Page 191 - Serpent Kingdoms
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APPENDIX
RACIAL TRAITS TABLE 1
R Abilityacial
Score Racial Base Attack/ Skill Class Racial
Race Adjustments Size Speed Hit Dice Base Saves Points Skills Feats
Asabi +2 Dex, +2 Int, Medium 50 ft., 3d8 +3/+1/+3/+3 (2+Int mod) × 6 Hide, Jump, 2 (Combat Refl exes,
+2 Wis burrow 20 ft. Move Silently Skill Focus [Jump])
Asabi, +4 Str, +4 Con, Large 40 ft., 7d8 +7/+2/+5/+5 (2+Int mod) × 10 Hide, Jump, 3 (Improved Initiative,
stingtail –4 Int, –2 Cha burrow 30 ft. Move Silently Multiattack, Skill
Focus [Jump])
Broodguard +2 Dex, +2 Con, As base As base As base As base As base creature As base As base
–4 Int, –4 Cha creature creature creature creature but loses 2 creature creature
ranks from plus Alertness B
each skill
Firenewt +2 Dex, +2 Con, Medium 30 ft. 2d8 +1/+0/+3/+3 (2+Int mod) × 5 Intimidate, 1 (Mounted Combat)
–2 Int, –2 Cha Listen, Ride
Spot
Khaasta +8 Str, +2 Dex, Medium 30 ft. 3d8 +3/+1/+3/+3 (2+Int mod) × 6 Climb, Handle 2 (Point Blank Shot,
+4 Con, +2 Int Animal, Power Attack)
Intimidate,
Knowledge (the
planes), Ride,
Spot, Survival
Lizard king +6 Str, +4 Dex, Medium 30 ft., 2d8 +2/+3/+3/+3 (8+Int mod) × 5 Balance, Bluff, 1 (Power Attack)
+4 Con, +2 Int, fl y 30 ft. Diplomacy,
+2 Cha (average) Intimidate,
Jump,
Knowledge (the
planes), Listen,
Move Silently,
Swim
Ophidian +2 Str, +4 Dex Medium 20 ft., 3d8 +3/+1/+3/+3 (2+Int mod) × 6 Climb, Hide, 2 (Alertness,
climb 15 ft., Listen, Move Dodge)
swim 50 ft. Silently, Spot,
Swim
Sarrukh +12 Str, +4 Dex, Medium 30 ft. 14d8 +14/+4/+9/+9 (2+Int mod) × 17 Appraise, 5 (Alertness,
+10 Con, +20 Int, Concentration, Combat Expertise,
+8 Wis, +8 Cha Decipher Script, Improved, Initiative,
Diplomacy, Persuasive, Power
Disguise, Heal, Attack)
Intimidate,
Knowledge (arcana),
Knowledge (history),
Knowledge (religion),
Listen,
Move Silently, Spot
Tainted one +2 Con As base As base As base As base As base As base As base
creature creature creature creature creature creature creature
plus Alertness B
Tren +4 Str, +4 Con, Medium 30 ft. 4d8 +4/+1/+1/+4 (2+Int mod) × 7 Hide, Move 2+1 bonus
–4 Int Silently, Spot (Dodge, Improved
Swim Initiative, Multiattack )
B
Troglodyte –2 Dex, +4 Con, Medium 30 ft. 2d8 +1/+3/+0/+0 (2+Int mod) × 5 Hide, Listen 1+1 bonus
B
–2 Int (+4 racial (Multiattack , Weapon
bonus on Hide) Focus [javelin])
Pterafolk +10 Str, +6 Con Large 30 ft., climb 4d8 +4/+1/+4/+4 (2+Int mod) × 7 Climb, Jump. 2+1 bonus
+4 Wis, –2 Cha 20 ft., fl y 30 ft. Listen, Spot (Alertness, Flyby
B
(average, wing- Attack , Power Attack)
arms) or fl y 50 ft.
(good, pteranadon)
Yuan-ti, +2 Dex, +2 Int, Medium 30 ft. 4d8 +4/+1/+4/+4 (2+Int mod) × 7 Concentration, 2+2 bonus
B
pureblood +2 Cha Disguise, Hide, (Alertness ,
B
Knowledge (any), Blind-Fight Dodge,,
Listen, Spot Improved Initiative)
1 Poison Kiss (Ex): While grappling, a tainted one can choose to smear her opponent with poisonous saliva instead of dealing damage. This poison “kiss” can be
used only while grappling a foe with exposed skin. The tainted one makes an opposed grapple check instead of an attack and takes a –4 penalty on the check. If
she wins, she successfully applies the poison (contact, Fortitude DC 13 + tainted one’s Con modifi er, initial and secondary damage 1d4 Con) by kissing, licking,
or lightly biting her opponent. (This ability replaces the poison bite ability given in Monster Compendium: Monsters of Faerûn.)
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