Jump,   3 (Improved Initiative,
                       stingtail   –4 Int, –2 Cha      burrow 30 ft.                      Move Silently   Multiattack, Skill
                                                                                                       Focus [Jump])

                     Broodguard   +2 Dex, +2 Con,   As base   As base   As base   As base   As base creature  As base   As base
                              –4 Int, –4 Cha   creature   creature   creature   creature   but loses 2   creature   creature
                                                                              ranks from               plus Alertness B
                                                                              each skill
                     Firenewt   +2 Dex, +2 Con,   Medium   30 ft.   2d8   +1/+0/+3/+3   (2+Int mod)  × 5  Intimidate,   1 (Mounted Combat)
                              –2 Int, –2 Cha                                              Listen, Ride
                                                                                          Spot
                     Khaasta   +8 Str, +2 Dex,   Medium   30 ft.   3d8   +3/+1/+3/+3   (2+Int mod) × 6  Climb, Handle   2 (Point Blank Shot,
                              +4 Con, +2 Int                                              Animal,      Power Attack)
                                                                                          Intimidate,
                                                                                          Knowledge (the
                                                                                          planes), Ride,
                                                                                          Spot, Survival
                     Lizard king   +6 Str, +4 Dex,   Medium   30 ft.,    2d8   +2/+3/+3/+3   (8+Int mod) × 5  Balance, Bluff,   1 (Power Attack)
                              +4 Con, +2 Int,      fl y 30 ft.                             Diplomacy,
                              +2 Cha               (average)                              Intimidate,
                                                                                          Jump,
                                                                                          Knowledge (the
                                                                                          planes), Listen,
                                                                                          Move Silently,
                                                                                          Swim
                     Ophidian   +2 Str, +4 Dex   Medium   20 ft.,    3d8   +3/+1/+3/+3   (2+Int mod) × 6  Climb, Hide,   2 (Alertness,
                                                   climb 15 ft.,                          Listen, Move   Dodge)
                                                   swim 50 ft.                            Silently, Spot,
                                                                                          Swim
                     Sarrukh   +12 Str, +4 Dex,   Medium   30 ft.   14d8   +14/+4/+9/+9   (2+Int mod) × 17  Appraise,   5 (Alertness,
                              +10 Con, +20 Int,                                           Concentration,   Combat Expertise,
                              +8 Wis, +8 Cha                                              Decipher Script,   Improved, Initiative,
                                                                                          Diplomacy,   Persuasive, Power
                                                                                          Disguise, Heal,   Attack)
                                                                                          Intimidate,
                                                                                          Knowledge (arcana),
                                                                                          Knowledge (history),
                                                                                          Knowledge (religion),
                                                                                          Listen,
                                                                                          Move Silently, Spot
                     Tainted one   +2 Con   As base   As base   As base   As base   As base   As base   As base
                                           creature   creature   creature   creature   creature   creature   creature
                                                                                                       plus Alertness B



                     Tren     +4 Str, +4 Con,   Medium   30 ft.   4d8   +4/+1/+1/+4   (2+Int mod) × 7  Hide, Move   2+1 bonus
                              –4 Int                                                      Silently, Spot   (Dodge, Improved
                                                                                          Swim         Initiative, Multiattack )
                                                                                                                    B
                     Troglodyte   –2 Dex, +4 Con,   Medium   30 ft.   2d8   +1/+3/+0/+0   (2+Int mod) × 5  Hide, Listen   1+1 bonus
                                                                                                               B
                              –2 Int                                                      (+4 racial   (Multiattack , Weapon
                                                                                          bonus on Hide)   Focus [javelin])
                     Pterafolk   +10 Str, +6 Con   Large   30 ft., climb    4d8   +4/+1/+4/+4   (2+Int mod) × 7  Climb, Jump.   2+1 bonus
                              +4 Wis, –2 Cha       20 ft., fl y 30 ft.                     Listen, Spot   (Alertness, Flyby
                                                                                                           B
                                                   (average, wing-                                     Attack , Power Attack)
                                                   arms) or fl y 50 ft.
                                                   (good, pteranadon)
                     Yuan-ti,   +2 Dex, +2 Int,   Medium   30 ft.   4d8   +4/+1/+4/+4   (2+Int mod) × 7  Concentration,   2+2 bonus
                                                                                                             B
                       pureblood   +2 Cha                                                 Disguise, Hide,   (Alertness ,
                                                                                                              B
                                                                                          Knowledge (any),    Blind-Fight Dodge,,
                                                                                          Listen, Spot   Improved Initiative)
                     1 Poison Kiss (Ex): While grappling, a tainted one can choose to smear her opponent with poisonous saliva instead of dealing damage. This poison “kiss” can be
                     used only while grappling a foe with exposed skin. The tainted one makes an opposed grapple check instead of an attack and takes a –4 penalty on the check. If
                     she wins, she successfully applies the poison (contact, Fortitude DC 13 + tainted one’s Con modifi er, initial and secondary damage 1d4 Con) by kissing, licking,
                     or lightly biting her opponent. (This ability replaces the poison bite ability given in Monster Compendium: Monsters of Faerûn.)
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             620_96566_SerpentKi168-192.indd   190                                                              5/13/04, 8:16:34 AM
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